OctaneRender™ Standalone 2.22.2

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mikinik
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manalokos, what are you talking about? intensity of reflection does not change, it is physically correct? material with small reflection to do will not work. check how it works, and then speak.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
manalokos
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I am talking about quantum electro dinamics. QED.
The reflection of a material is directly dependent on its index of refraction.
You cannot remove this reflection, only with coatings, and only partially.
caffe3
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abstrax wrote:...
Image
Lovely!!! Thanks for the quick fixes, and new features!!! :D
itsallgoode9
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manalokos wrote:In water reflection is lower due to the index of refraction being lower too.
ah. well, i guess there's confusion in my understanding, but either way, i'm extremely happy to have the option.
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oguzbir
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abstrax wrote:
oguzbir wrote:Really great stuff Abstrax.
Especially the reflection/transmission fix is great.

By the way would you be willing to introduce global material override (other than clay) feature at some point ?

Cheers
Why would you want to do that?
Thanks Abstrax,
The reason is similar why we have clay rendering node in the first place.
That way we can produce our custom passes Which will create great flexiblity in renders.
Maybe a bad example but...
Imagine a heavy scene with lots of different materials and 1000's of objects
- rendering all scene objects with same reflection roughness
- or rendering a clay-like render with custom colors maybe with some reflectivity..
Main idea behind this is doing that as an override will enable to have all objects' materials intact in a large scene.

This might be somehow easy to do in standalone but in 3dsmax it's a pain really.
You have to save where your materials are store and have different versions for same file with one material assigned to all objects.
please add this feature..
I used to use this with vray all the time.

Thanks,
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r-username
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thanks for the panoramic camera items
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kavorka
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abstrax wrote:
kavorka wrote:I just realized this yesterday. The perspective correction tool isnt working. I don't know when it broke, but it wasnt working in 2.21 either.

Ok, so I just zoomed my camera in closer and it works up close. But from far away it doesnt do anything.
Could you post an example? Here it works so far.
Here is the scene. I replaced the building with basic boxes.
Let me know if there is anything in my scene that is preventing it from working.

Thanks!
Attachments
Perspective.orbx
(6.25 MiB) Downloaded 208 times
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mikinik
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manalokos wrote:I am talking about quantum electro dinamics. QED.
The reflection of a material is directly dependent on its index of refraction.
You cannot remove this reflection, only with coatings, and only partially.
Why these excuses, you a developer? If everything is as you say, then why did except IOR parameter, there is parameter controlling the reflection strength? How to make stickers on the glass, mesh? Greyscale texture on the reflection channel does not work properly.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
manalokos
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You can use Mix material to make stickers.
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Elvissuperstar007
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