Hi oktomus,
In Octane, this is implemented in a different way, via Render layers.
This is more useful for isolating individual objects, for compositing needs, than it is for excluding objects from the scene.
Hope that helps!
Search found 13 matches
- Wed Apr 03, 2019 3:19 pm
- Forum: Octane for Unity
- Topic: Disable unity layers in octane renderer
- Replies: 3
- Views: 2275
- Mon Mar 11, 2019 10:29 am
- Forum: Octane for Unity
- Topic: Point light hot spots in reflective materials
- Replies: 1
- Views: 1790
Re: Point light hot spots in reflective materials
Hi ahrenm,
There is a slider "Highlight compressor", in the Imager settings. Try setting that to 1 to try and reduce the hotspots.
Or maybe try lowering the specular value of your material.
As for the shadow coming from the handrail, can you rotate the sun directional light and see if that moves ...
There is a slider "Highlight compressor", in the Imager settings. Try setting that to 1 to try and reduce the hotspots.
Or maybe try lowering the specular value of your material.
As for the shadow coming from the handrail, can you rotate the sun directional light and see if that moves ...
- Mon Mar 26, 2018 12:06 pm
- Forum: Octane for Unity
- Topic: Camera jumps during recording
- Replies: 11
- Views: 5705
Re: Camera jumps during recording
I tried to replicate your issue and although I got an unexpected result, it does not match your description.
Can you share your scene, or an example scene that showcases your specific issue? Thanks!
Can you share your scene, or an example scene that showcases your specific issue? Thanks!
- Mon Feb 19, 2018 11:12 am
- Forum: Octane for Unity
- Topic: Suggestions for Dev Team (first impressions)
- Replies: 3
- Views: 2067
Re: Suggestions for Dev Team (first impressions)
The samples-slider had a bug, it should be fixed in the next release.
- Mon Feb 19, 2018 10:19 am
- Forum: Octane for Unity
- Topic: Suggestions for Dev Team (first impressions)
- Replies: 3
- Views: 2067
Re: Suggestions for Dev Team (first impressions)
Hi Iceman9,
Thanks for your feedback, these are good points.
The samples-slider is not acting as it is supposed to, it should behave exactly the same as it does in Standalone. We'll take a look at that, thanks for pointing it out.
The samples are more set up to (eventually) produce a better image ...
Thanks for your feedback, these are good points.
The samples-slider is not acting as it is supposed to, it should behave exactly the same as it does in Standalone. We'll take a look at that, thanks for pointing it out.
The samples are more set up to (eventually) produce a better image ...
- Mon Feb 19, 2018 9:57 am
- Forum: Octane for Unity
- Topic: Workflow: C4d to Unity or ORBX to Unity
- Replies: 4
- Views: 2824
Re: Workflow: C4d to Unity or ORBX to Unity
At the moment, you can import an ORBX-file that was exported from C4D into Unity via Octane → Load ORBX. However, this will only display an outline of the scene dimensions in the Unity view port, and provides no controls over materials or individual elements of the scene.
We are working on ...
We are working on ...
- Thu Feb 15, 2018 3:36 pm
- Forum: Octane for Unity
- Topic: Skyboxes
- Replies: 2
- Views: 2362
Re: Skyboxes
Hi,
It should work by simply assigning a skybox in Unity's Lighting panel, but there appears to be an issue with this... Thanks for pointing this out, we're looking into it!
In the meantime, can you see if this solves your problem?:
- Go to the PBR Render target and, under Environment, set "Select ...
It should work by simply assigning a skybox in Unity's Lighting panel, but there appears to be an issue with this... Thanks for pointing this out, we're looking into it!
In the meantime, can you see if this solves your problem?:
- Go to the PBR Render target and, under Environment, set "Select ...
- Mon Feb 05, 2018 12:49 pm
- Forum: Octane for Unity
- Topic: Authentication error: The timeout date has passed (0x244127
- Replies: 22
- Views: 13560
Re: Authentication error: The timeout date has passed (0x244127
We are aware of this issue and are working to resolve it.
- Wed Jan 24, 2018 12:53 pm
- Forum: Octane for Unity
- Topic: Quality control
- Replies: 14
- Views: 8688
Re: Quality control
As mentioned in this thread , we are working on a new way for users to apply tone mapping in Octane. This will allow for greater, custom control over the final look of an image.
The thing is that different users expect different out-of-the-box behavior. Looking at this from the point of view of a ...
The thing is that different users expect different out-of-the-box behavior. Looking at this from the point of view of a ...
- Mon Jan 22, 2018 9:21 am
- Forum: Octane for Unity
- Topic: Animation Recorder
- Replies: 3
- Views: 2269
Re: Animation Recorder
Hi holymanoly,
Thanks
The issue you are experiencing wit the materials is known to us, we are looking into it.
Thanks

The issue you are experiencing wit the materials is known to us, we are looking into it.