Search found 112 matches

by dom_otoy
Thu Dec 11, 2025 2:06 pm
Forum: Bug Reports
Topic: 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3) | texture environment makes houdini crash
Replies: 1
Views: 46

Re: 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3) | texture environment makes houdini crash

I've heard that the 591 drivers are pretty unstable.
Might be worth downgrading a few versions
by dom_otoy
Thu Dec 11, 2025 2:05 pm
Forum: Bug Reports
Topic: Octane 2026.3.3 Alpha 3MaterialX Bug (21.0.512)
Replies: 4
Views: 127

Re: Octane 2026.3.3 Alpha 3MaterialX Bug (21.0.512)

Yeah the issue is that the default in mtlx node for normal value is 0,0,0 but Normals usually should default to 0.5,0.5,1. So the numerical value here should be ignored.
This should be fixed in the next release, but in the meantime plugging in a normal node should fix the problem.
by dom_otoy
Thu Dec 11, 2025 2:02 pm
Forum: Bug Reports
Topic: Packed geo instancing + alembic crashes houdini
Replies: 3
Views: 155

Re: Packed geo instancing + alembic crashes houdini

Will see if this is an option. Octane supports alembics so In theory should be possible. But not sure that this would be a quick thing to implement...
by dom_otoy
Wed Dec 10, 2025 11:15 pm
Forum: Houdini
Topic: AGX in Houdini?
Replies: 1
Views: 63

Re: AGX in Houdini?

Hey there!
Not too difficult to get working.

You can do this by setting an OCIO variable either in the houdini.env or as a json file.
This is what I have done:
Make a new json file in the houdini21.0/packages folder.
Then call it ocio.json.
Inside put:
{
"enable" : true,
"show" : true,
"load ...
by dom_otoy
Tue Dec 02, 2025 10:56 pm
Forum: Houdini
Topic: Octane says your license is in use but it is not
Replies: 1
Views: 85

Re: Octane says your license is in use but it is not

Shoot a message to octane support:
https://help.otoy.com/hc/en-us/requests/new?ticket_form_id=118826

They should be able to help you out if you're out of unlocks!
by dom_otoy
Tue Dec 02, 2025 10:55 pm
Forum: Houdini
Topic: How to visualize textures without shading
Replies: 2
Views: 79

Re: How to visualize textures without shading

Yes we added a tool for this recently.
You can find it in the right click octane menu, or in the octane tools toolbar.
There you can assign a shortcut to it (right click, edit, and then under shortcuts)
You can see it here in action: https://youtu.be/vCKGJ4NT4gA?si=2dHzk3rLwtvGDLZ7 (around 22:46)
by dom_otoy
Thu Nov 27, 2025 4:28 pm
Forum: Bug Reports
Topic: Packed geo instancing + alembic crashes houdini
Replies: 3
Views: 155

Re: Packed geo instancing + alembic crashes houdini

Oh interesting. The reason you're running into this is because packed alembics are different to normal packed objects and current octane plugin doesn't support packed alembics.
But this shouldn't cause a crash. Instead it should probably just ignore it and send an error message.
I think you can also ...
by dom_otoy
Tue Nov 25, 2025 4:38 am
Forum: Releases
Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3)
Replies: 5
Views: 1343

Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3)

jan8 wrote: Tue Nov 25, 2025 4:19 am can i please ask for a build for h21.0.512?
fanks!
Hey!
We are currently working on the beta2 build. Should be out pretty soon - and this will include the latest Houdini release!
by dom_otoy
Thu Nov 06, 2025 2:51 am
Forum: Houdini
Topic: Octane Scatter in Houdini - arbitrary 4 object limit?
Replies: 4
Views: 302

Re: Octane Scatter in Houdini - arbitrary 4 object limit?

So you don't have to setup a new instance object for each type, the points can point at different objects using the @instance attribute.
The object instance method is about twice as fast to load as the packed primitive method, which is negligible with small instance counts but can make a big ...
by dom_otoy
Wed Nov 05, 2025 9:48 pm
Forum: Houdini
Topic: Octane Scatter in Houdini - arbitrary 4 object limit?
Replies: 4
Views: 302

Re: Octane Scatter in Houdini - arbitrary 4 object limit?

Hey there!

So yes the octane scatter on surface/volume has a 4 object limit, this is the same in Octane standalone.
That being said you can use instancing or packed primitive instancing and this has no such limit.

For packed primitive instancing, just pack your geometry inside of your object and ...

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