Heyo!
This is actually on our todo list.
Thanks for the reminder!
Search found 113 matches
- Sat Dec 20, 2025 4:01 pm
- Forum: User Requests
- Topic: Support for Octane Material Builder input/output pins
- Replies: 1
- Views: 32
- Thu Dec 11, 2025 2:06 pm
- Forum: Bug Reports
- Topic: 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3) | texture environment makes houdini crash
- Replies: 1
- Views: 81
Re: 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3) | texture environment makes houdini crash
I've heard that the 591 drivers are pretty unstable.
Might be worth downgrading a few versions
Might be worth downgrading a few versions
- Thu Dec 11, 2025 2:05 pm
- Forum: Bug Reports
- Topic: Octane 2026.3.3 Alpha 3MaterialX Bug (21.0.512)
- Replies: 4
- Views: 170
Re: Octane 2026.3.3 Alpha 3MaterialX Bug (21.0.512)
Yeah the issue is that the default in mtlx node for normal value is 0,0,0 but Normals usually should default to 0.5,0.5,1. So the numerical value here should be ignored.
This should be fixed in the next release, but in the meantime plugging in a normal node should fix the problem.
This should be fixed in the next release, but in the meantime plugging in a normal node should fix the problem.
- Thu Dec 11, 2025 2:02 pm
- Forum: Bug Reports
- Topic: Packed geo instancing + alembic crashes houdini
- Replies: 3
- Views: 189
Re: Packed geo instancing + alembic crashes houdini
Will see if this is an option. Octane supports alembics so In theory should be possible. But not sure that this would be a quick thing to implement...
- Wed Dec 10, 2025 11:15 pm
- Forum: Houdini
- Topic: AGX in Houdini?
- Replies: 1
- Views: 110
Re: AGX in Houdini?
Hey there!
Not too difficult to get working.
You can do this by setting an OCIO variable either in the houdini.env or as a json file.
This is what I have done:
Make a new json file in the houdini21.0/packages folder.
Then call it ocio.json.
Inside put:
{
"enable" : true,
"show" : true,
"load ...
Not too difficult to get working.
You can do this by setting an OCIO variable either in the houdini.env or as a json file.
This is what I have done:
Make a new json file in the houdini21.0/packages folder.
Then call it ocio.json.
Inside put:
{
"enable" : true,
"show" : true,
"load ...
- Tue Dec 02, 2025 10:56 pm
- Forum: Houdini
- Topic: Octane says your license is in use but it is not
- Replies: 1
- Views: 102
Re: Octane says your license is in use but it is not
Shoot a message to octane support:
https://help.otoy.com/hc/en-us/requests/new?ticket_form_id=118826
They should be able to help you out if you're out of unlocks!
https://help.otoy.com/hc/en-us/requests/new?ticket_form_id=118826
They should be able to help you out if you're out of unlocks!
- Tue Dec 02, 2025 10:55 pm
- Forum: Houdini
- Topic: How to visualize textures without shading
- Replies: 2
- Views: 106
Re: How to visualize textures without shading
Yes we added a tool for this recently.
You can find it in the right click octane menu, or in the octane tools toolbar.
There you can assign a shortcut to it (right click, edit, and then under shortcuts)
You can see it here in action: https://youtu.be/vCKGJ4NT4gA?si=2dHzk3rLwtvGDLZ7 (around 22:46)
You can find it in the right click octane menu, or in the octane tools toolbar.
There you can assign a shortcut to it (right click, edit, and then under shortcuts)
You can see it here in action: https://youtu.be/vCKGJ4NT4gA?si=2dHzk3rLwtvGDLZ7 (around 22:46)
- Thu Nov 27, 2025 4:28 pm
- Forum: Bug Reports
- Topic: Packed geo instancing + alembic crashes houdini
- Replies: 3
- Views: 189
Re: Packed geo instancing + alembic crashes houdini
Oh interesting. The reason you're running into this is because packed alembics are different to normal packed objects and current octane plugin doesn't support packed alembics.
But this shouldn't cause a crash. Instead it should probably just ignore it and send an error message.
I think you can also ...
But this shouldn't cause a crash. Instead it should probably just ignore it and send an error message.
I think you can also ...
- Tue Nov 25, 2025 4:38 am
- Forum: Releases
- Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3)
- Replies: 5
- Views: 1458
Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3)
Hey!
We are currently working on the beta2 build. Should be out pretty soon - and this will include the latest Houdini release!
- Thu Nov 06, 2025 2:51 am
- Forum: Houdini
- Topic: Octane Scatter in Houdini - arbitrary 4 object limit?
- Replies: 4
- Views: 331
Re: Octane Scatter in Houdini - arbitrary 4 object limit?
So you don't have to setup a new instance object for each type, the points can point at different objects using the @instance attribute.
The object instance method is about twice as fast to load as the packed primitive method, which is negligible with small instance counts but can make a big ...
The object instance method is about twice as fast to load as the packed primitive method, which is negligible with small instance counts but can make a big ...