Search found 90 matches
- Tue Mar 17, 2026 1:54 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 1 [current 2027]
- Replies: 26
- Views: 3958
Re: OctaneRender® 2027.1 Alpha 1 [current 2027]
I'd also like an explanation of how upscaling works. I use Octane standalone, but when I enable it at 50% resolution, I get the same resolution image with twice the pixel size.
- Mon Mar 02, 2026 9:30 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.2
- Replies: 31
- Views: 4119
Re: OctaneRender® 2026.2 [current 2026]
In Octane Standalone 2026.2 the displacement map on the layered material does not work.
- Sun Jan 04, 2026 11:01 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1
- Replies: 24
- Views: 9103
Re: OctaneRender® 2026.1 [current 2026]
Hi, I think there's a bug in the OpenPBR surface material.
The coat darkening parameter in the coating layer has no effect.
The renderer only takes this parameter into account when setting a bump map in the coating bump, but the bump map itself doesn't seem to have any effect on the coating bump ...
The coat darkening parameter in the coating layer has no effect.
The renderer only takes this parameter into account when setting a bump map in the coating bump, but the bump map itself doesn't seem to have any effect on the coating bump ...
- Tue Dec 02, 2025 3:57 pm
- Forum: News & Announcements
- Topic: Octane 2027 Roadmap and Beyond
- Replies: 16
- Views: 12011
Re: Octane 2027 Roadmap and Beyond
Render to Gaussian Splat is a very useful feature in my opinion. With a good VR system, we'd be able to immerse ourselves in photorealistic environments with very accurate transparencies and reflections. I'm really looking forward to seeing it in action.
- Sat Nov 01, 2025 10:32 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Beta 1
- Replies: 11
- Views: 3832
Re: OctaneRender® 2026.1 Beta 1 [current 2026]
In a UV mapped object with an OpenPBR surface material applied, adding a displacement map will corrupt the diffuse texture mapping.
P.s. only high quality displacement mapping
P.s. only high quality displacement mapping
- Fri Aug 08, 2025 5:28 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 3
- Replies: 9
- Views: 4492
Re: OctaneRender® 2026.1 Alpha 3 [current 2026.1]
In the OpenPBR material, the displacement map doesn't work. Furthermore, there's no way to set a bump map.
- Fri Feb 14, 2025 7:49 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 553
- Views: 1326846
Re: Which feature do you need the most?
It would be very interesting to implement a function that generates a Gaussian splat cloud from a 3D model.
The advantage would be real time navigation including reflections and transparencies, which, especially in VR environments, would be great.
I think that Gaussian splat works by adding color ...
The advantage would be real time navigation including reflections and transparencies, which, especially in VR environments, would be great.
I think that Gaussian splat works by adding color ...
- Wed Jan 15, 2025 4:29 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 14721
Re: Layer reflections AOV
Hi,
thanks for sharing screenshots and the scene, but .ocs format is not good, since it doesn't include geometry and textures used in the scene.
Please go to File/Save as package, then share the resulting .orbx scene, thanks.
Sorry, forgot to ask, which exact version of Standalone are you using ...
thanks for sharing screenshots and the scene, but .ocs format is not good, since it doesn't include geometry and textures used in the scene.
Please go to File/Save as package, then share the resulting .orbx scene, thanks.
Sorry, forgot to ask, which exact version of Standalone are you using ...
- Tue Jan 14, 2025 5:50 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 14721
Re: Layer reflections AOV
Hi,
always better to post some screenshots, anyway, everything seems ok, from what you have written.
If you have a red object on a mirror floor, what are you expecting to see reflected in the floor?
A red or gray object?
ciao,
Beppe
Sorry, I'll try to be clearer.
First of all I attach the test ...
always better to post some screenshots, anyway, everything seems ok, from what you have written.
If you have a red object on a mirror floor, what are you expecting to see reflected in the floor?
A red or gray object?
ciao,
Beppe
Sorry, I'll try to be clearer.
First of all I attach the test ...
- Mon Jan 13, 2025 7:50 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 14721
Layer reflections AOV
I am not clear on how the Layer reflection AOV works.
If I activate both the Layer shadows AOV and the Layer reflection AOV in a material for example with red diffusion (not metallic) and a certain reflection, I get correct gray shadows, but a red reflection.
The reflection, in a non-metallic ...
If I activate both the Layer shadows AOV and the Layer reflection AOV in a material for example with red diffusion (not metallic) and a certain reflection, I get correct gray shadows, but a red reflection.
The reflection, in a non-metallic ...