Search found 62 matches

by tonysculptor
Mon Apr 13, 2015 1:16 am
Forum: M is for Metaverse Gallery
Topic: Self Portrait
Replies: 7
Views: 2900

Self Portrait

Hey all,
Long time no post. I have worked on this on and off for some time, but I am pretty happy with what I have right now. There are still things that need polish tweaks, but its close enough for government work. I'll post more variations as I have time.

http://www.darkcel.com/images ...
by tonysculptor
Thu Jul 31, 2014 2:26 pm
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

Re: tonysculptor skin R20

Right now, everything is geo because it can be in the standalone. But I will be moving it over to maya for the final head hair and render, and I will test out fur.
by tonysculptor
Wed Jul 30, 2014 12:39 pm
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

Re: tonysculptor skin R20

Updated with facial hair. Still need to do some tweaks, but I thought it was worth sharing before I moved on to the main hair...
Image
by tonysculptor
Mon Jul 28, 2014 4:22 pm
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

Re: tonysculptor skin R20

Your welcome. :)
Alternate render with a normal map difference. Better or worse than the other?

Image
by tonysculptor
Mon Jul 28, 2014 1:16 pm
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

Re: tonysculptor skin R20

@ Stevenyang0430: The color is plugged into the transmission color. No need for a diffuse color. Its just a specular material with a scatter medium and large scatter scale value. At larger scale sizes the transmission behaves like diffuse, except that it actually scatters light, allowing for the ...
by tonysculptor
Mon Jul 28, 2014 1:06 am
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

Re: tonysculptor skin R20

Another test render. I worked out the spec and added proper eyes. Hair is soon to come.
http://www.darkcel.com/images/test_17.jpg

I created an example scene using my shader that I put together for nildoe here:
http://darkcel.com/OctaneRenderer/InfiniteTestScene.orbx

I used Lee Perry Smith's ...
by tonysculptor
Mon Jul 14, 2014 12:21 pm
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

Re: tonysculptor skin R20

The latest version may have not yet shown up in the db. I uploaded it last night, so it should be there soon. It is not the one labeled tonysculptor skin 2- it will have "R20" in the name. I will try to edit the older names for clarity
by tonysculptor
Mon Jul 14, 2014 2:33 am
Forum: Works In Progress
Topic: tonysculptor skin R20
Replies: 30
Views: 36009

tonysculptor skin R20

Hey all,
I just uploaded a new version of my skin shader for Octane 2.0. It now has displacement. I also optimized it a bit for speed and ease of use. If you build your models to real world scale, and plug a color texture into the "Color" slot with the gamma set to 2.2, it should just work.
I ...
by tonysculptor
Tue Apr 29, 2014 5:57 pm
Forum: Works In Progress
Topic: Marble SSS
Replies: 11
Views: 7255

Re: Marble SSS

By their nature, glossy materials can't have SSS in them. I had the same problem with making skin. What I did find is that if you use a specular material only with SSS and crank the scatter scale values to a high value you can get the desired result. A specular material still calculates reflection ...
by tonysculptor
Sun Apr 20, 2014 6:09 pm
Forum: Works In Progress
Topic: tonysculptor Skin updated for Octane 1.5
Replies: 33
Views: 18188

Re: tonysculptor Skin updated for Octane 1.5

I use a combination of a Substance Designer (not painter) generated roughness map, and overlay a very low detail map that is similar to a specular falloff map. The low res map gives me a broader value shift for specific areas where the roughness should be adjusted. I have used Substance painter, but ...

Go to advanced search