OctaneRender™ Standalone 2.14

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aLeXXtoR
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Yeah, true. Sorry.

Dmi3ryd was saying that almost each time he imports the geometry to Octane or uses Modo export in Standalone, his computer buzzes until restart. I had never had such problems so I offered him to contact with developers directly and send them his scene... but now I think that this is the drives' problem most likely.
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Dmi3ryd
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Sorry.

I don't think that problem in geometry because I try to import and everything working good. If I begin set up materials and try to render scene my computer is hangs and only that I can do is push reset and restart computer.

I prev versioon I didn't have that problem. Everything was ok.

Nvidia drivers is last version.
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Dmi3ryd
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After I deleted the folder with octane settings it worked as before :) :roll:
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stratified
OctaneRender Team
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Hi,

Attached is a fixed version of the render animation script. I fixed the frame numbering and skipping of existing files when using render passes.
render-animation.lua
(27.63 KiB) Downloaded 258 times
cheers,
Thomas
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aLeXXtoR
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stratified wrote:Attached is a fixed version of the render animation script. I fixed the frame numbering and skipping of existing files when using render passes.
Thank you!! Gonna use it this night! :)
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coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

Nice release
can someone look into realflow not updating bin mesh during rendering. I thought it was realflow problem but it is octane that does not update bin during rendering only when you scroll time slider it updates in octane viewport (Scanline and mental ray update bin mesh fine)
thanks

http://render.otoy.com/forum/viewtopic.php?f=81&t=43059

http://render.otoy.com/forum/viewtopic.php?f=81&t=43545
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brasco
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My AV is flagging the zips as being infected, I'm guessing it's a false negative? Anyone else get it, using Avast 2015.

cheers
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Rafael-Vallaperde
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Nice!

Congrats to the team!

Now i'd love to see anisotropic surfaces in our glossies so our metals look insanely good. :)
Good job team!
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funk
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Can someone explain what diffuse roughness is based on? I assumed it would be Oren-Nayar reflectance but it doesn't seem to match.
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glimpse
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Rafael-Vallaperde wrote:Nice!

Congrats to the team!

Now i'd love to see anisotropic surfaces in our glossies so our metals look insanely good. :)
Good job team!
use bump for now =)
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