Hi!
It seems to me that the documentation for plugins in general is outdated.
Some worse than others. What are your plans here Otoy?
I think It is reasonable to expect to have updated documentation when I buy a product this sophisticated and complex, right?
Anyway, thanks for Octane which is by ...
Search found 34 matches
- Fri Nov 20, 2020 11:37 am
- Forum: General Discussion
- Topic: Plugin documentation outdated
- Replies: 3
- Views: 1452
- Fri Jan 03, 2020 1:01 pm
- Forum: General Discussion
- Topic: NVIDIA Next-Generation 7nm Ampere GPUs
- Replies: 0
- Views: 851
NVIDIA Next-Generation 7nm Ampere GPUs
Looks like 2020 will be another interesting year of GPU HW.
Pricing..... well I hope nVidia will suprise us in a positive manner this time :D
https://wccftech.com/nvidia-next-gen-ampere-gpu-50-percent-faster-twice-efficient-than-turing/
Feel free to use this thread to speculate or share your ...
Pricing..... well I hope nVidia will suprise us in a positive manner this time :D
https://wccftech.com/nvidia-next-gen-ampere-gpu-50-percent-faster-twice-efficient-than-turing/
Feel free to use this thread to speculate or share your ...
- Wed Sep 05, 2018 9:30 am
- Forum: General Discussion
- Topic: Slack workspace for Octane Users...
- Replies: 8
- Views: 3800
Re: Slack workspace for Octane Users...
Bumping this one to make it visible for more users.
Very welcome to join the slack channel.
We are around 50 users there now.
/Fredrik
Very welcome to join the slack channel.
We are around 50 users there now.
/Fredrik
- Mon Sep 03, 2018 3:21 pm
- Forum: General Discussion
- Topic: Geforce RTX
- Replies: 72
- Views: 49752
Re: Geforce RTX
Vlado the Vray developer on RTX...
Those cores can be programmed through three publicly available APIs — NVIDIA OptiX, Microsoft DirectX (through the DXR extension), and Vulkan. DirectX and Vulkan are intended for use in games and real-time render engines whereas OptiX is best suited for ...
Those cores can be programmed through three publicly available APIs — NVIDIA OptiX, Microsoft DirectX (through the DXR extension), and Vulkan. DirectX and Vulkan are intended for use in games and real-time render engines whereas OptiX is best suited for ...
- Tue Aug 28, 2018 12:46 pm
- Forum: General Discussion
- Topic: Geforce RTX
- Replies: 72
- Views: 49752
Re: Geforce RTX
Sure but will Octane still be the unbiased Octane we love using the new APIs??nuno1980 wrote:New RTX will be ~30% faster than Pascal running CUDA API but running Vulkan API, RTX will be 6x~8x faster than Pascal.
viewtopic.php?f=9&t=68584
I'm a bit worried!
- Mon Aug 27, 2018 9:12 pm
- Forum: General Discussion
- Topic: Geforce RTX
- Replies: 72
- Views: 49752
Re: Geforce RTX
NVIDIA’s RTX speed claims fall short without game API support..
Expect 30-40% more speed over 1080TI for pure CUDA computing according to this article.
https://www.engadget.com/2018/08/25/nvidia-rtx-speed-claims-rt-turing-cores-video/?guccounter=1
I hope the CUDA benchmarks will turn out better ...
Expect 30-40% more speed over 1080TI for pure CUDA computing according to this article.
https://www.engadget.com/2018/08/25/nvidia-rtx-speed-claims-rt-turing-cores-video/?guccounter=1
I hope the CUDA benchmarks will turn out better ...
- Wed Aug 22, 2018 3:17 pm
- Forum: General Discussion
- Topic: Will Octane still be unbiased?
- Replies: 2
- Views: 2971
Will Octane still be unbiased?
With all new APIs popping up (Vulkan, directx RT...) and Octane being an unbiased renderer I simply wonder if we are moving towards a more biased version of Octane? Reading about Nvidias new 20XX series and listening to various ppl talking about it I get the impression that the price for real time ...
- Mon Jul 09, 2018 3:47 pm
- Forum: General Discussion
- Topic: Slack workspace for Octane Users...
- Replies: 8
- Views: 3800
Re: Slack workspace for Octane Users...
Cool!
Thanks Tom!
Thanks Tom!
- Thu Jun 21, 2018 8:43 pm
- Forum: Development Build Releases
- Topic: OctaneRender V4 XB3
- Replies: 120
- Views: 95741
Re: OctaneRender V4 XB3
I'm going echo the requests for edge rounding. Edge rounding is **absolutely critical** for both CAD rendering and baking down game assets. Two areas (especially products rendering) that are probably very important to OTOY. The current implementation is not something that works well or is (to be ...
- Sat Jun 16, 2018 3:16 pm
- Forum: General Discussion
- Topic: Slack workspace for Octane Users...
- Replies: 8
- Views: 3800