Octane Render is hardcoded to support a maximum of 3 UV channels per mesh. This limitation stems from its underlying engine architecture and memory optimization strategy, which caps geometry data allocations to keep VRAM usage low and optimize real-time calculations.
Because of this architectural ...
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- Wed Nov 04, 2026 4:58 am
- Forum: Demo Version Questions & Discussion
- Topic: Multiple materials and multiple UVs
- Replies: 6
- Views: 801