Search found 8 matches
- Fri Dec 27, 2013 6:08 pm
- Forum: Blender
- Topic: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [OBSOLETE]
- Replies: 56
- Views: 28221
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Just bought the plugin and its fantastic, thanks JimStar! One thing I have noticed though is the absence of subsampling/render priority options and there is no gradient texture node. Is there any ETA on these?
- Mon Apr 23, 2012 2:27 am
- Forum: Demo Version Questions & Discussion
- Topic: OctaneRender crashes on launch in OSX
- Replies: 9
- Views: 5610
Re: OctaneRender crashes on launch in OSX
I think '/Developer/GPU Computing' applies only for the GPU Computing SDK which I assume you would not have installed so ignore that part.
- Mon Apr 23, 2012 2:24 am
- Forum: Demo Version Questions & Discussion
- Topic: OctaneRender crashes on launch in OSX
- Replies: 9
- Views: 5610
Re: OctaneRender crashes on launch in OSX
Ok according to the NVIDIA documentation ( http://developer.download.nvidia.com/compute/DevZone/docs/html/C/doc/CUDA_Getting_Started_Mac.pdf )
You can uninstall your current version by
"...deleting the files from /usr/local/cuda and from /Developer/GPU
Computing, the default installation locations ...
You can uninstall your current version by
"...deleting the files from /usr/local/cuda and from /Developer/GPU
Computing, the default installation locations ...
- Sat Apr 21, 2012 11:34 pm
- Forum: Demo Version Questions & Discussion
- Topic: OctaneRender crashes on launch in OSX
- Replies: 9
- Views: 5610
Re: OctaneRender crashes on launch in OSX
First I would try running the cuda 4.0 installer and crossing your fingers that it will offer to uninstall the currently installed version of cuda like it does on linux.
- Sat Apr 21, 2012 12:09 am
- Forum: Blender
- Topic: Render Camera Animation
- Replies: 3
- Views: 2294
Re: Render Camera Animation
As far as workflow goes, I think it works like this:
1. Export your scene using the still image option. Configure all of your material/lighting/integrator/etc. settings and then save the .ocs file.
2. Back in blender, change the export option to animation, making sure that the file path option ...
1. Export your scene using the still image option. Configure all of your material/lighting/integrator/etc. settings and then save the .ocs file.
2. Back in blender, change the export option to animation, making sure that the file path option ...
- Sat Apr 21, 2012 12:01 am
- Forum: Blender
- Topic: Render Camera Animation
- Replies: 3
- Views: 2294
Re: Render Camera Animation
Most recent exporter supports bmesh api's and thusly works with the current version of blender
http://www.refractivesoftware.com/forum ... 32&t=16409
http://www.refractivesoftware.com/forum ... 32&t=16409
- Mon Mar 26, 2012 6:15 pm
- Forum: Demo Version Questions & Discussion
- Topic: Motion blur
- Replies: 3
- Views: 3537
Re: Motion blur
At the moment it's camera blur only; for anything else you'll need to use a post-process effect.
- Fri Mar 23, 2012 1:29 am
- Forum: M is for Metaverse Gallery
- Topic: Octane, Blender Animation
- Replies: 9
- Views: 4520
Re: Octane, Blender Animation
Awesome design! Also digging the terminator-ish text/wireframe style. Did you export your scene manually to Octane as .obj files per frame or did you use the Octane plugin? And is the motion blur achieved in Octane or is that a post effect?