Search found 19 matches

by JohannesL
Wed Apr 20, 2016 8:49 am
Forum: Autodesk 3Ds Max
Topic: Portals with HDRI lighting?
Replies: 3
Views: 2484

Portals with HDRI lighting?

Sorry if this has been covered already, couldn't find any post answering my question.

I'm trying to keep render times down for interiors with corners of rooms that are far from the windows, in other word a pain to get noise free. Thought portals could help me out, only to realize that portals ...
by JohannesL
Tue Apr 12, 2016 12:08 am
Forum: Autodesk 3Ds Max
Topic: Thin Lens Camera settings not in 3Ds Max?
Replies: 5
Views: 2189

Re: Thin Lens Camera settings not in 3Ds Max?

Thank you for your reply. This is the news I wanted to hear, and that you are waiting for it to O3 is fully understandable.

Last time I heard about it, Otoy's reply sounded like it was never going to be taken care of, hence my skepsism.
by JohannesL
Mon Apr 11, 2016 9:53 pm
Forum: Autodesk 3Ds Max
Topic: Thin Lens Camera settings not in 3Ds Max?
Replies: 5
Views: 2189

Re: Thin Lens Camera settings not in 3Ds Max?

YES for this. Now knowing that the standalone already has this feature, it seems even more strange not to have it in the plugin. Is there some kind of issue about adding this? I'm asking since Daniel asked about this before and got a totally irrelevant response with no indication of that this will ...
by JohannesL
Mon Apr 11, 2016 9:40 pm
Forum: General Discussion
Topic: Adaptive Rendering
Replies: 34
Views: 27727

Re: Adaptive Rendering


Whatever the jargon, they seem to have a method that prioritizes render power to where it's needed, particularly related to light sampling.

Note that "they" are just one person. FStorm is being developed by one single person, and he claims he started with it in May 2015 so not even a year ago ...
by JohannesL
Thu Nov 05, 2015 7:20 am
Forum: M is for Metaverse Gallery
Topic: Volumetric Fog in 2.x + video tutorial
Replies: 4
Views: 2451

Re: Volumetric Fog in 2.x + video tutorial

Well you're right, but you still can't have the camera inside the fog without having am inverted sphere around it, I wouldn't call that support :-)
by JohannesL
Wed Nov 04, 2015 10:48 pm
Forum: M is for Metaverse Gallery
Topic: Volumetric Fog in 2.x + video tutorial
Replies: 4
Views: 2451

Volumetric Fog in 2.x + video tutorial

So I was experimenting with fog and with some help from a friend on the Facebook Octane group (join it if you're not in it: https://www.facebook.com/groups/OctaneRender/ ) I came up with this. I'm really amazed that Octane can create this wonderful looking fog without even having official support ...
by JohannesL
Wed Nov 04, 2015 10:33 pm
Forum: M is for Metaverse Gallery
Topic: Scandinavian loft corner
Replies: 6
Views: 3746

Re: Scandinavian loft corner

Sorry for my late reply.

I'll definately sum up my thoughts about the high pass layer and before/after images. I'll be back :)
by JohannesL
Wed Nov 04, 2015 10:29 pm
Forum: M is for Metaverse Gallery
Topic: Relaxing cup of coffee.
Replies: 11
Views: 6303

Re: Relaxing cup of coffee.

It's funny because all of you talking about render speed probably missed this:
but it probably got noise free much earlier than that.

I don't know when the image was ready, all I know was that I aborted it after 4 hours :-) We're all octaner's here, we all know that it's fast :D

Anyway, as for ...
by JohannesL
Sun Oct 25, 2015 8:39 pm
Forum: M is for Metaverse Gallery
Topic: Scandinavian loft corner
Replies: 6
Views: 3746

Scandinavian loft corner

Hey folks!

A personal project of mine, made to study what makes a photo look like a photo. Found out the biggest problem I have in Octane is to get that nice "micro contrast" that many photos have, Octane renders quite often look a bit bleak (I miss some sliders for contrast etc in camera settings ...
by JohannesL
Sun Oct 25, 2015 8:23 pm
Forum: M is for Metaverse Gallery
Topic: Bathroom remake..
Replies: 9
Views: 4330

Re: Bathroom remake..

Thumbs up, dear :)

Go to advanced search