by yoyoz » Mon Jan 10, 2011 1:24 am
yoyoz
Mon Jan 10, 2011 1:24 am
You must apply transforms (rotation scale and location) to the object otherwise modifers apply on the 'original'. This is why you didn't get the expected result. This rule applies for most of the modifiers, not only the particle one.
If you want to improve performance during modeling, you should use less polygons and use modifers. I've replaced your bullet in the second file so you can compare the smoothness in Blender. Exporting frame #169 to Octane gave me this:
- original mesh 38 secs to export, 605440 triangles in Octane
- simple mesh + subsurface level 2, 29 secs to export, 699012 triangles in Octane.
I've setup the modifer in both blend files so you can compare with the original. I also tweaked the render/display part of the particle system itself.
- Attachments
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- particletest4.blend.zip
- (644.41 KiB) Downloaded 291 times
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- particletest4bis.blend.zip
- (415.78 KiB) Downloaded 314 times
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