Search found 32 matches
- Wed Feb 04, 2026 12:30 am
- Forum: Houdini
- Topic: multiple uvs
- Replies: 2
- Views: 181
Re: multiple uvs
Ah, that was the problem. Thank you, works well!
- Tue Feb 03, 2026 6:26 pm
- Forum: Houdini
- Topic: multiple uvs
- Replies: 2
- Views: 181
multiple uvs
hi!
i want to use multiple uvs for a dual rest setup, so i have one uv called uv1 and another called uv2, which i want to blend in the shader.
how can i access these different uvs in the shader? it only grabs the standard uv, but i can't get these with different names.
thank you in advance!
i want to use multiple uvs for a dual rest setup, so i have one uv called uv1 and another called uv2, which i want to blend in the shader.
how can i access these different uvs in the shader? it only grabs the standard uv, but i can't get these with different names.
thank you in advance!
- Thu Jan 22, 2026 4:15 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)
- Replies: 11
- Views: 2079
Re: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)
Hey!
It seems tthe trace sets don't work with shadowcatcher material, can you confirm that?
I wanted to exclude a backdrop grid from my bottom shadowcatcher, but it seems it has no effect.
It seems tthe trace sets don't work with shadowcatcher material, can you confirm that?
I wanted to exclude a backdrop grid from my bottom shadowcatcher, but it seems it has no effect.
- Mon Oct 13, 2025 2:01 pm
- Forum: Houdini
- Topic: DOF through glass
- Replies: 3
- Views: 440
Re: DOF through glass
Thanks for the answer! Split diopter is super cool, but not exactly what i am looking for.
Essentially, i want to have an object (the window) totally exluded from the DOF. But i guess thats not possible.
Essentially, i want to have an object (the window) totally exluded from the DOF. But i guess thats not possible.
- Sun Oct 12, 2025 7:27 pm
- Forum: Houdini
- Topic: DOF through glass
- Replies: 3
- Views: 440
DOF through glass
Hi!
I want to render a scene looking through a window. The camera should focus the window so you can see for example waterdrops on it. But at the same time it should focus on an object outside, while having DOF for the other objects outside, for example trees.
How would i approach this?
Is there ...
I want to render a scene looking through a window. The camera should focus the window so you can see for example waterdrops on it. But at the same time it should focus on an object outside, while having DOF for the other objects outside, for example trees.
How would i approach this?
Is there ...
- Wed Sep 17, 2025 2:35 pm
- Forum: Houdini
- Topic: lights power vs color
- Replies: 1
- Views: 304
lights power vs color
Hi!
I was wondering what is better when using the universal light. have a bright color/tint + low power value, or dark color + high value?
always confused since i think i remember the default color in cinema4d was white, but in houdini the default is pretty dark.
I was wondering what is better when using the universal light. have a bright color/tint + low power value, or dark color + high value?
always confused since i think i remember the default color in cinema4d was white, but in houdini the default is pretty dark.
- Mon Sep 08, 2025 9:45 am
- Forum: Houdini
- Topic: strong DOF
- Replies: 2
- Views: 1402
Re: strong DOF
Thanks!
Is there any way to change that limitation? Or is it just a physical thing?
I have so many cases where i'd like to have way stronger DOF.
Is there any way to change that limitation? Or is it just a physical thing?
I have so many cases where i'd like to have way stronger DOF.
- Mon Sep 01, 2025 5:12 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)
- Replies: 5
- Views: 2283
Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)
Is there already an ETA for Houdini 21 compatibility?
- Fri Aug 08, 2025 5:50 pm
- Forum: Releases
- Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)
- Replies: 5
- Views: 2283
Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.1)
Thanks a lot for the great update!
Is it me or won't the lights get updated in the ipr when switching them off?
Is it me or won't the lights get updated in the ipr when switching them off?
- Mon Aug 04, 2025 12:55 pm
- Forum: Houdini
- Topic: Houdini + Octane + Deadline questions
- Replies: 19
- Views: 16277
Re: Houdini + Octane + Deadline questions
Unfortunately i don't have this folder nor the file.