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by ideariding
Wed Nov 04, 2026 4:58 am
Forum: Demo Version Questions & Discussion
Topic: Multiple materials and multiple UVs
Replies: 6
Views: 801

Re: Multiple materials and multiple UVs

Octane Render is hardcoded to support a maximum of 3 UV channels per mesh. This limitation stems from its underlying engine architecture and memory optimization strategy, which caps geometry data allocations to keep VRAM usage low and optimize real-time calculations.
Because of this architectural ...

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