Search found 21 matches
- Mon Sep 30, 2013 9:59 pm
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 2.0 beta Win [OBSOLETE]
- Replies: 38
- Views: 17528
Re: OctaneRender™ for Blender 1.20.2 - 2.0 beta Win [CURRENT
seems to be a naming error in the liveDB, does anybody else have this one?
- Mon Sep 30, 2013 8:56 am
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 2.0 beta Win [OBSOLETE]
- Replies: 38
- Views: 17528
Re: OctaneRender™ for Blender 1.20.2 - 2.0 beta Win [CURRENT
ahh now I understand, you have to be logged in,
as you would want to read the licence information, and download where its to be normally expected,
and than move again to the forum here and download from the links you provided.
as you would want to read the licence information, and download where its to be normally expected,
and than move again to the forum here and download from the links you provided.
- Sun Sep 08, 2013 6:54 am
- Forum: Blender
- Topic: Materials for OR4B
- Replies: 9
- Views: 4305
Re: Materials for OR4B
Here is the Material (without Model, bump and dif texture)
since you can´t upload the files directly, I used Dropbox.
https://www.dropbox.com/s/vbr0lqmgn9x4nom/Mushroom%20Material.blend
the SSS creation is not well documented, because the given Picture in the documentation doesn´t show where it ...
since you can´t upload the files directly, I used Dropbox.
https://www.dropbox.com/s/vbr0lqmgn9x4nom/Mushroom%20Material.blend
the SSS creation is not well documented, because the given Picture in the documentation doesn´t show where it ...
- Sat Sep 07, 2013 7:49 am
- Forum: Blender
- Topic: viewport performance
- Replies: 5
- Views: 2870
Re: viewport performance
wow a second graphics card can really make a difference from night to day.
I wasn´t able to use the igpu but Octane and Cycles work now much better with an additional older graphics card which is only active for displaying the OS and so on + I have now more available ram on the render gpu because ...
I wasn´t able to use the igpu but Octane and Cycles work now much better with an additional older graphics card which is only active for displaying the OS and so on + I have now more available ram on the render gpu because ...
- Sat Sep 07, 2013 7:33 am
- Forum: Blender
- Topic: Materials for OR4B
- Replies: 9
- Views: 4305
Re: Materials for OR4B
My guess is, its still to early to say "nobody" would care ;)
learning how these new Nodes work is taking a lot of time due to experimenting,
mushroom and nodes.png
here this one is with a bump- and a diff- map,
the Octane RGBs connected to the Marble + turbulence can create some additional ...
learning how these new Nodes work is taking a lot of time due to experimenting,
mushroom and nodes.png
here this one is with a bump- and a diff- map,
the Octane RGBs connected to the Marble + turbulence can create some additional ...
- Fri Sep 06, 2013 8:34 am
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [OBSOLETE]
- Replies: 109
- Views: 48904
Re: OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [CURRENT]
Hello Jimstar, thanks for the information about the scatter mode and the Lightning.
the ram usage is different when you go into Viewport shading and use Rendered viewport shading rendered.png ,
it will take ~40% less Ram than Pressing the Renderbutton.
But even in the older versions of the plugin ...
the ram usage is different when you go into Viewport shading and use Rendered viewport shading rendered.png ,
it will take ~40% less Ram than Pressing the Renderbutton.
But even in the older versions of the plugin ...
- Thu Sep 05, 2013 6:29 pm
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [OBSOLETE]
- Replies: 109
- Views: 48904
Re: OctaneRender™ for Blender 1.20.2 - 1.6 beta Win [CURRENT]
scatter mode and " as is" works only in preview render mode and there only
~826MB ram is needed for this scene...?
as it seems, mesh lights won´t work while staying in scatter mode;
~826MB ram is needed for this scene...?
as it seems, mesh lights won´t work while staying in scatter mode;
- Tue Sep 03, 2013 5:36 am
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 1.5 beta Win [OBSOLETE]
- Replies: 11
- Views: 6847
Re: OctaneRender™ for Blender 1.20.2 - 1.5 beta Win [CURRENT
good to know , thanks for the quick feedback 
- Tue Sep 03, 2013 5:30 am
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 1.5 beta Win [OBSOLETE]
- Replies: 11
- Views: 6847
Re: OctaneRender™ for Blender 1.20.2 - 1.5 beta Win [CURRENT
Hi Jimstar,
could there be an visual representation for the kelvin number included in the lights in the Octane Black body emission node, like the little color box in the Diffuse Mat?
could there be an visual representation for the kelvin number included in the lights in the Octane Black body emission node, like the little color box in the Diffuse Mat?
- Tue Sep 03, 2013 5:15 am
- Forum: Blender
- Topic: How can I setup an emission object?
- Replies: 1
- Views: 1346
Re: How can I setup an emission object?
Hi sillytoon ,
light emission for that you should activate in the Display the Axes to see, where
the Z direction is pointed.
its then a lot simpler to move/rotate the plane and guess where the light might fall
hope the image helps
light emission for that you should activate in the Display the Axes to see, where
the Z direction is pointed.
its then a lot simpler to move/rotate the plane and guess where the light might fall
hope the image helps