Search found 60 matches
- Sun Nov 03, 2024 12:15 pm
- Forum: Autodesk 3Ds Max
- Topic: Constant crashed with max plugin
- Replies: 1
- Views: 6125
Constant crashed with max plugin
Had the bright idea of deciding on Octane for the project I'm currently working on. First constant freezes and crashed with octane plugin and max 2025 using latest studio drivers came across a forum post suggesting to roll back to 552, which I did (full clean up first then install older version ...
- Mon Nov 21, 2022 11:36 am
- Forum: General Discussion
- Topic: Need reflection catcher or reflection ALPHA
- Replies: 10
- Views: 7701
Re: Need reflection catcher or reflection ALPHA
+10000
every time I work with Octane I'm impressed with how responsive and fast it is, only to have to waste hours and hours of time for workarounds such as for this kind of a case, it's infuriating
every time I work with Octane I'm impressed with how responsive and fast it is, only to have to waste hours and hours of time for workarounds such as for this kind of a case, it's infuriating
- Thu Dec 19, 2019 9:43 pm
- Forum: General Discussion
- Topic: Override material (Like V-Rays)
- Replies: 1
- Views: 774
Override material (Like V-Rays)
Hi all,
just wondering if someone made an OSL texture that would allow use of a secondary material for GI, for example like VRay's override material. It's a very useful feature. Would be great to have. Yeah.
just wondering if someone made an OSL texture that would allow use of a secondary material for GI, for example like VRay's override material. It's a very useful feature. Would be great to have. Yeah.
- Tue Jun 04, 2019 10:18 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2019.1 XB2
- Replies: 147
- Views: 58965
Re: OctaneRender™ 2019.1 XB2 [latest 2019.1.x]
Hi All,
I was very excited to test the upsampler on one of the bigger projects, a 4K VR animation...I did these two tests without and with the upsampler on 2x2 (see below)
seems like stereo distribution confused the crap out of it lol...am I doing something wrong or does this need to be fixed ...
I was very excited to test the upsampler on one of the bigger projects, a 4K VR animation...I did these two tests without and with the upsampler on 2x2 (see below)
seems like stereo distribution confused the crap out of it lol...am I doing something wrong or does this need to be fixed ...
- Sun Jun 02, 2019 10:50 pm
- Forum: Autodesk 3Ds Max
- Topic: OSL Raytype 3dsMax
- Replies: 8
- Views: 2857
Re: OSL Raytype 3dsMax
After testing, diffuse material with an emission map can't be removed from reflections... It would be cool though.
Just drop the OSL texture into the "distribution" parameter of the emission texture as well - works perfectly.
Just drop the OSL texture into the "distribution" parameter of the emission texture as well - works perfectly.
- Sat Oct 13, 2018 4:20 pm
- Forum: Autodesk 3Ds Max
- Topic: How does Octane use Vram for textures - help please
- Replies: 3
- Views: 1800
Re: How does Octane use Vram for textures - help please
Figured it out after some more digging on the forums - so size does matter:-) Just not the file size dummy but pixel size! Turns out model comes with a bunch of 4k*4k and even some 11k textures...i'm going to batch downscale and that should help...cheerio!
- Sat Oct 13, 2018 3:49 pm
- Forum: Autodesk 3Ds Max
- Topic: How does Octane use Vram for textures - help please
- Replies: 3
- Views: 1800
Re: How does Octane use Vram for textures - help please
No I don't, the scene is exactly as described above.
- Sat Oct 13, 2018 12:39 pm
- Forum: Autodesk 3Ds Max
- Topic: How does Octane use Vram for textures - help please
- Replies: 3
- Views: 1800
How does Octane use Vram for textures - help please
Hi,
I have what I hope is a very simple question and apologies if it comes across as ignorant;
I have a scene that has 700 MB worth of textures (size on disk drive) and some 3.5 million polygons worth of geometry.
When I render the entire scene, textures included, it shows 7.2 gb of VRam usage ...
I have what I hope is a very simple question and apologies if it comes across as ignorant;
I have a scene that has 700 MB worth of textures (size on disk drive) and some 3.5 million polygons worth of geometry.
When I render the entire scene, textures included, it shows 7.2 gb of VRam usage ...
- Sat May 12, 2018 10:12 pm
- Forum: Autodesk 3Ds Max
- Topic: UVW tiling nightmare
- Replies: 2
- Views: 1441
Re: UVW tiling nightmare
Paride thanks but never mind, I did some more exploring and came across a post where Otoy staff members explains that they have like 3 uvw channels available and they can't do multi-uv channel support. So I'm using transforms which is ok but not as practical or accurate in some instances as the ...
- Thu May 03, 2018 11:10 am
- Forum: Autodesk 3Ds Max
- Topic: UVW tiling nightmare
- Replies: 2
- Views: 1441
UVW tiling nightmare
Hi,
I've created a fairly simple mix material with 2 grass variations and wanted to use either a procedural map (noise, turbulence) or a greyscale image to drive the mix in the "amount" channel.
However, no matter what I do, I can not scale the mask texture independently. It seems locked to uvw ...
I've created a fairly simple mix material with 2 grass variations and wanted to use either a procedural map (noise, turbulence) or a greyscale image to drive the mix in the "amount" channel.
However, no matter what I do, I can not scale the mask texture independently. It seems locked to uvw ...