When you can input LW nodes values then you can also use them. for example timelaps with sun animation.FrankPooleFloating wrote:I thought we could only use Octane nodes, period... We can use Item Info > Item ID?
I will have to try this.
Search found 10 matches
- Thu May 02, 2013 2:01 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.13.1 released
- Replies: 79
- Views: 51227
Re: OctaneRender™ for LightWave™ build 1.13.1 released
- Thu May 02, 2013 10:39 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.13.1 released
- Replies: 79
- Views: 51227
Re: OctaneRender™ for LightWave™ build 1.13.1 released
Attached is the scene and the object to test the offset.
I could indeed use one material for every object. But the list gets long and it is not so ellegant as one material.
I could indeed use one material for every object. But the list gets long and it is not so ellegant as one material.
- Thu May 02, 2013 9:06 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.13.1 released
- Replies: 79
- Views: 51227
Re: OctaneRender™ for LightWave™ build 1.13.1 released
Question:
I like to create an texture offset based on Item ID.
I managed to do this with Procedural Textures. I also tried with Image textures but that didn't work.
Do you know any kind of setup to do this with image textures?
See attached images below for node setup.
It could be very usefull to ...
I like to create an texture offset based on Item ID.
I managed to do this with Procedural Textures. I also tried with Image textures but that didn't work.
Do you know any kind of setup to do this with image textures?
See attached images below for node setup.
It could be very usefull to ...
- Thu May 02, 2013 8:28 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.13.1 released
- Replies: 79
- Views: 51227
Re: OctaneRender™ for LightWave™ build 1.13.1 released
Ok, Thx! 
Sorry for the trouble. It has been always like this.
Sorry for the trouble. It has been always like this.
- Thu May 02, 2013 8:18 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.13.1 released
- Replies: 79
- Views: 51227
Re: OctaneRender™ for LightWave™ build 1.13.1 released
Another issue.
Follow steps to test:
- New Scene
- Enable Octane
- Add new sphere
- Add difuse material with Turbulence texture
- Open IPR
- Move Sphere.
The texture is static in world space. So it glides over the sphere surface. I dono if this is bug or it can be disabled? I didn't have this in ...
Follow steps to test:
- New Scene
- Enable Octane
- Add new sphere
- Add difuse material with Turbulence texture
- Open IPR
- Move Sphere.
The texture is static in world space. So it glides over the sphere surface. I dono if this is bug or it can be disabled? I didn't have this in ...
- Thu May 02, 2013 8:00 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.13.1 released
- Replies: 79
- Views: 51227
Re: OctaneRender™ for LightWave™ build 1.13.1 released
Probably small bug with UVMAP node.
When render engine is set to LW Native renderer and change parameter in UVMAP node lightwave crashes.
I know it sounds unlogic changing something in octane node when in LW mode. But not crashing would be better i think. :)
Anyway, again great release and fast ...
When render engine is set to LW Native renderer and change parameter in UVMAP node lightwave crashes.
I know it sounds unlogic changing something in octane node when in LW mode. But not crashing would be better i think. :)
Anyway, again great release and fast ...
- Wed Apr 24, 2013 8:06 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 0.10.2 released
- Replies: 114
- Views: 71249
Re: OctaneRender™ for LightWave™ build 0.10.2 released
I knew it was fast. AWESOME 2 THE MAX!!juanjgon wrote:Soondesarts wrote:I know its fast but i ask anyway: When is the next update?... we are testing the new 1.13 Octane SDK and some new features. Perhaps along next week
-Juanjo
- Tue Apr 23, 2013 12:11 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 0.10.2 released
- Replies: 114
- Views: 71249
Re: OctaneRender™ for LightWave™ build 0.10.2 released
I know its fast but i ask anyway: When is the next update? 
- Sat Mar 30, 2013 2:23 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 0.10.2 released
- Replies: 114
- Views: 71249
UVWMap Node Postion not working
Great release!
One small thing. I can not change the position of the UVWMap node. Any idea why this is?
Thx in advance .
EDIT: It works when i set values, BUT i can not use the inputs.
One small thing. I can not change the position of the UVWMap node. Any idea why this is?
Thx in advance .
EDIT: It works when i set values, BUT i can not use the inputs.
- Fri Sep 24, 2010 11:53 am
- Forum: Development Build Releases
- Topic: Teaser of pre2.3 v5 improvements
- Replies: 22
- Views: 8203
Re: Teaser of pre2.3 v5 improvements
Its still amazing to see Octane growing mature. 