Search found 60 matches

by Moonhowl
Sun Nov 03, 2024 12:15 pm
Forum: Autodesk 3Ds Max
Topic: Constant crashed with max plugin
Replies: 1
Views: 6125

Constant crashed with max plugin

Had the bright idea of deciding on Octane for the project I'm currently working on. First constant freezes and crashed with octane plugin and max 2025 using latest studio drivers came across a forum post suggesting to roll back to 552, which I did (full clean up first then install older version ...
by Moonhowl
Mon Nov 21, 2022 11:36 am
Forum: General Discussion
Topic: Need reflection catcher or reflection ALPHA
Replies: 10
Views: 7701

Re: Need reflection catcher or reflection ALPHA

+10000

every time I work with Octane I'm impressed with how responsive and fast it is, only to have to waste hours and hours of time for workarounds such as for this kind of a case, it's infuriating
by Moonhowl
Thu Dec 19, 2019 9:43 pm
Forum: General Discussion
Topic: Override material (Like V-Rays)
Replies: 1
Views: 774

Override material (Like V-Rays)

Hi all,

just wondering if someone made an OSL texture that would allow use of a secondary material for GI, for example like VRay's override material. It's a very useful feature. Would be great to have. Yeah.
by Moonhowl
Tue Jun 04, 2019 10:18 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2019.1 XB2
Replies: 147
Views: 58965

Re: OctaneRender™ 2019.1 XB2 [latest 2019.1.x]

Hi All,

I was very excited to test the upsampler on one of the bigger projects, a 4K VR animation...I did these two tests without and with the upsampler on 2x2 (see below)

seems like stereo distribution confused the crap out of it lol...am I doing something wrong or does this need to be fixed ...
by Moonhowl
Sun Jun 02, 2019 10:50 pm
Forum: Autodesk 3Ds Max
Topic: OSL Raytype 3dsMax
Replies: 8
Views: 2857

Re: OSL Raytype 3dsMax

After testing, diffuse material with an emission map can't be removed from reflections... It would be cool though.

Just drop the OSL texture into the "distribution" parameter of the emission texture as well - works perfectly.
by Moonhowl
Sat Oct 13, 2018 4:20 pm
Forum: Autodesk 3Ds Max
Topic: How does Octane use Vram for textures - help please
Replies: 3
Views: 1800

Re: How does Octane use Vram for textures - help please

Figured it out after some more digging on the forums - so size does matter:-) Just not the file size dummy but pixel size! Turns out model comes with a bunch of 4k*4k and even some 11k textures...i'm going to batch downscale and that should help...cheerio!
by Moonhowl
Sat Oct 13, 2018 3:49 pm
Forum: Autodesk 3Ds Max
Topic: How does Octane use Vram for textures - help please
Replies: 3
Views: 1800

Re: How does Octane use Vram for textures - help please

No I don't, the scene is exactly as described above.
by Moonhowl
Sat Oct 13, 2018 12:39 pm
Forum: Autodesk 3Ds Max
Topic: How does Octane use Vram for textures - help please
Replies: 3
Views: 1800

How does Octane use Vram for textures - help please

Hi,

I have what I hope is a very simple question and apologies if it comes across as ignorant;

I have a scene that has 700 MB worth of textures (size on disk drive) and some 3.5 million polygons worth of geometry.

When I render the entire scene, textures included, it shows 7.2 gb of VRam usage ...
by Moonhowl
Sat May 12, 2018 10:12 pm
Forum: Autodesk 3Ds Max
Topic: UVW tiling nightmare
Replies: 2
Views: 1441

Re: UVW tiling nightmare

Paride thanks but never mind, I did some more exploring and came across a post where Otoy staff members explains that they have like 3 uvw channels available and they can't do multi-uv channel support. So I'm using transforms which is ok but not as practical or accurate in some instances as the ...
by Moonhowl
Thu May 03, 2018 11:10 am
Forum: Autodesk 3Ds Max
Topic: UVW tiling nightmare
Replies: 2
Views: 1441

UVW tiling nightmare

Hi,

I've created a fairly simple mix material with 2 grass variations and wanted to use either a procedural map (noise, turbulence) or a greyscale image to drive the mix in the "amount" channel.

However, no matter what I do, I can not scale the mask texture independently. It seems locked to uvw ...

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