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by prodviz
Sat Jun 04, 2016 9:59 pm
Forum: Autodesk Maya
Topic: how does maya plugin compare to cinema4d/3dmax?
Replies: 3
Views: 3605

Re: how does maya plugin compare to cinema4d/3dmax?

Cinema has been way ahead of the Maya plugin, as far as release (vs3 testing release 4+ months ahead).

Features such as procedural displacement have been in C4D and Lightwave for quite a while.
Procedural displacement was a feature request for the Maya plugin about 2 years ago but we're still not ...
by prodviz
Thu May 26, 2016 10:01 am
Forum: News & Announcements
Topic: v3 Pricing
Replies: 189
Views: 331509

Re: v3 Pricing

Can we still buy V2 licenses?

We are going to be getting a new pc with Maya, and so for the time being will need to purchase V2 standalone with the V2 Maya plugin.

Thanks
by prodviz
Wed May 25, 2016 5:02 pm
Forum: General Discussion
Topic: GPU RAM footprint for Polygon and Texture
Replies: 7
Views: 2738

Re: GPU RAM footprint for Polygon and Texture

Cool.

I'm on V2 at the mo (and V2 Maya plugin), so am looking at the 19 mill cap.

Is 'W*H*16 bytes per buffer' width and height?

Thanks again.
by prodviz
Wed May 25, 2016 3:00 pm
Forum: General Discussion
Topic: GPU RAM footprint for Polygon and Texture
Replies: 7
Views: 2738

Re: GPU RAM footprint for Polygon and Texture

Hi Calus

Thanks for the info.

When you say 'image buffer', is this the amount of RAM used for saving out the 10K image?
As for the parallele sample, do I set this parameter in the render settings?

Thanks again.
by prodviz
Wed May 25, 2016 1:00 pm
Forum: General Discussion
Topic: GPU RAM footprint for Polygon and Texture
Replies: 7
Views: 2738

GPU RAM footprint for Polygon and Texture

Hi all

is there a chart for how much GPU RAM is used, for both textures and geometry?

We're looking in to a system which will handle around 20 million poly+ and render out at 10K.

Cheers
by prodviz
Sat Apr 30, 2016 10:11 pm
Forum: General Discussion
Topic: Octane images not realistic enought?
Replies: 15
Views: 11339

Re: Octane images not realistic enought?

I think a lot of this is post work.

You can do a lot more with this, with more time, but I had a quick tweak with your raw render, to be a little more in line with one of the ref shots:

Image
by prodviz
Fri Apr 29, 2016 12:59 pm
Forum: General Discussion
Topic: Mac + eGPU
Replies: 236
Views: 214541

Re: Mac + eGPU

I’ve contacted Akitio and they said that unfortunately, they cannot provide support for their PCIe to support GPU cards. They were very helpful, and suggested searching the TechInferno AKiTiO forums, but again, any modifications done to the box would void any warranty.
by prodviz
Thu Apr 28, 2016 11:57 am
Forum: General Discussion
Topic: Mac + eGPU
Replies: 236
Views: 214541

Re: Mac + eGPU

That's brilliant info, thanks Tom.

I'm in the UK, so will see if I can get a similar set up delivered.

Thanks again.
by prodviz
Wed Apr 27, 2016 11:53 am
Forum: General Discussion
Topic: Mac + eGPU
Replies: 236
Views: 214541

Re: Mac + eGPU

Hi all

I would like to test the feasibility of working with the Mac Pro (Maya) and Octane, as we're a mac based office.

I have a pc with Titan Black's at home (so I can use a few of these cards for testing) and I'm wanting to hook a couple up to a Mac Pro to test if the latest Nvidia drivers work ...
by prodviz
Tue Apr 26, 2016 9:02 am
Forum: Autodesk Maya
Topic: Roadmap for the maya plugin
Replies: 230
Views: 161762

Re: Roadmap for the maya plugin

Hi Kai

Thanks for the update.

This is exactly the kind of info that we need here. Brilliant, cheers.

Glad to here the work is going well.

Look forward to more updates and the releases.

Cheers.

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