Search found 15 matches

by harford
Thu May 01, 2014 3:17 pm
Forum: M is for Metaverse Gallery
Topic: M4A1 Weapon + Modeling videos
Replies: 3
Views: 2117

Re: M4A1 Weapon + Modeling videos

Hey Roubal, thanks for the comment.
Haha, I love your reply! Great info there. It's awesome when someone with a LOT more experience points these things out. I'll do a bit deeper research next time. I'll leave it as is for now as a reminder ;) Thanks again.

Cheers Bendbox :)
by harford
Thu May 01, 2014 12:29 pm
Forum: M is for Metaverse Gallery
Topic: M4A1 Weapon + Modeling videos
Replies: 3
Views: 2117

M4A1 Weapon + Modeling videos

Hi guys,

I've finally managed to get around to rendering out my M4A1 weapon I made a while back.
Octane is absolutely my favourite renderer and since discovering the reload geometry button I've been using it as much as possible. When was that added? :roll:

https://abtqhw.dm1.livefilestore.com ...
by harford
Sun Apr 27, 2014 3:41 pm
Forum: Works In Progress
Topic: tonysculptor Skin updated for Octane 1.5
Replies: 33
Views: 18321

Re: tonysculptor Skin updated for Octane 1.5

Fantastic work Visionmaster2, that's looking really great.
by harford
Thu Apr 05, 2012 10:22 pm
Forum: M is for Metaverse Gallery
Topic: Dreams of My Future: Deep skin test
Replies: 9
Views: 4298

Re: Dreams of My Future: Deep skin test

Looks good in general, did you make the model ?
The eyebrows would look better modeled and rendered, only so far you can push it when it's just textures. Same with the facial hair. There are some issues with the nostrils I noticed too, and I'd like to see the texture under the eyes cleaned up so it ...
by harford
Mon Apr 02, 2012 8:21 pm
Forum: Autodesk 3Ds Max
Topic: Crash when adding material
Replies: 2
Views: 1594

Re: Crash when adding material

ah I see. Thanks
I hope it can get updated soon to work even with the keplar test build.
I reinstalled the 2.8 and octane again, and the material editor freeze is fixed.
However the rendering doesn't work. I thought someone said they had it working.

Regards
by harford
Mon Apr 02, 2012 5:39 pm
Forum: M is for Metaverse Gallery
Topic: Silent Eli ~ layered skin test
Replies: 3
Views: 2841

Re: Silent Eli ~ layered skin test

A good start, few things to hekp

Texture looks too saturated
so much is baked into the texture, it's hard to tell if the render is actually any good at all, or the texture is doing most of the work.
the ear looks too clean and hard, like cg. Not soft.
You can see in the lips the bump map ...
by harford
Mon Apr 02, 2012 5:29 pm
Forum: Autodesk 3Ds Max
Topic: Crash when adding material
Replies: 2
Views: 1594

Crash when adding material

I found this bug, after installing the latest max plugin and build, I cannot add a material, max freezes when I click any of the octane materials from the list
I am using the 680 Keplar test build, however the octane software works fine. Any ideas on how to fix this ? Makes the max plugin unusable ...
by harford
Sun Apr 01, 2012 7:29 pm
Forum: Demo Version Questions & Discussion
Topic: New gtx 680
Replies: 93
Views: 102188

Re: New gtx 680

no , haven't tried that. Will try it. Does the new one come in the cudatoolkit?
by harford
Fri Mar 30, 2012 6:32 pm
Forum: Autodesk 3Ds Max
Topic: Post here Octane for Max bugs and wish list
Replies: 110
Views: 43868

Re: Post here Octane for Max bugs and wish list

BUG:
When trying to add a material, max freezes when I click any of the octane materials from the list
Could be because I'm using a 680 ? But I thought this was before that.
by harford
Fri Mar 30, 2012 8:35 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Replies: 69
Views: 27718

Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]

This might have been done before, but can you comfirm that phase function has been implemented for SSS ?
Thanks

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