Again, good job!
Exporter works fine.
In addition I found a small plugin to split selection, it's handy.
http://www.xsyann.com/?cat=10
Keep the good work.
Search found 30 matches
- Tue Jun 08, 2010 5:18 am
- Forum: Maxon Cinema 4D
- Topic: Octane exporter for C4D version 0.03
- Replies: 37
- Views: 24294
- Tue Jun 01, 2010 7:18 am
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
abstrax:
Thank you again.
With C4D exporter I have no more problems with smoothing groups.
Also I noticed a great impromvement of specular materials. I dont understand yet why but I will do more tests.
Thank you again.
With C4D exporter I have no more problems with smoothing groups.
Also I noticed a great impromvement of specular materials. I dont understand yet why but I will do more tests.
- Mon May 31, 2010 5:59 am
- Forum: Maxon Cinema 4D
- Topic: Octane exporter for C4D 0.01
- Replies: 46
- Views: 42297
Re: Octane exporter for C4D 0.01
Good job!
The geometry export works like a charm.
The geometry export works like a charm.
- Mon May 31, 2010 5:20 am
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
We are talking about 80 textures in C4D. In octane I get rid of 10 of them.
Again Paul Russam's church, now with stained glass.
Again Paul Russam's church, now with stained glass.
- Fri May 28, 2010 3:02 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
Sure
- Fri May 28, 2010 2:14 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
I rather think there is a limit in octane number of textures ( materials)
I can't load any more texture (...maximum number of 32bpp textures...)
The last release is very stable, I couldn't make it crash. Nice job Radiance.
I can't load any more texture (...maximum number of 32bpp textures...)
The last release is very stable, I couldn't make it crash. Nice job Radiance.
- Fri May 28, 2010 5:31 am
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
That's the limit of my GTX275, I think...
I reached the maximum number of textures.
I still have 400MB free so maybe I can do a trick to put the stained glass.
This extraordinary sketchup model belongs to Paul Russam
I reached the maximum number of textures.
I still have 400MB free so maybe I can do a trick to put the stained glass.
This extraordinary sketchup model belongs to Paul Russam
- Wed May 26, 2010 1:40 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
hdr map on diffuse material, no other light ( black )
Seems it works only in RC3
Seems it works only in RC3
- Wed May 26, 2010 1:13 pm
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
Octane abuse
- Wed May 26, 2010 8:17 am
- Forum: Works In Progress
- Topic: Playing around
- Replies: 28
- Views: 12832
Re: Playing around
Some quick dirty renderings
The hdr lighting is one of the best, but brute force (pathtracing) cannot solve everything
They are some things I'm waiting ( I know most of them are about to be done )
Most important, from my point of view are:
major improvements: MLT, Lights and why not Bidir;
minor ...
The hdr lighting is one of the best, but brute force (pathtracing) cannot solve everything
They are some things I'm waiting ( I know most of them are about to be done )
Most important, from my point of view are:
major improvements: MLT, Lights and why not Bidir;
minor ...