It's been a while, but I figured I should post back here to report our findings:
It was a long journey trying every method we could think of, but in the end, the FBX support with the rigging just doesn't work that well at least in the version listed in the original post. Breaking the geometry ...
Search found 7 matches
- Sat Jun 01, 2019 3:08 pm
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
- Mon Mar 04, 2019 3:20 am
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
Re: Rigged Character FBX: Maya > Octane (geometry problem)
I've used a demo of the Maya plugin a a couple years ago and I'm not entirely certain what all it does, but I know it definitely uses Octane to render directly within Maya if I recall correctly. It way very well even have orbx support.
I would, of course, try the demo again first.
As per your ...
I would, of course, try the demo again first.
As per your ...
- Sun Mar 03, 2019 4:48 pm
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
Re: Rigged Character FBX: Maya > Octane (geometry problem)
So, good news and not completely bad news!
Your geometry cache suggestion worked perfectly in the small scale test!
The not so great news is that the cache files are enormous (shy of 10gb collectively for 100 frames out of a sequence containing roughly 4,000 frames) and I would absolutely need a ...
Your geometry cache suggestion worked perfectly in the small scale test!
The not so great news is that the cache files are enormous (shy of 10gb collectively for 100 frames out of a sequence containing roughly 4,000 frames) and I would absolutely need a ...
- Sun Mar 03, 2019 4:24 pm
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
Re: Rigged Character FBX: Maya > Octane (geometry problem)
Okay, I tried something different with the quick select set.
I realized I had not actually selected the geometry properly after sitting and thinking about that last warning from Maya.
The quick select set was re-done by selecting the proper meshes and that set was selected in the export and it ...
I realized I had not actually selected the geometry properly after sitting and thinking about that last warning from Maya.
The quick select set was re-done by selecting the proper meshes and that set was selected in the export and it ...
- Sun Mar 03, 2019 3:44 pm
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
Re: Rigged Character FBX: Maya > Octane (geometry problem)
Thank you again for your continuing assistance.
After returning home today, I tried as you suggested, and I found that Group 1 with animation disabled still scatters the geometry. This is with the geometry and skeleton selected and none of the other scene components. If I only export the geometry ...
After returning home today, I tried as you suggested, and I found that Group 1 with animation disabled still scatters the geometry. This is with the geometry and skeleton selected and none of the other scene components. If I only export the geometry ...
- Sat Mar 02, 2019 4:32 pm
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
Re: Rigged Character FBX: Maya > Octane (geometry problem)
Thank you for your response!
You've given me a few insights and while I haven't tested all of them, it's worth noting that I haven't found any scale issues on the joints, except the root controller which was scaled for the sake of keeping things a manageable size in dimension. There's some odd ...
You've given me a few insights and while I haven't tested all of them, it's worth noting that I haven't found any scale issues on the joints, except the root controller which was scaled for the sake of keeping things a manageable size in dimension. There's some odd ...
- Sat Mar 02, 2019 12:02 pm
- Forum: Autodesk Maya
- Topic: Rigged Character FBX: Maya > Octane (geometry problem)
- Replies: 10
- Views: 11240
Rigged Character FBX: Maya > Octane (geometry problem)
Hello!
I'm unsure if this is the proper forum, but is the closest related I could find.
Introduction:
For the past few days, I've been wrestling with a problem importing an FBX file containing a lengthy animated rigged character from Maya 2016 into Octane Standalone v4.
The character is comprised ...
I'm unsure if this is the proper forum, but is the closest related I could find.
Introduction:
For the past few days, I've been wrestling with a problem importing an FBX file containing a lengthy animated rigged character from Maya 2016 into Octane Standalone v4.
The character is comprised ...