OctaneRender™ Standalone 2.22.2

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hibingo
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perro_abombao wrote:Hi abstrax...I think the render animation script is not working well....repeat the same frame..
I'm experiencing the same problem.
berglte
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hibingo wrote:
perro_abombao wrote:Hi abstrax...I think the render animation script is not working well....repeat the same frame..
I'm experiencing the same problem.
I don't seem to have this problem, but the "filename template" option is grayed out and inherited from the last 2.21 file I rendered from. This kind of sucks as all my saved frames now have a prefix from a different project...

Is there an easy fix somewhere to enable this option again?

EDIT:

As soon as I posted, I figured out where to change the defaults...

The default values when executing the Render Imported Animation script are stored here:
C:\Users\User\AppData\Roaming\OctaneRender\script-storage\OctaneRender Render Imported Animation

Editing this allowed me to fix the leftover prefix issue, but I still would want to be able to specify this in the script UI dialog.
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stratified
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Location: Auckland, New Zealand

berglte wrote:
hibingo wrote:
perro_abombao wrote:Hi abstrax...I think the render animation script is not working well....repeat the same frame..
I'm experiencing the same problem.
I don't seem to have this problem, but the "filename template" option is grayed out and inherited from the last 2.21 file I rendered from. This kind of sucks as all my saved frames now have a prefix from a different project...

Is there an easy fix somewhere to enable this option again?

EDIT:

As soon as I posted, I figured out where to change the defaults...

The default values when executing the Render Imported Animation script are stored here:
C:\Users\User\AppData\Roaming\OctaneRender\script-storage\OctaneRender Render Imported Animation

Editing this allowed me to fix the leftover prefix issue, but I still would want to be able to specify this in the script UI dialog.
Hi,

The script is broken in 2.22.1 - this will be fixed in the next release. You can use the attached script for the time being (this is the script that will ship in 2.22.2).
render-animation.lua
Fixed animation render script.
(24.87 KiB) Downloaded 212 times
cheers,
Thomas
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FrankPooleFloating
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Joined: Thu Nov 29, 2012 3:48 pm

berglte wrote:This kind of sucks as all my saved frames now have a prefix from a different project...
You can use a batch re-namer on those, rather than re-rendering... I (still) use Win7 X Folder (freeware) for occasions like this. Maybe there are better batch/folder utils out there these days, but this one does the job well, and makes file lists too, which is nice for html5 cache manifests or obj/img replacement scripts etc... Someone lmk if there is even something better out there than Win7 X Folder. I don't have time to go fishing for anything better...

http://www.zokali.com/win7-x-folder/
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abstrax
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Just for your information: We released an update to version 2.22.2:


Quick-fix release 2.22.2:

We had to seize the opportunity to release a version with such an awesome number :) It fixes a bunch of more or less annoying issues.

One small change which has some major impact is that if you save a project as .ocs file, all assets coming from packages (i.e. image/geometry/... files coming from .ocm/.orbx files) are now stored as references and not unpacked anymore. In the past, we were unpacking those and storing a reference to the unpacked file instead. This behaviour, together with a change in 2.22 created a new issue, which is discussed here: http://render.otoy.com/forum/viewtopic.php?f=33&t=45584

Not unpacking packaged assets anymore has several advantages:
- Less clutter on your hard disc, since the assets stay in the packages they come from originally (like the LiveDB/LocalDB) and are not scattered around to where you save your projects.
- It fixes the problem above.
- Updating a material in your LocalDB will automatically update all projects that use the material.
- If you import some material into your project and then save and close the project and then import the same material into your project again, the assets are now detected to be the same as the first imported material. This helps saving texture memory.

Unfortunately there is one disadvantage: Due to a limitation in older versions (< 2.22), the assets of these scenes won't be found, when opened in those versions. If you want to make such a project usable in older versions, the easiest way would be to save the project into a package, which will pull all assets into the package and which can then be opened properly in 2.21 or older. If there is demand we could provide a Lua script that does that packing and unpacking automatically.

These are the other changes since 2.22.1
  • Fixed missing updates when geometry/materials change while rendering is paused (see here and here and various other places).
  • Fixed missing update of imager when stereo settings changed in the camera node.
  • Fixed missing film wipe, when an alpha channel is used and you pick a different render target node, that has the same render resolution and render pass settings.
  • Fixed dirt texture (see http://render.otoy.com/forum/viewtopic. ... 76#p228176).
  • Fixed vignette for stereo over-under output.
  • Fixed rounded edges bug.
  • Fixed over-under stereo output mode for cube-mapped panoramas.
  • Fixed a small memory leak in the search index.
  • Fixed incorrect size of the "Authenticating..." Window.
  • Added per-project storage of Lua script information via the table octane.storage.project.
  • Animation scripts store their settings now per project instead globally in the application settings.
  • File template editor field is enabled again in the render animation script (see http://render.otoy.com/forum/viewtopic. ... 75#p228575).
  • Fixed layout in the render animation script.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
riggles
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Would you be able to give a little more detail about what's been fixed with rounded edges?
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abstrax
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Location: Auckland, New Zealand

riggles wrote:Would you be able to give a little more detail about what's been fixed with rounded edges?
It basically got broken with 2.20. You got results like this:
2_22.1_broken.png
while they should be like this:
2.22.2_fixed.png
You still need a reasonable triangle mesh to make rounded edges work well.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
manalokos
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Joined: Fri Nov 18, 2011 4:43 pm

Octane is freezing when I have intermittent or unstable internet connection.
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Elvissuperstar007
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Hello! I have some problems with render AOVs. Is it possible to achieve clean diffuse render layer without shadows and caustic? Also there is some problem with reflection layers. Probably reflection layer catch some diffuse component or albedo. With great regards Elvis
reflection direct not work
shadows also do not work
Attachments
3fAcIac.jpg
3fAae3K.jpg
Last edited by Elvissuperstar007 on Mon Apr 06, 2015 9:23 am, edited 2 times in total.
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Elvissuperstar007
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mentalray
reflect
refract
diffuse
beauty
Attachments
dde44-clip-150kb.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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