Search found 29 matches

by thenomad
Thu May 14, 2015 1:44 pm
Forum: OctaneVR Questions & Discussion
Topic: Cross-eyed effect on models close to camera
Replies: 6
Views: 4888

Cross-eyed effect on models close to camera

I've been testing out the Octane stereo cubemaps and I'm blown away!

However, one thing is causing me a few problems: when I've got an object fairly close to camera (about half a meter away in real-life terms), if I stick with the default eye seperation settings I end up with double vision when ...
by thenomad
Wed Apr 29, 2015 1:15 pm
Forum: Works In Progress
Topic: HDRi contest - Peter Guthrie & tomGlimps (winners announced)
Replies: 94
Views: 65457

Re: HDRi contest WIP Peter Guthrie & tomGlimps (Octaned!)

Erm, whoops, I think I may have somewhat offtopic-ed this particular competition, as I didn't see the "architectural" requirement until I'd finished the image.

There's a structure as a key part of the image, but it's not a land-based structure as such...

Octane-HDRI-Contest.jpg

Feel free to ...
by thenomad
Tue Jan 06, 2015 1:57 pm
Forum: General Discussion
Topic: How to rescue scene with too many textures?
Replies: 2
Views: 1297

Re: How to rescue scene with too many textures?

Jaw drops

It was?

Oh my god.

Heading off to try it now! Thanks!

(I have tried the scene, but I saw a few missing textures and assumed that was a result of hitting the texture limit. But if there's no longer a numerical limit then it must have just been screwed up material imports!)
by thenomad
Mon Jan 05, 2015 2:12 pm
Forum: General Discussion
Topic: How to rescue scene with too many textures?
Replies: 2
Views: 1297

How to rescue scene with too many textures?

I've got a legacy project that I was hoping to re-render in Octane - however, thanks to its game roots it has faaaaar too many textures per scene for Octane to handle. (Up to 400 or so textures in a scene). It's based in 3DSMax but I can always output to other formats.

I don't really have the time ...
by thenomad
Thu Dec 04, 2014 4:02 pm
Forum: General Discussion
Topic: Self-illuminated, non-lightcasting material?
Replies: 2
Views: 3658

Self-illuminated, non-lightcasting material?

I'm wondering if there's a way in Octane to create a material which will self-illuminate, but won't illuminate other objects around it?

The use case: I'm creating a comic-style project which has the lettering and speech as actual 3D objects inside the world. I want them to cast shadows and be ...
by thenomad
Sat Nov 15, 2014 12:18 pm
Forum: General Discussion
Topic: 8x780's or 4xTITAN Z?
Replies: 8
Views: 2451

Re: 8x780's or 4xTITAN Z?

What's the most recommended external GPU box these days? They seem to be somewhat tricky to spec out.
by thenomad
Tue Nov 04, 2014 12:20 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 2.11.1
Replies: 102
Views: 38267

Re: OctaneRender™ Standalone 2.11.1

This is an amazing release, guys. Nice work! The speed's blistering.

However, I can't use it for production at the moment because I'm having the LUA crash issue too. I've set the scripts directory (does it have to be a specific directory?) but Octane still crashes as soon as I select any of the ...
by thenomad
Mon Jun 02, 2014 6:31 pm
Forum: Lua Scripting
Topic: Render and save to PNG all render targets
Replies: 71
Views: 62096

Re: Render and save to PNG all render targets

Fantastic script!

Quick question - is there any way to use this to handle animation? If there was some way to set a time range and FPS for each render target, that would be phenomenal.
by thenomad
Mon Jun 02, 2014 6:11 pm
Forum: Autodesk 3Ds Max
Topic: Alembic from Max to standalone
Replies: 7
Views: 3061

Re: Alembic from Max to standalone

OK, I've now tested the export from Max, and it's great!

Only one issue - it seems that it only exports a single camera?

Is there any way to export multiple cameras without exporting the scene multiple times? I've tried exporting them through Exocortex Crate, but sadly it only recognises ...
by thenomad
Mon Jun 02, 2014 10:50 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.53
Replies: 43
Views: 16545

Re: OctaneRender® for 3ds max® v1.53

POssibly dumb question - is there any way to include multiple cameras in the export?

If not it's no great hardship - I can just export them as Alembic - just checking.

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