Search found 6 matches

by Metalkid1974
Sun Aug 03, 2014 3:10 pm
Forum: Lua Scripting
Topic: Load ZBrush Polygroups as Material Inputs
Replies: 6
Views: 8020

Re: Load ZBrush Polygroups as Material Inputs

What a nice script - That will make my life easier from this point on ;)

It works in standalone 1.55, but i 2.05 i get: "[string "-- helper to pop-up an error dialog..."]:15: bad argument #1 to 'open' (string expected, got boolean"

It's not a huge problem, since running the script on a mesh in 1 ...
by Metalkid1974
Fri Jul 25, 2014 11:11 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v2.04
Replies: 94
Views: 37182

Re: OctaneRender® for 3ds max® v2.04

Hair still doesn't seem to work. The only difference I can spot from v 2.03 is that there no longer seems to be an option to enable hair rendering. Am I missing something?

Have you set Hair and Fur effect to geometry type?
It should work in production render (render button or F9) in 3dsmax 2013 ...
by Metalkid1974
Fri Jul 25, 2014 9:17 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v2.04
Replies: 94
Views: 37182

Re: OctaneRender® for 3ds max® v2.04

Hair still doesn't seem to work. The only difference I can spot from v 2.03 is that there no longer seems to be an option to enable hair rendering. Am I missing something?
by Metalkid1974
Sat Feb 08, 2014 3:39 pm
Forum: M is for Metaverse Gallery
Topic: Spring Breakers fan art
Replies: 1
Views: 1347

Re: Spring Breakers fan art

Nice work :)

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