You use the mesh uv projection. It has a selector for which uv to use for the connected texture.
Note that in houdini the naming is @uv @uv2 and @uv3 (a little confusing)
Search found 122 matches
- Tue Feb 03, 2026 9:11 pm
- Forum: Houdini
- Topic: multiple uvs
- Replies: 2
- Views: 58
- Tue Jan 27, 2026 7:34 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
- Replies: 11
- Views: 1569
Re: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
Can someone confirm that DECALS are not working AT ALL in this version? No matter what i do, the decal never renders.
I see the decal 'wireframe' if i enable the button the in IPR, but NO textures AT ALL no matter what i do.
Heyo!
So for decals to work you need a few things:
1. The decal ...
- Fri Jan 23, 2026 3:58 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
- Replies: 11
- Views: 1569
Re: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
Just found a weird behavior, not sure it's supposed to work like this?
I usually use "Priority Level" at high in "Options", I tried to set it to "Low" just now, and it seems to be affecting only 1x GPU and it's usually the one that has "Tonemap" checkbox on.
I think it's supposed to affect all ...
- Fri Jan 23, 2026 2:20 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
- Replies: 11
- Views: 1569
Re: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
Hi Bruce,
I can confirm what Vlad is saying, viewport is really sluggish, also for some reason ipr update is broken. I think it should not update when i change postfx, or exposure stuff like that.
But overall great overhaul of plugin, just need to fix these issues.
Thanks for the info!
Those ...
- Fri Jan 23, 2026 2:18 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)
- Replies: 10
- Views: 1534
Re: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)
MtlX Standard Surface/OpenPBR Surface have a pin for displacement in Standalone but that is not the case in Houdini so there is no way to use displacement.
Screenshot 2026-01-08 122323.png
I've noticed it while testing Solaris but since this is also an issue in main plugin, might just report it ...
- Wed Jan 14, 2026 8:47 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
- Replies: 11
- Views: 1569
Re: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
Hey Vlad!
I would recommend disabling this if your worried about UI performance:
Screenshot 2026-01-14 093414.png
This way the IPR only updates whenever you release the mouse instead of continuously.
With this enabled (it usually is disabled by default) the IPR will redraw continuously when ...
I would recommend disabling this if your worried about UI performance:
Screenshot 2026-01-14 093414.png
This way the IPR only updates whenever you release the mouse instead of continuously.
With this enabled (it usually is disabled by default) the IPR will redraw continuously when ...
- Mon Jan 05, 2026 8:09 pm
- Forum: Houdini
- Topic: Camera Pixel Aspect Ratio
- Replies: 1
- Views: 137
Re: Camera Pixel Aspect Ratio
Hey there!
I will need to investigate this.
I think it should be possible, but could be that there is a bug here.
I will need to investigate this.
I think it should be possible, but could be that there is a bug here.
- Sun Jan 04, 2026 4:58 pm
- Forum: Houdini
- Topic: render region to disk ?
- Replies: 3
- Views: 182
Re: render region to disk ?
Hey there!
Sorry for the delay in response, the Houdini team is out on Holiday until tomorrow!
That being said you can set the render region on the camera node using the screen window xy controls.
Sorry for the delay in response, the Houdini team is out on Holiday until tomorrow!
That being said you can set the render region on the camera node using the screen window xy controls.
- Mon Dec 22, 2025 10:54 pm
- Forum: Houdini
- Topic: What is the IPR update trigger?
- Replies: 17
- Views: 15296
Re: What is the IPR update trigger?
Hi! This is still a problem in 2025.4 in Houdini 20.5.684. What needs to happen to fix this? If we make a scene with a 600k instances totaling a couple billion triangles and we can no long move lights without ~60 sec reload periods. I have already made a demo file about this. Years ago.
What ...
- Sat Dec 20, 2025 4:01 pm
- Forum: User Requests
- Topic: Support for Octane Material Builder input/output pins
- Replies: 2
- Views: 217
Re: Support for Octane Material Builder input/output pins
Heyo!
This is actually on our todo list.
Thanks for the reminder!
This is actually on our todo list.
Thanks for the reminder!