sorry, the screenshot I made was just using localhost, which is much faster than LAN. In the office we have a 1 Gbit/s LAN set up and that's what I get:
So, lksmada your connection seems to run with 1Gbit/s, otherwise it should be much faster. I'm no expert in those things, so I don't have a good list of instructions how to figure out, where the problem is, but Google probably knows more. On the other hand, 100MByte/s is not too bad, so I'm wondering if there is not something else going on. How does it behave in small scenes (i.e. less than 1 million triangles and only a few small textures)?
Mike, your stats indicate you are not running with the full 1Gbit/s, but it isn't that bad that it would explain the times you experience, so there is likely something else going on here. Could you test it with a small scene (i.e. less than 1 million triangles and only a few small textures)?
The next step would be to log, what's going on internally. I will make a separate post for this.
Again, could you two try out some simple scenes - maybe directly in the Standalone, to exclude the plugin as culprit? Thanks a lot.
In other words, I achieve about 100MByte/s and with very large packets up to 105MByte/s, which is as expected.again please need help with network rendering
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See the times of phases of a frame rendering. How much is actually dedicated to rendering, how much for data creation and updating the octane. See pure render time from onscreen info line in picture viewer.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
I already tested that.
But the Slave never starts to render even with a very small and simple scene.
(only raised image size and samples, so that the rendering takes longer)
And thats the weird thing!
Whatever the connection is slower or faster, with a 20MB Ram-Scene
the Slave should start after some seconds. But it did not. "Updating ...."
I also tested a stanalone scene. Established the network-connection.
After starting rendering status in standalone (in green) sais: activity: (empty)
I think, there is a connection, but no data gets send over the network, so
the Slave never starts rendering.
regards
Mike
I already tested that.
But the Slave never starts to render even with a very small and simple scene.
(only raised image size and samples, so that the rendering takes longer)
And thats the weird thing!
Whatever the connection is slower or faster, with a 20MB Ram-Scene
the Slave should start after some seconds. But it did not. "Updating ...."
I also tested a stanalone scene. Established the network-connection.
After starting rendering status in standalone (in green) sais: activity: (empty)
I think, there is a connection, but no data gets send over the network, so
the Slave never starts rendering.
regards
Mike
Ok, let's dig a little deeper. As a next step, we should log what's going on on the master and the slave.
For that you have to enable logging for the master, slave and daemon by copying into the Standalone directory on the master and the slave computer. This file will enable logging for the Standalone as well as the slave into the file
Also copy into the Standalone directory on the slave computer. This file will enable logging for the daemon into the file
To make sure that logging really gets enabled (the flag files are only checked during startup), you have to close all Octane stuff. Then launch the daemon, the master, enable net rendering, enable the slave in the net render preferences and then open a simple scene and render it for let's say a few minutes. If the slave didn't render or just very slowly or got killed or crashed, you can close the master, stop the daemon and then either send me the created log files via PM or post them here. There should be 3 log files:
Thanks a lot!
For that you have to enable logging for the master, slave and daemon by copying into the Standalone directory on the master and the slave computer. This file will enable logging for the Standalone as well as the slave into the file
octane_log.txt
.Also copy into the Standalone directory on the slave computer. This file will enable logging for the daemon into the file
octane_caemon_log.txt
.To make sure that logging really gets enabled (the flag files are only checked during startup), you have to close all Octane stuff. Then launch the daemon, the master, enable net rendering, enable the slave in the net render preferences and then open a simple scene and render it for let's say a few minutes. If the slave didn't render or just very slowly or got killed or crashed, you can close the master, stop the daemon and then either send me the created log files via PM or post them here. There should be 3 log files:
octane_log.txt
on the master, octane_log.txt
on the slave and octane_daemon_log.txt
on the slave.Thanks a lot!
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yes, I had a look at the slave logs and according to the slave log, it rendered fine. It took about 3.5 seconds to send over the scene and in the end it contributed 3008 samples/pixel until you probably closed the master. So the logs say all was ok. Did you experience anything weird?miohn wrote:Hi Abtrax,
could you find out anything with the log-files?
regards
Mike
The reason why there was no master log is probably because you have the Standalone installed in the programs folder and you would have to run the Standalone with administration rights (right mouse button -> "Run as Administrator") to allow it creating the log file in the program folder. As an alternative you could just copy the Octane directory out of the program folder and run it from there or you could just open the log window and save it manually to some file.
But in a nutshell: The logs say, everything worked as expected.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi Abstrax,
strange - don't know why - but its working now!
Now when rendering , for the first time, I see this activity
in the Slave-Daemon-Bat.
On the Master there is still status "updating" and still I cannot see,
that there is something going on, but rendertime now is half the time
than without network-rendering.
So, god thanks, its working now!
Next I'll try again with a bigger scene and will report.
thanks
Mike
strange - don't know why - but its working now!
Now when rendering , for the first time, I see this activity
in the Slave-Daemon-Bat.
On the Master there is still status "updating" and still I cannot see,
that there is something going on, but rendertime now is half the time
than without network-rendering.
So, god thanks, its working now!
Next I'll try again with a bigger scene and will report.
thanks
Mike