It would be very interesting to implement a function that generates a Gaussian splat cloud from a 3D model.
The advantage would be real time navigation including reflections and transparencies, which, especially in VR environments, would be great.
I think that Gaussian splat works by adding color ...
Search found 84 matches
- Fri Feb 14, 2025 7:49 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1240598
- Wed Jan 15, 2025 4:29 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 13828
Re: Layer reflections AOV
Hi,
thanks for sharing screenshots and the scene, but .ocs format is not good, since it doesn't include geometry and textures used in the scene.
Please go to File/Save as package, then share the resulting .orbx scene, thanks.
Sorry, forgot to ask, which exact version of Standalone are you using ...
thanks for sharing screenshots and the scene, but .ocs format is not good, since it doesn't include geometry and textures used in the scene.
Please go to File/Save as package, then share the resulting .orbx scene, thanks.
Sorry, forgot to ask, which exact version of Standalone are you using ...
- Tue Jan 14, 2025 5:50 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 13828
Re: Layer reflections AOV
Hi,
always better to post some screenshots, anyway, everything seems ok, from what you have written.
If you have a red object on a mirror floor, what are you expecting to see reflected in the floor?
A red or gray object?
ciao,
Beppe
Sorry, I'll try to be clearer.
First of all I attach the test ...
always better to post some screenshots, anyway, everything seems ok, from what you have written.
If you have a red object on a mirror floor, what are you expecting to see reflected in the floor?
A red or gray object?
ciao,
Beppe
Sorry, I'll try to be clearer.
First of all I attach the test ...
- Mon Jan 13, 2025 7:50 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 13828
Layer reflections AOV
I am not clear on how the Layer reflection AOV works.
If I activate both the Layer shadows AOV and the Layer reflection AOV in a material for example with red diffusion (not metallic) and a certain reflection, I get correct gray shadows, but a red reflection.
The reflection, in a non-metallic ...
If I activate both the Layer shadows AOV and the Layer reflection AOV in a material for example with red diffusion (not metallic) and a certain reflection, I get correct gray shadows, but a red reflection.
The reflection, in a non-metallic ...
- Mon Jun 24, 2024 6:01 pm
- Forum: General Discussion
- Topic: Diffuse roughness Oren Nayar model
- Replies: 0
- Views: 1980
Diffuse roughness Oren Nayar model
Hi, I wanted to know if it will be possible to revise the Oren Nayar diffusion model, as an increase in surface roughness leads to a rather significant energy loss (materials that are too dark).
The new model has been implemented in Blender a few days ago, after a long discussion among the forum ...
The new model has been implemented in Blender a few days ago, after a long discussion among the forum ...
- Mon May 27, 2024 5:34 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 8547
Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]
Bug?
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
This projection uses the sample position in image space to calculate the UV coordinate, it's not doing an inverse ...
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
This projection uses the sample position in image space to calculate the UV coordinate, it's not doing an inverse ...
- Sun May 26, 2024 5:45 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 8547
Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]
Bug?
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
- Tue May 21, 2024 5:38 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 8547
Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]
I tried the drivers game and studio, with both I don't see the gizmo. It's not a big deal, I work without it.
- Tue May 21, 2024 5:12 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 8547
Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]
Yes, it's active, but don't work...ricky_otoy wrote:Hi noldo, the gizmo is working in both win and macOS. Are you first selecting the geo node or placement with the move gizmo active? (sorry for the silly question)noldo wrote:https://1drv.ms/f/s!AuJBOGWzbPfe-r0jB8LsL2n_zeY_tA?e=jUYiaT
I try to update video driver.
- Tue May 21, 2024 3:01 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 8547