Hi Otoy,
could you pls make some hadrware shaders for Maya to at least represent colours (some specularity would be nice as well) in the viewport (not IPR)? Everything looks grey, when using octane shaders. This would make it easier to distinguish which object has which shader etc.
Thank you!
Search found 21 matches
- Tue Apr 25, 2017 9:44 pm
- Forum: Autodesk Maya
- Topic: Hardware shaders for Maya
- Replies: 6
- Views: 4271
- Mon Feb 27, 2017 6:24 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Request: Drag and drop CSVs to scatter nodes
- Replies: 5
- Views: 2030
Re: Request: Drag and drop CSVs to scatter nodes
I save the CSV as a file and just click reload.
Drag and drop however would be a fine thing to have.
Drag and drop however would be a fine thing to have.
- Thu Feb 23, 2017 4:45 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.05.3
- Replies: 60
- Views: 51909
Re: OctaneRender™ Standalone 3.05.3 [current 3.xx]
Hi!
Could you please allow empty CSV files for the scatter node (animated) on standalone?
When I export several different instanced objects on the same particle object (maya) per frame, it happens that there is no particular object for a particular scatter node in that frame (none born or all dead ...
Could you please allow empty CSV files for the scatter node (animated) on standalone?
When I export several different instanced objects on the same particle object (maya) per frame, it happens that there is no particular object for a particular scatter node in that frame (none born or all dead ...
- Mon Jan 23, 2017 8:20 pm
- Forum: General Discussion
- Topic: Cutting geometry by a primitive (feature?)
- Replies: 6
- Views: 4378
Cutting geometry by a primitive (feature?)
Could boolean operations be someday possible in octane?
I mean cutting through a building or an engine by a cube (with some special invisible shader attached to it), to show the inner parts.
I understand that cutting geometry (boolean difference) is not trivial and could be a nightmare for the ...
I mean cutting through a building or an engine by a cube (with some special invisible shader attached to it), to show the inner parts.
I understand that cutting geometry (boolean difference) is not trivial and could be a nightmare for the ...
- Mon Nov 28, 2016 7:52 pm
- Forum: Lua Scripting
- Topic: position, rotation, scale to scatter matrix 3x4
- Replies: 1
- Views: 5134
position, rotation, scale to scatter matrix 3x4
Paste a list of positions, rotations and scales and assemble your matrices in octane.
This is my first lua script, so shut up/criticize to death?
screenshot.png
Usage:
select a scatter node or don't
start the script
paste a space separated list of positions, rotations and scales (per line ...
This is my first lua script, so shut up/criticize to death?
screenshot.png
Usage:
select a scatter node or don't
start the script
paste a space separated list of positions, rotations and scales (per line ...
- Fri Nov 25, 2016 8:20 am
- Forum: Lua Scripting
- Topic: matrix 4x4 to matrix 4x3 conversion
- Replies: 3
- Views: 6466
Re: matrix 4x4 to matrix 4x3 conversion
Awsome!
Thank you, calus!
Thank you, calus!
- Fri Nov 25, 2016 7:50 am
- Forum: Lua Scripting
- Topic: matrix 4x4 to matrix 4x3 conversion
- Replies: 3
- Views: 6466
matrix 4x4 to matrix 4x3 conversion
How can I convert a matrix 4x4 (from Maya) to octane's 4x3 (scatter)?
Is it a matter of rotating it and stripping a row or is this somewhat more complicated ?
thank you!
Is it a matter of rotating it and stripping a row or is this somewhat more complicated ?
thank you!
- Mon Oct 24, 2016 5:54 pm
- Forum: Lua Scripting
- Topic: Metal material scripted node
- Replies: 31
- Views: 52546
Re: Metal material scripted node
This inadvertently brings out an issue with the forums... there has to be a better way to deal with updates for stuff like this. maybe not something on the forums itself? maybe another module on the site that has a repository or library of scripts, materials, etc? Just a thought.
Totaly agree. I ...
Totaly agree. I ...
- Wed Oct 19, 2016 8:09 pm
- Forum: Development Build Releases
- Topic: portals
- Replies: 3
- Views: 1912
Re: portals
Great! Thank you both!
- Mon Oct 17, 2016 8:44 pm
- Forum: Development Build Releases
- Topic: portals
- Replies: 3
- Views: 1912
portals
Hi,
I'd like to ask whether there was some development/plans according to PMC:portals.
Sinse the beginning of PMC there is a post in the docs stating that portals don't work well with glass/windows.
Currently, portals cannot be placed in openings which are not open, eg a window with a portal ...
I'd like to ask whether there was some development/plans according to PMC:portals.
Sinse the beginning of PMC there is a post in the docs stating that portals don't work well with glass/windows.
Currently, portals cannot be placed in openings which are not open, eg a window with a portal ...