Hey all?
How would you create decent looking underwater caustics? Is there a way to use Gobos or similar maps to affect light intensity; that would be my first guess to create the effect, but I can't seem to get it work.
Thanks,
Search found 2 matches
- Sun Sep 18, 2011 8:49 am
- Forum: Resources and Sharing
- Topic: Underwater Caustics
- Replies: 4
- Views: 4112
- Thu Sep 01, 2011 8:18 am
- Forum: Demo Version Questions & Discussion
- Topic: Solid Edge to Octane
- Replies: 4
- Views: 3825
Re: Solid Edge to Octane
It is possible to export the STL and import that into blender (or another App), and then export that as an OBJ. Might cause some problems though.