I recently started using the Standalone version and, as an Octane user, I can say that Octane is one of the most powerful render engines available today. The rendering performance is incredible.
You have built an incredibly powerful GPU renderer, but the workflow constantly puts unnecessary barriers ...
Search found 11 matches
- Sun Aug 09, 2026 4:38 am
- Forum: General Discussion
- Topic: Octane Standalone Needs a Serious UI Rethink
- Replies: 1
- Views: 270
- Mon Aug 03, 2026 4:35 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
Hi there again, sorry for posting so much, but I keep finding more things that I feel aren't working.
I've been spending more time exploring Octane for Solaris, and the more I use it, the more I find features that are missing or don't integrate well with the Solaris workflow.
One example is ...
- Sun Aug 02, 2026 8:07 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
Hi there again, sorry for posting so much, but I keep finding more things that I feel aren't working.
I've been spending more time exploring Octane for Solaris, and the more I use it, the more I find features that are missing or don't integrate well with the Solaris workflow.
One example is ...
I've been spending more time exploring Octane for Solaris, and the more I use it, the more I find features that are missing or don't integrate well with the Solaris workflow.
One example is ...
- Sat Aug 01, 2026 10:58 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
Hi there,
I'm working on a scene where you can see the "Visibility" issues because the original scene couldn't be shared with you. I wiil send you very soon.
Meanwhile, I'm experiencing a new bug/crash with Octane and particles. The crash occurs every time I start the IPR in Solaris, before the ...
I'm working on a scene where you can see the "Visibility" issues because the original scene couldn't be shared with you. I wiil send you very soon.
Meanwhile, I'm experiencing a new bug/crash with Octane and particles. The crash occurs every time I start the IPR in Solaris, before the ...
- Thu Jul 30, 2026 7:35 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
I honestly do not understand the current state of the Octane integration with Solaris. Too many exposed features simply do not work or behave inconsistently.
For example:
Particle size settings inside Render Geometry Settings do not work.
Hair width, curve type, and other curve-related options ...
- Wed Jul 29, 2026 12:11 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
I honestly do not understand the current state of the Octane integration with Solaris. Too many exposed features simply do not work or behave inconsistently.
For example:
Particle size settings inside Render Geometry Settings do not work.
Hair width, curve type, and other curve-related options ...
- Tue Jul 28, 2026 10:52 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
I honestly do not understand the current state of the Octane integration with Solaris. Too many exposed features simply do not work or behave inconsistently.
For example:
Particle size settings inside Render Geometry Settings do not work.
Hair width, curve type, and other curve-related options do ...
For example:
Particle size settings inside Render Geometry Settings do not work.
Hair width, curve type, and other curve-related options do ...
- Tue Jul 28, 2026 6:54 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
Hi, is there currently any way to read primvars:displayColor per instance from a USD PointInstancer in Octane Solaris?
The attribute exists correctly on the PointInstancer, but Octane renders all instances with the same color.
Hi Frankserin,
Thank you so much for the post.
Would you please ...
- Mon Jul 27, 2026 4:40 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.4.0.0
- Replies: 14
- Views: 1435
Re: OctaneRender for HoudiniSolaris 2026.4.0.0
Hi, is there currently any way to read primvars:displayColor per instance from a USD PointInstancer in Octane Solaris?
The attribute exists correctly on the PointInstancer, but Octane renders all instances with the same color.
The attribute exists correctly on the PointInstancer, but Octane renders all instances with the same color.
- Sat Jul 18, 2026 2:12 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.3.0.0 R1 [OBSOLETE]
- Replies: 3
- Views: 752
Re: OctaneRender for HoudiniSolaris 2026.3.0.0 R1
Hi there,
The native Solaris Light Linker LOP appears to be ignored by Octane.
I can create light-linking rules, add USD geometry to the Include or Exclude lists, and verify that the relationships are authored correctly on the USD stage. However, when rendering with Octane, the light continues to ...
The native Solaris Light Linker LOP appears to be ignored by Octane.
I can create light-linking rules, add USD geometry to the Include or Exclude lists, and verify that the relationships are authored correctly on the USD stage. However, when rendering with Octane, the light continues to ...