Search found 32 matches

by marcikola
Wed Feb 04, 2026 12:30 am
Forum: Houdini
Topic: multiple uvs
Replies: 2
Views: 181

Re: multiple uvs

Ah, that was the problem. Thank you, works well!
by marcikola
Tue Feb 03, 2026 6:26 pm
Forum: Houdini
Topic: multiple uvs
Replies: 2
Views: 181

multiple uvs

hi!

i want to use multiple uvs for a dual rest setup, so i have one uv called uv1 and another called uv2, which i want to blend in the shader.
how can i access these different uvs in the shader? it only grabs the standard uv, but i can't get these with different names.

thank you in advance!
by marcikola
Thu Jan 22, 2026 4:15 pm
Forum: Releases
Topic: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)
Replies: 11
Views: 2079

Re: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)

Hey!

It seems tthe trace sets don't work with shadowcatcher material, can you confirm that?
I wanted to exclude a backdrop grid from my bottom shadowcatcher, but it seems it has no effect.
by marcikola
Mon Oct 13, 2025 2:01 pm
Forum: Houdini
Topic: DOF through glass
Replies: 3
Views: 440

Re: DOF through glass

Thanks for the answer! Split diopter is super cool, but not exactly what i am looking for.

Essentially, i want to have an object (the window) totally exluded from the DOF. But i guess thats not possible.
by marcikola
Sun Oct 12, 2025 7:27 pm
Forum: Houdini
Topic: DOF through glass
Replies: 3
Views: 440

DOF through glass

Hi!

I want to render a scene looking through a window. The camera should focus the window so you can see for example waterdrops on it. But at the same time it should focus on an object outside, while having DOF for the other objects outside, for example trees.
How would i approach this?

Is there ...
by marcikola
Wed Sep 17, 2025 2:35 pm
Forum: Houdini
Topic: lights power vs color
Replies: 1
Views: 304

lights power vs color

Hi!

I was wondering what is better when using the universal light. have a bright color/tint + low power value, or dark color + high value?
always confused since i think i remember the default color in cinema4d was white, but in houdini the default is pretty dark.
by marcikola
Mon Sep 08, 2025 9:45 am
Forum: Houdini
Topic: strong DOF
Replies: 2
Views: 1402

Re: strong DOF

Thanks!

Is there any way to change that limitation? Or is it just a physical thing?
I have so many cases where i'd like to have way stronger DOF.
by marcikola
Mon Sep 01, 2025 5:12 pm
Forum: Releases
Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)
Replies: 5
Views: 2283

Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)

Is there already an ETA for Houdini 21 compatibility?
by marcikola
Fri Aug 08, 2025 5:50 pm
Forum: Releases
Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)
Replies: 5
Views: 2283

Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)

Thanks a lot for the great update!

Is it me or won't the lights get updated in the ipr when switching them off?
by marcikola
Mon Aug 04, 2025 12:55 pm
Forum: Houdini
Topic: Houdini + Octane + Deadline questions
Replies: 19
Views: 16277

Re: Houdini + Octane + Deadline questions

Unfortunately i don't have this folder nor the file.

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