Search found 23 matches

by PhillieDFilms
Thu Feb 07, 2013 5:52 pm
Forum: M is for Metaverse Gallery
Topic: Human skin renders
Replies: 8
Views: 7012

Re: Human skin renders

Elvissuperstar007 wrote:Can you write a video tutorial on the skin, to show what textures to load?
I've never done the skin
I second this statement. Please, a vid tutorial would be great!
by PhillieDFilms
Thu Feb 07, 2013 5:45 pm
Forum: M is for Metaverse Gallery
Topic: House!
Replies: 6
Views: 2833

Re: House!

Very cool. I like the style and lighting. A bit more DoF would go a long way with this. It would help sell the scale a bit more and hide some of those artifacts in your back plate.
by PhillieDFilms
Thu Feb 07, 2013 5:43 pm
Forum: M is for Metaverse Gallery
Topic: animation for client
Replies: 13
Views: 4683

Re: animation for client

Nicely done! Very clean.
by PhillieDFilms
Mon Feb 04, 2013 6:37 pm
Forum: M is for Metaverse Gallery
Topic: Portrait of innocence
Replies: 24
Views: 13549

Re: Portrait of innocence

Wow! Your work is amazing. I am continually amazed at the quality of renders you put out. I don't know if you have posted it already but I'd love to get a detailed look at your material shader settings for these scenes.
by PhillieDFilms
Mon Feb 04, 2013 5:15 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Replies: 72
Views: 36215

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

RickToxik wrote:no I'm sure like ypolyz said the attribute is "exposed" in maya but not implemented yet.

http://www.facebook.com/photo.php?fbid= ... =1&theater
Yeah, that's what I think. Unless I hear otherwise from official sources.
by PhillieDFilms
Mon Feb 04, 2013 5:09 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Replies: 72
Views: 36215

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

There is a "matte" attribute in the octane diffuse shader, but I can't get it to work neither...

I just took a look. I'm at a loss too as to what this feature actually is. If I knew what it was supposed to be doing then maybe I could troubleshoot it a bit more. If anyone figures it out. Be sure ...
by PhillieDFilms
Mon Feb 04, 2013 4:56 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Replies: 72
Views: 36215

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

RickToxik wrote:There is a "matte" attribute in the octane diffuse shader, but I can't get it to work neither...
Could this be the Shadow Matte Catcher feature? I'm not sure if it's been implemented yet.
by PhillieDFilms
Mon Feb 04, 2013 4:06 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Replies: 72
Views: 36215

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

ypolyz wrote:please, help me, how work matte attribute?
??? I really don't understand what you are asking.
by PhillieDFilms
Wed Jan 30, 2013 6:13 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Replies: 72
Views: 36215

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]

Yes I use Maya 2011 64bit.
Maya 2011 does not support adding the attributes to already existing classes of objects in its API. This feature appeared starting from Maya 2012 . So, it is the reason the "mesh" and "subdiv" classes of objects do not create this attribute automatically when you create ...
by PhillieDFilms
Wed Jan 30, 2013 2:28 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Replies: 72
Views: 36215

Re: OctaneRender® for Maya® v1.02b beta [CURRENT]


If I right understood, you still use Maya 2011? x32 or x64?..

Yes I use Maya 2011 64bit.

What I'm wondering is. Is octane recognizing my instances and loading them into the GPU accordingly? Or Is it just loading extra copies of my object therefore putting more load on the GPU than is necessary ...

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