Search found 56 matches

by Berge
Mon Mar 21, 2016 7:36 am
Forum: M is for Metaverse Gallery
Topic: "52Hz" / Octane 3.0 Scene
Replies: 34
Views: 25340

Re: "52Hz" / Octane 3.0 Scene

Mind-blowing!
by Berge
Tue Feb 02, 2016 3:29 pm
Forum: General Discussion
Topic: Controllable Object ID / RGB Mulitmatte Masks
Replies: 10
Views: 10228

Re: Controllable Object ID / RGB Mulitmatte Masks

Is this coming in v3?
by Berge
Tue Feb 02, 2016 3:26 pm
Forum: Commercial Product News & Releases (Download here)
Topic: new features of OctaneRender™ 3.00 (updated 10.8.)
Replies: 91
Views: 100132

Re: new features of OctaneRender™ 3.00 (updated 23.12.)

Are we going to be able to get several multimattes (Red, Green, Blue) from our renders in v3?
by Berge
Tue Jan 26, 2016 7:34 am
Forum: M is for Metaverse Gallery
Topic: Car Renders
Replies: 9
Views: 9253

Re: Car Renders

Wow, spectacular!
by Berge
Mon Jan 18, 2016 10:48 am
Forum: Autodesk Maya
Topic: Maya integration
Replies: 30
Views: 17480

Re: Maya integration

I agree with alot of previous writers.
Its to much for Jimstar to develop several plugins, answer forum questions and update the manual, so its good to hear that he's getting additional resources.

I've gone over to Maya from Max, and the biggest differences I find are that the Max Octane plugin is ...
by Berge
Tue Dec 01, 2015 7:17 am
Forum: M is for Metaverse Gallery
Topic: Mountain Shelter
Replies: 12
Views: 7380

Re: Mountain Shelter

Stunnning, truly.
by Berge
Tue Nov 24, 2015 7:16 am
Forum: M is for Metaverse Gallery
Topic: Droid-S
Replies: 11
Views: 5148

Re: Droid-S

Wow! Really nice. Is the secoond render also Octane?
by Berge
Tue Nov 24, 2015 7:15 am
Forum: M is for Metaverse Gallery
Topic: Casino
Replies: 5
Views: 3897

Re: Casino

Wow! Very original and very nice. Good job!
by Berge
Tue Nov 17, 2015 9:59 am
Forum: Autodesk Maya
Topic: Possible to eliminate some of the reloading
Replies: 2
Views: 1724

Possible to eliminate some of the reloading

Hi Jimstar

The Maya plugin works great but is it possible to get the Maya plugin in to work more like the Max Plugin (that feels a bit more interactive). In the Max plugin for instance, you dont have to reload everytime you assign a different material to an object and also you dont have to reload ...
by Berge
Mon Sep 21, 2015 6:49 am
Forum: Autodesk Maya
Topic: Linear workflow Maya 2016
Replies: 4
Views: 3111

Re: Linear workflow Maya 2016

Info: http://knowledge.autodesk.com/support/m ... C-htm.html

When you set it to 16Bit raw, the renderviewport must also be in 16Bit raw

Thanks for your reply. Can you set the render viewport to 16 bit in Maya 2016 and if so, where?


this should explain everything hopefully.

https://www ...

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