Search found 14 matches
- Fri Mar 22, 2013 11:45 pm
- Forum: Autodesk Maya
- Topic: OctaneRender® for Maya® v1.11a beta [OBSOLETE]
- Replies: 31
- Views: 17765
Re: OctaneRender® for Maya® v1.11a beta [CURRENT]
I tested it and Batch Render works perfectly on the computers that were effected. Thanks!
- Wed Jan 09, 2013 6:39 pm
- Forum: Autodesk Maya
- Topic: Batch Render -- different issues?
- Replies: 62
- Views: 32543
Re: Batch Render -- different issues?
v1.02b does not fix the issue for me. Batch render works on 1 of 2 machines I have octane on. Very similar specs between the two computers.
- Wed Jan 09, 2013 5:43 pm
- Forum: Autodesk Maya
- Topic: Batch Render -- different issues?
- Replies: 62
- Views: 32543
Re: Batch Render -- different issues?
Is there any chance that we can get the last version of octane before this issues started? 1.0RC2 I believe. I don't think I still have it, and it might relieve some of the frustration other users are having until a solution is found.
- Thu Jan 03, 2013 7:59 pm
- Forum: Autodesk Maya
- Topic: Batch Render -- different issues?
- Replies: 62
- Views: 32543
Re: Batch Render -- different issues?
I have been doing some trouble shooting on this issue and found a few things that might help.
I tried maya 2012 and 2013 neither Batch rendered.
Using OctaneRender_1_00_win64.exe and OctaneRender for Maya 2.58m beta batch render works. This leads me to think that it may be the plugin and not the ...
I tried maya 2012 and 2013 neither Batch rendered.
Using OctaneRender_1_00_win64.exe and OctaneRender for Maya 2.58m beta batch render works. This leads me to think that it may be the plugin and not the ...
- Thu Dec 13, 2012 10:59 pm
- Forum: Autodesk Maya
- Topic: Batch Render -- different issues?
- Replies: 62
- Views: 32543
Re: Batch Render -- different issues?
I am having the same batch render issue as well.
- Thu Nov 29, 2012 4:24 am
- Forum: Autodesk Maya
- Topic: XFrog .xfr maps
- Replies: 2
- Views: 1773
Re: XFrog .xfr maps
I think I had the same issue. I fixed it by changing each meshes rendering settings. See the attached image. It needs to be switched from reference to normal.
- Mon Oct 15, 2012 5:29 am
- Forum: M is for Metaverse Gallery
- Topic: Guitar & Amp
- Replies: 6
- Views: 2811
Re: Guitar & Amp
Where did you get that HDRI file?
From Octane's download page. They provide a number of really nice HDRI studio light setups. They are really useful for this type of work.
Download Page
http://render.otoy.com/downloads.html
Direct Download link
http://render.otoy.com/downloads/OctaneRender_1024 ...
From Octane's download page. They provide a number of really nice HDRI studio light setups. They are really useful for this type of work.
Download Page
http://render.otoy.com/downloads.html
Direct Download link
http://render.otoy.com/downloads/OctaneRender_1024 ...
- Mon Oct 15, 2012 12:27 am
- Forum: M is for Metaverse Gallery
- Topic: Guitar & Amp
- Replies: 6
- Views: 2811
Guitar & Amp
GuitarAndAmp.1.jpg
GuitarAndAmp.2.jpg
AmpTubes.jpg
I got tired of working on furniture (building up our library of octane ready models) so I spent a few hours playing around with these. Both were models found online. Guitar was free and the amp was $2.
30 mins cleanup
2 hours texturing and ...
GuitarAndAmp.2.jpg
AmpTubes.jpg
I got tired of working on furniture (building up our library of octane ready models) so I spent a few hours playing around with these. Both were models found online. Guitar was free and the amp was $2.
30 mins cleanup
2 hours texturing and ...
- Thu Sep 27, 2012 7:04 pm
- Forum: Works In Progress
- Topic: architectural render
- Replies: 3
- Views: 2306
Re: architectural render
I would suggest zooming out slightly. The fence on the right hand side is getting cut off, and I feel that showing more sky might balance the image a bit more.
- Fri Aug 24, 2012 8:25 pm
- Forum: Autodesk Maya
- Topic: OctaneRender® for Maya® beta 2.58n [OBSOLETE]
- Replies: 53
- Views: 28839
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Thanks for the reply. I thought that it might have been a Maya issue, but figured it was worth mentioning. I think we ran into a similar problem with a Maya script we wrote. I will ask our programmer how he dealt with it and let you know if he figured out anything useful.