Search found 40 matches

by marcikola
Thu Jun 18, 2026 10:31 pm
Forum: Releases
Topic: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)
Replies: 23
Views: 2693

Re: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)

Also the Vertex_displacement_mixer doesn't update in the ipr, need to click refresh every time.
by marcikola
Thu Jun 18, 2026 8:35 pm
Forum: Releases
Topic: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)
Replies: 23
Views: 2693

Re: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)

Did you have a chance to look into it?
I have to work with a lot displacement atm and it is not usable at all. Crashes every minute.
by marcikola
Sun Jun 07, 2026 5:13 pm
Forum: Releases
Topic: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)
Replies: 23
Views: 2693

Re: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)

Also happens with texture displacement only. On super simple scenes, its just a cube with a texture used as displacement.
by marcikola
Thu May 28, 2026 9:09 am
Forum: Houdini
Topic: Nested Dielectrics too bright
Replies: 0
Views: 112

Nested Dielectrics too bright

Hi!

Somehow when i use Nested Dielectrics the condensation droplets get too bright.
The top image shows with nested ON. the bottom with OFF. The droplets have a higher priority.
houdini_IPKbyGIztp.png
houdini_TdC1YAcwE8.png
I don't think this is the desired behaviour, is it?
by marcikola
Wed May 06, 2026 1:59 pm
Forum: Releases
Topic: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)
Replies: 23
Views: 2693

Re: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)

yea, it's not heavy scene, only about 3gb vram are used.

houdini gives this error:

*** OCTANE API ERROR: CUDA error (700) on device 0: an illegal memory access was encountered
*** OCTANE API ERROR: -> failed to launch kernel(kernel37)
*** OCTANE API ERROR: device 0: path tracing kernel failed ...
by marcikola
Tue May 05, 2026 3:52 pm
Forum: Releases
Topic: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)
Replies: 23
Views: 2693

Re: OctaneRender 2026.2.0.1 for Houdini Production (2026.2.0.1)

getting an error telling that i ran out of GPU memory when using curvature node while using texture displacement.
is this a known bug/limitation?
by marcikola
Wed Feb 04, 2026 12:30 am
Forum: Houdini
Topic: multiple uvs
Replies: 2
Views: 403

Re: multiple uvs

Ah, that was the problem. Thank you, works well!
by marcikola
Tue Feb 03, 2026 6:26 pm
Forum: Houdini
Topic: multiple uvs
Replies: 2
Views: 403

multiple uvs

hi!

i want to use multiple uvs for a dual rest setup, so i have one uv called uv1 and another called uv2, which i want to blend in the shader.
how can i access these different uvs in the shader? it only grabs the standard uv, but i can't get these with different names.

thank you in advance!

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