Search found 56 matches
- Mon Mar 21, 2016 7:36 am
- Forum: M is for Metaverse Gallery
- Topic: "52Hz" / Octane 3.0 Scene
- Replies: 34
- Views: 25340
Re: "52Hz" / Octane 3.0 Scene
Mind-blowing!
- Tue Feb 02, 2016 3:29 pm
- Forum: General Discussion
- Topic: Controllable Object ID / RGB Mulitmatte Masks
- Replies: 10
- Views: 10228
Re: Controllable Object ID / RGB Mulitmatte Masks
Is this coming in v3?
- Tue Feb 02, 2016 3:26 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: new features of OctaneRender™ 3.00 (updated 10.8.)
- Replies: 91
- Views: 100132
Re: new features of OctaneRender™ 3.00 (updated 23.12.)
Are we going to be able to get several multimattes (Red, Green, Blue) from our renders in v3?
- Tue Jan 26, 2016 7:34 am
- Forum: M is for Metaverse Gallery
- Topic: Car Renders
- Replies: 9
- Views: 9253
Re: Car Renders
Wow, spectacular!
- Mon Jan 18, 2016 10:48 am
- Forum: Autodesk Maya
- Topic: Maya integration
- Replies: 30
- Views: 17480
Re: Maya integration
I agree with alot of previous writers.
Its to much for Jimstar to develop several plugins, answer forum questions and update the manual, so its good to hear that he's getting additional resources.
I've gone over to Maya from Max, and the biggest differences I find are that the Max Octane plugin is ...
Its to much for Jimstar to develop several plugins, answer forum questions and update the manual, so its good to hear that he's getting additional resources.
I've gone over to Maya from Max, and the biggest differences I find are that the Max Octane plugin is ...
- Tue Dec 01, 2015 7:17 am
- Forum: M is for Metaverse Gallery
- Topic: Mountain Shelter
- Replies: 12
- Views: 7380
Re: Mountain Shelter
Stunnning, truly.
- Tue Nov 24, 2015 7:16 am
- Forum: M is for Metaverse Gallery
- Topic: Droid-S
- Replies: 11
- Views: 5148
Re: Droid-S
Wow! Really nice. Is the secoond render also Octane?
- Tue Nov 24, 2015 7:15 am
- Forum: M is for Metaverse Gallery
- Topic: Casino
- Replies: 5
- Views: 3897
Re: Casino
Wow! Very original and very nice. Good job!
- Tue Nov 17, 2015 9:59 am
- Forum: Autodesk Maya
- Topic: Possible to eliminate some of the reloading
- Replies: 2
- Views: 1724
Possible to eliminate some of the reloading
Hi Jimstar
The Maya plugin works great but is it possible to get the Maya plugin in to work more like the Max Plugin (that feels a bit more interactive). In the Max plugin for instance, you dont have to reload everytime you assign a different material to an object and also you dont have to reload ...
The Maya plugin works great but is it possible to get the Maya plugin in to work more like the Max Plugin (that feels a bit more interactive). In the Max plugin for instance, you dont have to reload everytime you assign a different material to an object and also you dont have to reload ...
- Mon Sep 21, 2015 6:49 am
- Forum: Autodesk Maya
- Topic: Linear workflow Maya 2016
- Replies: 4
- Views: 3111
Re: Linear workflow Maya 2016
Info: http://knowledge.autodesk.com/support/m ... C-htm.html
When you set it to 16Bit raw, the renderviewport must also be in 16Bit raw
Thanks for your reply. Can you set the render viewport to 16 bit in Maya 2016 and if so, where?
this should explain everything hopefully.
https://www ...
When you set it to 16Bit raw, the renderviewport must also be in 16Bit raw
Thanks for your reply. Can you set the render viewport to 16 bit in Maya 2016 and if so, where?
this should explain everything hopefully.
https://www ...