
Search found 35 matches
- Fri Jul 31, 2020 5:40 am
- Forum: Help / Tutorials
- Topic: SCRIPT: Auto generate Universal mat from image maps
- Replies: 1
- Views: 10236
Re: SCRIPT: Auto generate Universal mat from image maps
Script seem broken.
Attempt import quixel megascan texture files but only created Universal Material but nothing else include texture nodes when execute script.

- Wed Jan 25, 2017 1:24 pm
- Forum: General Discussion
- Topic: Higher than 8K Displacement & UDIM
- Replies: 5
- Views: 4153
- Sat Nov 12, 2016 1:20 am
- Forum: Autodesk Maya
- Topic: Hello from new Maya Technical Support !!!
- Replies: 33
- Views: 128880
Re: Hello from new Maya Technical Support !!!
Welcome Bikram 

- Sun Aug 28, 2016 12:46 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.2 - 8.02 Win [ALPHA]
- Replies: 54
- Views: 30299
Re: OctaneRender® for Maya® 3.03.2 - 8.02 Win [ALPHA]
sooo slooooooow!!!!!!
- Wed Jul 20, 2016 1:37 am
- Forum: M is for Metaverse Gallery
- Topic: Octane render + Unreal 4
- Replies: 14
- Views: 11346
Re: Octane render + Unreal 4

- Thu Jul 14, 2016 2:14 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 45816
Re: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
Ah here's the document from Standalone Edition https://docs.otoy.com/#60The%20Scatter%20Node its the part of "native" to OctaneRender Standalone Edition.k.a.schubert wrote:@kommando_2k
Not yet, got a link for some docs, so I can have more details please?
- Wed Jul 13, 2016 5:50 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 45816
Re: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
k.a.schubert , thanks for response. Hopefully, everything going be good in later beta / final version. Is possible to make a scatter object with scatter node in Node Editor so that import CSV data to generate thousand mesh all over place? 

- Sun Jul 10, 2016 10:10 pm
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 45816
Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]
ivankio, that's very useful
, save me headache setting up the godammit prep render setting in node editor, fricken german engineering.
good job!

good job!
- Fri Jul 08, 2016 1:53 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 45816
Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]
node editor kind of impractical workflow because it's too SLOW workflow to set up render, manual add geometry on geometry group (total pointless) and link to materials, :roll: I rather 2.0 workflow like working on material in hypershade, in viewpoint select mesh right click on geometry as "assign to ...
- Wed Jul 06, 2016 1:54 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 45816
Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]
same,crash when loading plugin 
