OctaneRender™ Standalone 2.22.2
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
manalokos, what are you talking about? intensity of reflection does not change, it is physically correct? material with small reflection to do will not work. check how it works, and then speak.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
- itsallgoode9
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ah. well, i guess there's confusion in my understanding, but either way, i'm extremely happy to have the option.manalokos wrote:In water reflection is lower due to the index of refraction being lower too.
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Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
Thanks Abstrax,abstrax wrote:Why would you want to do that?oguzbir wrote:Really great stuff Abstrax.
Especially the reflection/transmission fix is great.
By the way would you be willing to introduce global material override (other than clay) feature at some point ?
Cheers
The reason is similar why we have clay rendering node in the first place.
That way we can produce our custom passes Which will create great flexiblity in renders.
Maybe a bad example but...
Imagine a heavy scene with lots of different materials and 1000's of objects
- rendering all scene objects with same reflection roughness
- or rendering a clay-like render with custom colors maybe with some reflectivity..
Main idea behind this is doing that as an override will enable to have all objects' materials intact in a large scene.
This might be somehow easy to do in standalone but in 3dsmax it's a pain really.
You have to save where your materials are store and have different versions for same file with one material assigned to all objects.
please add this feature..
I used to use this with vray all the time.
Thanks,
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- r-username
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thanks for the panoramic camera items
Here is the scene. I replaced the building with basic boxes.abstrax wrote:Could you post an example? Here it works so far.kavorka wrote:I just realized this yesterday. The perspective correction tool isnt working. I don't know when it broke, but it wasnt working in 2.21 either.
Ok, so I just zoomed my camera in closer and it works up close. But from far away it doesnt do anything.
Let me know if there is anything in my scene that is preventing it from working.
Thanks!
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Why these excuses, you a developer? If everything is as you say, then why did except IOR parameter, there is parameter controlling the reflection strength? How to make stickers on the glass, mesh? Greyscale texture on the reflection channel does not work properly.manalokos wrote:I am talking about quantum electro dinamics. QED.
The reflection of a material is directly dependent on its index of refraction.
You cannot remove this reflection, only with coatings, and only partially.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
- Elvissuperstar007
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http://c2n.me/3eSJU8h.jpg
does not work scene
Version 2.21 everything is fine
https://cloud.mail.ru/public/827fa6886812/bug%202.2.rar
does not work scene
Version 2.21 everything is fine
https://cloud.mail.ru/public/827fa6886812/bug%202.2.rar
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Page octane render " В Контакте " http://vkontakte.ru/club17913093