Search found 21 matches

by ruthenoid
Tue Apr 25, 2017 9:44 pm
Forum: Autodesk Maya
Topic: Hardware shaders for Maya
Replies: 6
Views: 4271

Hardware shaders for Maya

Hi Otoy,
could you pls make some hadrware shaders for Maya to at least represent colours (some specularity would be nice as well) in the viewport (not IPR)? Everything looks grey, when using octane shaders. This would make it easier to distinguish which object has which shader etc.

Thank you!
by ruthenoid
Mon Feb 27, 2017 6:24 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Request: Drag and drop CSVs to scatter nodes
Replies: 5
Views: 2030

Re: Request: Drag and drop CSVs to scatter nodes

I save the CSV as a file and just click reload.
Drag and drop however would be a fine thing to have.
by ruthenoid
Thu Feb 23, 2017 4:45 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 3.05.3
Replies: 60
Views: 51909

Re: OctaneRender™ Standalone 3.05.3 [current 3.xx]

Hi!
Could you please allow empty CSV files for the scatter node (animated) on standalone?
When I export several different instanced objects on the same particle object (maya) per frame, it happens that there is no particular object for a particular scatter node in that frame (none born or all dead ...
by ruthenoid
Mon Jan 23, 2017 8:20 pm
Forum: General Discussion
Topic: Cutting geometry by a primitive (feature?)
Replies: 6
Views: 4378

Cutting geometry by a primitive (feature?)

Could boolean operations be someday possible in octane?
I mean cutting through a building or an engine by a cube (with some special invisible shader attached to it), to show the inner parts.

I understand that cutting geometry (boolean difference) is not trivial and could be a nightmare for the ...
by ruthenoid
Mon Nov 28, 2016 7:52 pm
Forum: Lua Scripting
Topic: position, rotation, scale to scatter matrix 3x4
Replies: 1
Views: 5134

position, rotation, scale to scatter matrix 3x4

Paste a list of positions, rotations and scales and assemble your matrices in octane.
This is my first lua script, so shut up/criticize to death?

screenshot.png
Usage:
select a scatter node or don't
start the script
paste a space separated list of positions, rotations and scales (per line ...
by ruthenoid
Fri Nov 25, 2016 8:20 am
Forum: Lua Scripting
Topic: matrix 4x4 to matrix 4x3 conversion
Replies: 3
Views: 6466

Re: matrix 4x4 to matrix 4x3 conversion

Awsome!
Thank you, calus!
by ruthenoid
Fri Nov 25, 2016 7:50 am
Forum: Lua Scripting
Topic: matrix 4x4 to matrix 4x3 conversion
Replies: 3
Views: 6466

matrix 4x4 to matrix 4x3 conversion

How can I convert a matrix 4x4 (from Maya) to octane's 4x3 (scatter)?
Is it a matter of rotating it and stripping a row or is this somewhat more complicated ?

thank you!
by ruthenoid
Mon Oct 24, 2016 5:54 pm
Forum: Lua Scripting
Topic: Metal material scripted node
Replies: 31
Views: 52546

Re: Metal material scripted node

This inadvertently brings out an issue with the forums... there has to be a better way to deal with updates for stuff like this. maybe not something on the forums itself? maybe another module on the site that has a repository or library of scripts, materials, etc? Just a thought.

Totaly agree. I ...
by ruthenoid
Wed Oct 19, 2016 8:09 pm
Forum: Development Build Releases
Topic: portals
Replies: 3
Views: 1912

Re: portals

Great! Thank you both!
by ruthenoid
Mon Oct 17, 2016 8:44 pm
Forum: Development Build Releases
Topic: portals
Replies: 3
Views: 1912

portals

Hi,
I'd like to ask whether there was some development/plans according to PMC:portals.
Sinse the beginning of PMC there is a post in the docs stating that portals don't work well with glass/windows.
Currently, portals cannot be placed in openings which are not open, eg a window with a portal ...

Go to advanced search