Yeah, true. Sorry.
Dmi3ryd was saying that almost each time he imports the geometry to Octane or uses Modo export in Standalone, his computer buzzes until restart. I had never had such problems so I offered him to contact with developers directly and send them his scene... but now I think that this is the drives' problem most likely.
OctaneRender™ Standalone 2.14
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Sorry.
I don't think that problem in geometry because I try to import and everything working good. If I begin set up materials and try to render scene my computer is hangs and only that I can do is push reset and restart computer.
I prev versioon I didn't have that problem. Everything was ok.
Nvidia drivers is last version.
I don't think that problem in geometry because I try to import and everything working good. If I begin set up materials and try to render scene my computer is hangs and only that I can do is push reset and restart computer.
I prev versioon I didn't have that problem. Everything was ok.
Nvidia drivers is last version.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
After I deleted the folder with octane settings it worked as before



Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi,
Attached is a fixed version of the render animation script. I fixed the frame numbering and skipping of existing files when using render passes.
cheers,
Thomas
Attached is a fixed version of the render animation script. I fixed the frame numbering and skipping of existing files when using render passes.
cheers,
Thomas
Nice release
can someone look into realflow not updating bin mesh during rendering. I thought it was realflow problem but it is octane that does not update bin during rendering only when you scroll time slider it updates in octane viewport (Scanline and mental ray update bin mesh fine)
thanks
http://render.otoy.com/forum/viewtopic.php?f=81&t=43059
http://render.otoy.com/forum/viewtopic.php?f=81&t=43545
can someone look into realflow not updating bin mesh during rendering. I thought it was realflow problem but it is octane that does not update bin during rendering only when you scroll time slider it updates in octane viewport (Scanline and mental ray update bin mesh fine)
thanks
http://render.otoy.com/forum/viewtopic.php?f=81&t=43059
http://render.otoy.com/forum/viewtopic.php?f=81&t=43545
My AV is flagging the zips as being infected, I'm guessing it's a false negative? Anyone else get it, using Avast 2015.
cheers
cheers
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
- Rafael-Vallaperde
- Posts: 200
- Joined: Mon Nov 25, 2013 1:07 am
Nice!
Congrats to the team!
Now i'd love to see anisotropic surfaces in our glossies so our metals look insanely good.
Good job team!
Congrats to the team!
Now i'd love to see anisotropic surfaces in our glossies so our metals look insanely good.

Good job team!
Can someone explain what diffuse roughness is based on? I assumed it would be Oren-Nayar reflectance but it doesn't seem to match.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
use bump for now =)Rafael-Vallaperde wrote:Nice!
Congrats to the team!
Now i'd love to see anisotropic surfaces in our glossies so our metals look insanely good.
Good job team!