Search found 3 matches
- Fri Dec 07, 2012 2:55 am
- Forum: Demo Version Questions & Discussion
- Topic: Grass in Octane?
- Replies: 3
- Views: 3466
Grass in Octane?
Is there a way to produce grass in Octane, either in the standalone or with the Maya plugin? (ie using Maya fur, or instances/references of low-poly geometry, or some such?) I haven't seen any shots featuring grass, which is a must if I want to use Octane for arch-viz.
- Sun Jul 03, 2011 10:25 am
- Forum: Demo Version Questions & Discussion
- Topic: RAM vs CUDA cores
- Replies: 1
- Views: 2580
RAM vs CUDA cores
Which is the more relevant for Octane? If I was gonna use Octane, do I buy a GeForce with more CUDA cores but less RAM, or a Quadro with more RAM but less cores?
Finally, is nVidia's "compute capability" they rank all their cards with on http://developer.nvidia.com/cuda-gpus a relevant metric, or ...
Finally, is nVidia's "compute capability" they rank all their cards with on http://developer.nvidia.com/cuda-gpus a relevant metric, or ...
- Wed Jun 29, 2011 4:20 am
- Forum: Demo Version Questions & Discussion
- Topic: Proxies, instancing, translucency...the viability of grass?
- Replies: 1
- Views: 2013
Proxies, instancing, translucency...the viability of grass?
Currently in Maya I will create a Vray proxy then instance it thousands of times with whatever tool/script/plugin suits, then apply a Vray2sided material with a translucency map (amongst other things).
Is this workflow possible, or something similar, in Octane?
Is this workflow possible, or something similar, in Octane?