I really often use octane to bake light into textures in 3ds max using octane, but then I have to export everything into Unity3d. Are you going to implement LightMap or any other solution which will allow to bake lighting into textures inside Unity3D? Thanks
Hi, model i have made in speedtree, animation, camera composing etc in 3ds max (using morphing and some local transforms), render in octane postproduction in adobe lightroom and final postproduction in adobe after effects.
Hello, I write this post bcs atm Im unable to make my project. I render few frames and crash, restarting all 10 frames crash again, sometimes more frames sometimes less i cant put my pc on night to render ..
Im rendering a scene from 3ds max 2012 64bit on Win7 64bit using Max2Octane Plugin 1.022h ...
Hello, I make new topic bcs atm Im unable to make my project. I render few frames and crash, restarting all 10 frames crash again, sometimes more frames sometimes less i cant put my pc on night to render ..
Im rendering a scene from 3ds max 2012 64bit on Win7 64bit using Max2Octane Plugin 1.022h ...
Ok i have solution i think, 40 frames and not any crash i set sleep parametr to 20seconds(i was trying with 2s, 6s, 8s, 12s but it was crashing 20s is good enough) i think graphic card need more time to clear memory or something.
Edit. Ok i not work i put this on night and crash it seems that it ...