Hi, I think there's a bug in the OpenPBR surface material.
The coat darkening parameter in the coating layer has no effect.
The renderer only takes this parameter into account when setting a bump map in the coating bump, but the bump map itself doesn't seem to have any effect on the coating bump ...
Search found 88 matches
- Sun Jan 04, 2026 11:01 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 23
- Views: 4970
- Tue Dec 02, 2025 3:57 pm
- Forum: News & Announcements
- Topic: Octane 2027 Roadmap and Beyond
- Replies: 13
- Views: 7465
Re: Octane 2027 Roadmap and Beyond
Render to Gaussian Splat is a very useful feature in my opinion. With a good VR system, we'd be able to immerse ourselves in photorealistic environments with very accurate transparencies and reflections. I'm really looking forward to seeing it in action.
- Sat Nov 01, 2025 10:32 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Beta 1
- Replies: 11
- Views: 2363
Re: OctaneRender® 2026.1 Beta 1 [current 2026]
In a UV mapped object with an OpenPBR surface material applied, adding a displacement map will corrupt the diffuse texture mapping.
P.s. only high quality displacement mapping
P.s. only high quality displacement mapping
- Fri Aug 08, 2025 5:28 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 3
- Replies: 9
- Views: 3922
Re: OctaneRender® 2026.1 Alpha 3 [current 2026.1]
In the OpenPBR material, the displacement map doesn't work. Furthermore, there's no way to set a bump map.
- Fri Feb 14, 2025 7:49 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 553
- Views: 1307335
Re: Which feature do you need the most?
It would be very interesting to implement a function that generates a Gaussian splat cloud from a 3D model.
The advantage would be real time navigation including reflections and transparencies, which, especially in VR environments, would be great.
I think that Gaussian splat works by adding color ...
The advantage would be real time navigation including reflections and transparencies, which, especially in VR environments, would be great.
I think that Gaussian splat works by adding color ...
- Wed Jan 15, 2025 4:29 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 14592
Re: Layer reflections AOV
Hi,
thanks for sharing screenshots and the scene, but .ocs format is not good, since it doesn't include geometry and textures used in the scene.
Please go to File/Save as package, then share the resulting .orbx scene, thanks.
Sorry, forgot to ask, which exact version of Standalone are you using ...
thanks for sharing screenshots and the scene, but .ocs format is not good, since it doesn't include geometry and textures used in the scene.
Please go to File/Save as package, then share the resulting .orbx scene, thanks.
Sorry, forgot to ask, which exact version of Standalone are you using ...
- Tue Jan 14, 2025 5:50 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 14592
Re: Layer reflections AOV
Hi,
always better to post some screenshots, anyway, everything seems ok, from what you have written.
If you have a red object on a mirror floor, what are you expecting to see reflected in the floor?
A red or gray object?
ciao,
Beppe
Sorry, I'll try to be clearer.
First of all I attach the test ...
always better to post some screenshots, anyway, everything seems ok, from what you have written.
If you have a red object on a mirror floor, what are you expecting to see reflected in the floor?
A red or gray object?
ciao,
Beppe
Sorry, I'll try to be clearer.
First of all I attach the test ...
- Mon Jan 13, 2025 7:50 pm
- Forum: General Discussion
- Topic: Layer reflections AOV
- Replies: 5
- Views: 14592
Layer reflections AOV
I am not clear on how the Layer reflection AOV works.
If I activate both the Layer shadows AOV and the Layer reflection AOV in a material for example with red diffusion (not metallic) and a certain reflection, I get correct gray shadows, but a red reflection.
The reflection, in a non-metallic ...
If I activate both the Layer shadows AOV and the Layer reflection AOV in a material for example with red diffusion (not metallic) and a certain reflection, I get correct gray shadows, but a red reflection.
The reflection, in a non-metallic ...
- Mon Jun 24, 2024 6:01 pm
- Forum: General Discussion
- Topic: Diffuse roughness Oren Nayar model
- Replies: 0
- Views: 2257
Diffuse roughness Oren Nayar model
Hi, I wanted to know if it will be possible to revise the Oren Nayar diffusion model, as an increase in surface roughness leads to a rather significant energy loss (materials that are too dark).
The new model has been implemented in Blender a few days ago, after a long discussion among the forum ...
The new model has been implemented in Blender a few days ago, after a long discussion among the forum ...
- Mon May 27, 2024 5:34 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2024.1 Beta 1
- Replies: 36
- Views: 10600
Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]
Bug?
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
This projection uses the sample position in image space to calculate the UV coordinate, it's not doing an inverse ...
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
This projection uses the sample position in image space to calculate the UV coordinate, it's not doing an inverse ...