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by kommando_2k
Fri Jul 31, 2020 5:40 am
Forum: Help / Tutorials
Topic: SCRIPT: Auto generate Universal mat from image maps
Replies: 1
Views: 10236

Re: SCRIPT: Auto generate Universal mat from image maps

Script seem broken. :? Attempt import quixel megascan texture files but only created Universal Material but nothing else include texture nodes when execute script.
by kommando_2k
Sat Nov 12, 2016 1:20 am
Forum: Autodesk Maya
Topic: Hello from new Maya Technical Support !!!
Replies: 33
Views: 128880

Re: Hello from new Maya Technical Support !!!

Welcome Bikram :)
by kommando_2k
Wed Jul 20, 2016 1:37 am
Forum: M is for Metaverse Gallery
Topic: Octane render + Unreal 4
Replies: 14
Views: 11346

Re: Octane render + Unreal 4

:shock: wooow... very nice
by kommando_2k
Thu Jul 14, 2016 2:14 am
Forum: Testing Releases (Non-Production)
Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
Replies: 76
Views: 45816

Re: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]

k.a.schubert wrote:@kommando_2k

Not yet, got a link for some docs, so I can have more details please?
Ah here's the document from Standalone Edition https://docs.otoy.com/#60The%20Scatter%20Node its the part of "native" to OctaneRender Standalone Edition.
by kommando_2k
Wed Jul 13, 2016 5:50 am
Forum: Testing Releases (Non-Production)
Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
Replies: 76
Views: 45816

Re: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]

k.a.schubert , thanks for response. Hopefully, everything going be good in later beta / final version. Is possible to make a scatter object with scatter node in Node Editor so that import CSV data to generate thousand mesh all over place? :roll:
by kommando_2k
Sun Jul 10, 2016 10:10 pm
Forum: Testing Releases (Non-Production)
Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
Replies: 76
Views: 45816

Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]

ivankio, that's very useful :D , save me headache setting up the godammit prep render setting in node editor, fricken german engineering.

good job!
by kommando_2k
Fri Jul 08, 2016 1:53 am
Forum: Testing Releases (Non-Production)
Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
Replies: 76
Views: 45816

Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]

node editor kind of impractical workflow because it's too SLOW workflow to set up render, manual add geometry on geometry group (total pointless) and link to materials, :roll: I rather 2.0 workflow like working on material in hypershade, in viewpoint select mesh right click on geometry as "assign to ...

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