Search found 15 matches
- Fri Dec 23, 2011 4:37 pm
- Forum: Works In Progress
- Topic: Octane for Max
- Replies: 2
- Views: 2387
Octane for Max
Just a quick and festive test. Turns out the IOR of red wine at 20 degrees centigrade is 1.3377. Thanks god for places on the internet where you can find this invaluable information. PMC, GTX 580, about 15 mins but I hadn't changed any of the hot pixel settings. Anyway, Octane 4 Max right out of the ...
- Wed Dec 14, 2011 10:00 am
- Forum: News & Announcements
- Topic: Refractive Software® announces OctaneRender® for 3ds max®
- Replies: 438
- Views: 333700
Re: Refractive Software® announces OctaneRender® for 3ds max®
I have to say I've been making comparisons between Octane and other GPU / unbiased renderers out there. Although it's by far and away the newer product, IMHO Octane offers significant benefits in terms of performance and flexibility. I've looked at coming up to speed with interfaces for a number of ...
- Thu Dec 01, 2011 9:47 am
- Forum: News & Announcements
- Topic: Refractive Software® announces OctaneRender® for 3ds max®
- Replies: 438
- Views: 333700
Re: Refractive Software® announces OctaneRender® for 3ds max®
Heh; my credit card is armed and ready lads. 

- Thu Nov 17, 2011 5:37 pm
- Forum: News & Announcements
- Topic: Refractive Software® announces OctaneRender® for 3ds max®
- Replies: 438
- Views: 333700
Re: Refractive Software® announces OctaneRender® for 3ds max®
It looks great, I have a few questions: did I hear in the video somewhere support for Vray materials or was this just a fevered dream? WRT instancing, do you mean instancing in the 'traditional' sense (take a tree, instance it a thousand times and lose no memory) or instancing on the graphic card so ...
- Mon Nov 14, 2011 12:14 pm
- Forum: News & Announcements
- Topic: Refractive Software® announces OctaneRender® for 3ds max®
- Replies: 438
- Views: 333700
Re: Refractive Software® announces OctaneRender® for 3ds max®
My credit card is armed and ready - bring it on!!!
- Mon Aug 22, 2011 9:13 am
- Forum: Works In Progress
- Topic: Trees and grass test
- Replies: 9
- Views: 5151
Re: Trees and grass test
It doesn't feel as though mixing the two would be a huge step for them - or at least, it seems as though it would be less problematic than instancing. Still, it's a great product; I hope they can keep their development momentum going, it's just a lot more fun than Vray. Being able to experiment ...
- Sat Aug 20, 2011 7:18 pm
- Forum: Works In Progress
- Topic: Trees and grass test
- Replies: 9
- Views: 5151
Re: Trees and grass test
They're HDR. The sun and sky system is really great, but without cloud the end result is always very 'Mediterranean'. I'm just outside London, and HDR provides a somewhat more English feel - only rain could improve it ;)
Actually, that's not strictly true; being able to mix sun or direct light ...
Actually, that's not strictly true; being able to mix sun or direct light ...
- Fri Aug 19, 2011 4:56 pm
- Forum: Works In Progress
- Topic: Trees and grass test
- Replies: 9
- Views: 5151
Re: Trees and grass test
Got it - thanks! Silicon Graphics leant me an Onyx reality engine once upon a time - 3 years later the same chip set was in the Nintendo 64. My rule of thumb is that from graphics supercomputer to commodity hardware is 3 years - roll on 2014!
- Fri Aug 19, 2011 8:32 am
- Forum: Works In Progress
- Topic: Trees and grass test
- Replies: 9
- Views: 5151
Re: Trees and grass test
It does seem to be mirrored; I'm not certain Evermotion intended the trees to be imaged this close up, but if you can..! Grass is actually that billboard technique using a single image scattered - it's far more flexible than I'd have given it credit for. Here's the question though; given the size of ...
- Thu Aug 18, 2011 6:39 pm
- Forum: Works In Progress
- Topic: Trees and grass test
- Replies: 9
- Views: 5151
Trees and grass test
Test for trees and grass (obviously!). Trees are Evermotion, grass is from file elsewhere in this forum (thanks, btw). Card is GFX 580, environment is HDRI. This render took an hour, but honestly there was little visual improvement over the one that took 10 minutes. The downside is the set is quite ...