Hey, Jayroth - thanks again for your help!
Going though your steps I think I figured out how to get this working, and what I was doing wrong. It seems like changing over to path tracing made a lot of difference - I was trying to get a quick render with GI diffuse, but I think it had problems with ...
Search found 143 matches
- Tue Oct 11, 2016 11:30 am
- Forum: Maxon Cinema 4D
- Topic: How to render with clean alpha for compositing?
- Replies: 6
- Views: 8574
- Thu Oct 06, 2016 6:46 pm
- Forum: Maxon Cinema 4D
- Topic: How to render with clean alpha for compositing?
- Replies: 6
- Views: 8574
Re: How to render with clean alpha for compositing?
Hey, thanks very much for getting back to me on this. I'll try rendering a few frames with these settings.
Having done some experiments I've got fairly clean alphas, but there's still an apparent halo / darkening on feathered parts of the alpha.
Thanks for your advice!
Having done some experiments I've got fairly clean alphas, but there's still an apparent halo / darkening on feathered parts of the alpha.
Thanks for your advice!
- Thu Oct 06, 2016 5:00 pm
- Forum: Maxon Cinema 4D
- Topic: How to render with clean alpha for compositing?
- Replies: 6
- Views: 8574
How to render with clean alpha for compositing?
Hey everyone,
Apologies if this has come up previously.
I'm rendering a shot where I'll be rendering with alpha and replacing the sky with a different on in After Effects. I've never been able to achieve a fully clean alpha out of the render with Octane, and I've always got by with matte chokers ...
Apologies if this has come up previously.
I'm rendering a shot where I'll be rendering with alpha and replacing the sky with a different on in After Effects. I've never been able to achieve a fully clean alpha out of the render with Octane, and I've always got by with matte chokers ...
- Mon May 02, 2016 9:05 am
- Forum: Maxon Cinema 4D
- Topic: how to get same detail as TFD CPU render in Octane?
- Replies: 13
- Views: 7657
Re: how to get same detail as TFD CPU render in Octane?
Hi Haze
It's rendering high-res print imagery for advertising)
Hey, just thinking sideways a bit here, but if it's a print / still thing, I'd imagine you'd be much better off forgetting about rendering the smoke / atmos / volumetrics, and do yourself a favour and look to source some high-res ...
It's rendering high-res print imagery for advertising)
Hey, just thinking sideways a bit here, but if it's a print / still thing, I'd imagine you'd be much better off forgetting about rendering the smoke / atmos / volumetrics, and do yourself a favour and look to source some high-res ...
- Thu Feb 25, 2016 4:20 pm
- Forum: Maxon Cinema 4D
- Topic: Function of 'UV Set' parameter in Imagetexture
- Replies: 5
- Views: 2478
Re: Function of 'UV Set' parameter in Imagetexture
Hey, thanks for letting me know.
I know c4d doesn't support multiple UV maps, I was wondering if this was a method for 'unlocking' such a feature.
Thanks
I know c4d doesn't support multiple UV maps, I was wondering if this was a method for 'unlocking' such a feature.
Thanks
- Thu Feb 25, 2016 3:49 pm
- Forum: Maxon Cinema 4D
- Topic: Function of 'UV Set' parameter in Imagetexture
- Replies: 5
- Views: 2478
Function of 'UV Set' parameter in Imagetexture
Hey guys,
I was wondering if anyone could please explain the function of the 'UV Set' parameter in the imagetexture node? It's available once you click on 'projection'
Ideally I'm looking to use multiple UV maps to add decals to a texture - is this the key to doing it? When I change the param to ...
I was wondering if anyone could please explain the function of the 'UV Set' parameter in the imagetexture node? It's available once you click on 'projection'
Ideally I'm looking to use multiple UV maps to add decals to a texture - is this the key to doing it? When I change the param to ...
- Tue Jan 12, 2016 12:30 pm
- Forum: Releases
- Topic: Version 2.24.2-R2 (22.01.2016)
- Replies: 138
- Views: 90287
Re: Version 2.24.2-R1.1 (11.01.2016) - Latest stable
Hi,
I actually ran into problems with this release:
- It would render without problems without multipass, but with multipass turned on it would send the scene to the GPU and then just say 'frame finished' on a black frame.
- I found it much less stable, and immediately ran into several crashes on ...
I actually ran into problems with this release:
- It would render without problems without multipass, but with multipass turned on it would send the scene to the GPU and then just say 'frame finished' on a black frame.
- I found it much less stable, and immediately ran into several crashes on ...
- Tue Nov 17, 2015 1:56 pm
- Forum: Maxon Cinema 4D
- Topic: Helix Problem
- Replies: 2
- Views: 1161
Re: Helix Problem
I ran into this the other day, yeah the prob is the intermediate points. I ended up setting to uniform and cranking it way up.
- Mon Nov 09, 2015 10:35 am
- Forum: General Discussion
- Topic: v3 dev update
- Replies: 137
- Views: 91663
Re: v3 dev update
Hey,
Thanks for the update, really looking forward to exploring the new features!
Echoing a similar sentiment to those metnioning FumeFX in Max, as a Cinema 4d user, would be awesome to render TurbulenceFD simlations as volumes. Hope this is on you guy's to-do list!
Thanks for the awesome software ...
Thanks for the update, really looking forward to exploring the new features!
Echoing a similar sentiment to those metnioning FumeFX in Max, as a Cinema 4d user, would be awesome to render TurbulenceFD simlations as volumes. Hope this is on you guy's to-do list!
Thanks for the awesome software ...
- Fri Oct 23, 2015 11:06 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur Problems
- Replies: 1
- Views: 1180
Re: Motion Blur Problems
Hey everyone,
ok... got it figured out. I had the motion vector multipass turned on, and this disables all motion blur, it seems... result!
ok... got it figured out. I had the motion vector multipass turned on, and this disables all motion blur, it seems... result!