Search found 7 matches

by Jack-Jack
Sun Mar 18, 2012 5:24 pm
Forum: Autodesk Softimage XSI
Topic: Wrong orintation on ICE particle instance
Replies: 16
Views: 12076

Re: Wrong orintation on ICE particle instance

Well, I hope in the next version of Soft2Octane a problem with particle instance orientation will be solved :)
Octane is the best!!! ;)

Best regards!
Roman
by Jack-Jack
Fri Mar 16, 2012 6:40 pm
Forum: Autodesk Softimage XSI
Topic: Wrong orintation on ICE particle instance
Replies: 16
Views: 12076

Re: Wrong orintation on ICE particle instance

Hi!

It works correctly now, for my previous test :), thanks face!!!
But, i have made some new test with simple ICE scatter, and particle orientation wrong again, if align to normals.
If no align to normals, it works correctly.

I have attached pictures and a simple scene.

Thanks face for your work ...
by Jack-Jack
Fri Mar 16, 2012 7:02 am
Forum: Autodesk Softimage XSI
Topic: Wrong orintation on ICE particle instance
Replies: 16
Views: 12076

Re: Wrong orintation on ICE particle instance

Thanks face for the answer.
I hope in the future the given problem will be solved :)
Octane is the best!!!

Roman
by Jack-Jack
Thu Mar 15, 2012 4:57 pm
Forum: Autodesk Softimage XSI
Topic: Wrong orintation on ICE particle instance
Replies: 16
Views: 12076

Re: Wrong orintation on ICE particle instance

Hi!

I have made some tests with new dll and it's still works not correctly.
With new dll particle have global wrong orientation (opposite direction).

Roman
by Jack-Jack
Thu Mar 15, 2012 4:57 am
Forum: Autodesk Softimage XSI
Topic: Wrong orintation on ICE particle instance
Replies: 16
Views: 12076

Re: Wrong orintation on ICE particle instance

Thanks face, I will try it!
by Jack-Jack
Wed Mar 14, 2012 6:25 pm
Forum: Autodesk Softimage XSI
Topic: Wrong orintation on ICE particle instance
Replies: 16
Views: 12076

Wrong orintation on ICE particle instance

Hi all,

I have made some tests with ICE particle instance and each time the particle instance have wrong orientation in Octane render.
How it is possible to correct it?
Especially important for mbFeatherTools (Michael Buettner).

Best regards!

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