figured it out finally... my code is below. it's a mess and has a lot of my print test to understand how the commands were behaving. hoping it might help someone in the same situation.
function print_table(table, str)
--print a table plus an optional extra string
for i,n in pairs(table) do ...
Search found 343 matches
- Wed Mar 22, 2023 5:42 pm
- Forum: Lua Scripting
- Topic: connecting node to a nodegraph
- Replies: 1
- Views: 10881
- Wed Mar 22, 2023 4:56 pm
- Forum: Lua Scripting
- Topic: connecting node to a nodegraph
- Replies: 1
- Views: 10881
connecting node to a nodegraph
I am trying to connect an alembic nodegraph inside an orbx nodegraph to a output geometry node
I have tried a few ways but am just beating my head against the wall at this point. the last method I was attempting was to have it create the output node in the selected graph, then clear the selection ...
I have tried a few ways but am just beating my head against the wall at this point. the last method I was attempting was to have it create the output node in the selected graph, then clear the selection ...
- Fri May 07, 2021 8:56 pm
- Forum: Lua Scripting
- Topic: creating and connecting to existing nodes
- Replies: 4
- Views: 7240
Re: creating and connecting to existing nodes
here's what i have so far. it's a mess, I know. i'm just digging across the forums and hacking together what i can find.
function print_table(table, str)
--print a table plus an optional extra string
for i,n in pairs(table) do
print(i,n)
end
print(str)
end
function rndPos()
return { math ...
function print_table(table, str)
--print a table plus an optional extra string
for i,n in pairs(table) do
print(i,n)
end
print(str)
end
function rndPos()
return { math ...
- Fri May 07, 2021 8:55 pm
- Forum: Lua Scripting
- Topic: creating and connecting to existing nodes
- Replies: 4
- Views: 7240
Re: creating and connecting to existing nodes
Now it's been a while, but you should be able to read the nodegraph for all of it's nodes. Then choose the one you want and connect it. The nodegraph is hierarchical so you will have to parse the tree to find the node you need. There are functions that allow you to search the tree for specific ...
- Fri May 07, 2021 1:27 pm
- Forum: Lua Scripting
- Topic: creating and connecting to existing nodes
- Replies: 4
- Views: 7240
Re: creating and connecting to existing nodes
is it even possible to connect existing nodes together? Or, is it required that the nodes be created via Lua in order to do so?
if it is possible to connect nodes, and in this case, nodegraphs (the abc node) to nodes, how would one go about it?
thanks!
if it is possible to connect nodes, and in this case, nodegraphs (the abc node) to nodes, how would one go about it?
thanks!
- Thu May 06, 2021 3:02 pm
- Forum: Lua Scripting
- Topic: How to properly grab Node Graphs on Material Mappers
- Replies: 3
- Views: 5792
Re: How to properly grab Node Graphs on Material Mappers
Thanks much! This did the trick. I was able to grab the NT_OUT_MATERIAL nodes in each of the graphs using ConnectedNode like you suggested and was then able to grab the graphOwner of that that output node. From there I could grab all of the pins and inputs!
can you post your updated code? I think ...
can you post your updated code? I think ...
- Sat May 01, 2021 2:31 am
- Forum: Lua Scripting
- Topic: Lua auto nodes connection
- Replies: 2
- Views: 4951
Re: Lua auto nodes connection
this is nice!
I'm beating my head against the wall trying to figure out a few things and this has much of it. (new to lua and octane api)
one thing that isn't working is connecting a selected alembic node.. or rather nodegraph which is the error returned
string "V Connection.lua"]:17: bad ...
I'm beating my head against the wall trying to figure out a few things and this has much of it. (new to lua and octane api)
one thing that isn't working is connecting a selected alembic node.. or rather nodegraph which is the error returned
string "V Connection.lua"]:17: bad ...
- Thu Apr 29, 2021 5:30 pm
- Forum: Lua Scripting
- Topic: creating and connecting to existing nodes
- Replies: 4
- Views: 7240
creating and connecting to existing nodes
I have been trying to find an example for my situation but have had no luck so far.
what i am trying to create (with no lua experience):
in every scene is a geometry node inside a group (imported orbx) and a perspective camera. the names of these nodes never change (geometry.abc) (perspShape)
I ...
what i am trying to create (with no lua experience):
in every scene is a geometry node inside a group (imported orbx) and a perspective camera. the names of these nodes never change (geometry.abc) (perspShape)
I ...
- Thu Mar 25, 2021 3:53 pm
- Forum: General Discussion
- Topic: search naming
- Replies: 0
- Views: 632
search naming
when hitting space to search in stand alone. if you type "group" you are presented with two that both have the name group. Please update this so one says render group and the other says geometry group.
thanks!!
thanks!!
- Wed Sep 16, 2020 9:11 pm
- Forum: General Discussion
- Topic: photoshop extension
- Replies: 3
- Views: 1523
Re: photoshop extension
Sorry for the late response; 2020 21.2.2