It's not yet supported.
Image sequences seem to work fine, though.
It would be nice. How did you load imige sequence?
Just load the first image of the sequence in the Octane Image texture shader, then go to the Animation tab of the shader and set your frame range and frame rate. Works the same ...
Search found 11 matches
- Tue Apr 07, 2015 3:17 pm
- Forum: Maxon Cinema 4D
- Topic: Video in material
- Replies: 10
- Views: 4838
- Tue Apr 07, 2015 2:20 pm
- Forum: Maxon Cinema 4D
- Topic: Video in material
- Replies: 10
- Views: 4838
Re: Video in material
Image sequences seem to work fine, though.aoktar wrote:It's not yet supported.
- Fri Apr 03, 2015 3:45 pm
- Forum: Maxon Cinema 4D
- Topic: orbit navigation
- Replies: 5
- Views: 2121
Re: orbit navigation
I also noticed a bug with the Live Viewer navigation: when you bank the camera (change its B axis) and then rotate the view in the live viewer, the banking value goes back to 0.
- Fri Apr 03, 2015 3:00 pm
- Forum: Maxon Cinema 4D
- Topic: orbit navigation
- Replies: 5
- Views: 2121
Re: orbit navigation
He wants the option to invert the orbit direction (so, when you drag to the right, the scene rotates to the left).
It's a matter of preferences (and the reason why C4D gives you a preference for this), so it would be nice if the plugin would follow the options set in the C4D prefs for this ...
It's a matter of preferences (and the reason why C4D gives you a preference for this), so it would be nice if the plugin would follow the options set in the C4D prefs for this ...
- Tue Jan 20, 2015 8:30 pm
- Forum: Maxon Cinema 4D
- Topic: Check geometries
- Replies: 7
- Views: 4126
Re: Check geometries
In layman's term, that's the option to enable when you have animated objects and want the animation to be updated in Octane (Octane only refreshes objects that have an Object Tag, with the "Update Mesh" option active).
- Mon Jan 19, 2015 2:56 pm
- Forum: Maxon Cinema 4D
- Topic: Object Tag, Animation Update
- Replies: 5
- Views: 2812
Re: Object Tag, Animation Update
Works fine here. Make sure "Check Geometries" is enabled in the Live Viewer options.
- Thu Jan 15, 2015 1:58 am
- Forum: Maxon Cinema 4D
- Topic: jaggy render pass in picture viewer
- Replies: 4
- Views: 1349
Re: jaggy render pass in picture viewer
You have no beauty passes enabled at all, so of course they won't show.
You need to either add the RGBA pass in the C4D multipass system (and enable save in the Multipasses of the C4D Save render settings), or save the render like a regular image, using the Save tab of the C4D Save settings.
Les ...
You need to either add the RGBA pass in the C4D multipass system (and enable save in the Multipasses of the C4D Save render settings), or save the render like a regular image, using the Save tab of the C4D Save settings.
Les ...
- Sat Oct 04, 2014 5:43 am
- Forum: Maxon Cinema 4D
- Topic: Animated texture issues
- Replies: 10
- Views: 4625
Re: Animated texture issues
Tested in 2.10.0 here with a new scene and my own JPEG sequence and everything rendered properly.
- Fri Oct 03, 2014 4:52 pm
- Forum: Maxon Cinema 4D
- Topic: Suppress Error Window
- Replies: 4
- Views: 1553
Re: Suppress Error Window
Almost on every scenes, yes, it happens quite often (either when working on materials, or when rendering to the Picture Viewer or Live Viewer). It's random.
I'm on Windows 8.1 Pro, 2x GTX 780ti 3GB running the latest Nvidia 441 drivers (happened on previous drivers as well) and see the issue in R15 ...
I'm on Windows 8.1 Pro, 2x GTX 780ti 3GB running the latest Nvidia 441 drivers (happened on previous drivers as well) and see the issue in R15 ...
- Fri Oct 03, 2014 4:13 am
- Forum: Maxon Cinema 4D
- Topic: Suppress Error Window
- Replies: 4
- Views: 1553
Re: Suppress Error Window
Thanks for the quick reply.
Regarding the memory error, it seems I'm using 35% of my memory on this simple scene. Isn't that enough?
Is one of my cards defective, maybe?
Regarding the memory error, it seems I'm using 35% of my memory on this simple scene. Isn't that enough?
Is one of my cards defective, maybe?