OctaneRender™ Standalone 2.14
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Polygon side ! Fantastic !
19 x NVIDIA GTX http://www.borisgoreta.com
A number of refinements:aLeXXtoR wrote:Animation Rendering script doesn't seem to work properly...
- the "Start file numbering at" option is always ignored;
- script doesn't overwrite already existing files if it "uses multi-layer EXR";
- script overwrites all existing files if it doesn't use multi-layer EXR and "saves all rendered passes" (if this option is turned off see previous issue);
- automatic numeration in filenames starts from "1", but alembic sequence frame numbering starts from "0" — this is a little bit confusing: for example I must set "Start frame" to 10 and "Start file numbering at" to 11 to ger proper results (but currently it doesn't matter because of the issue #1).
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Thanks for the detailed report. We will look into this.aLeXXtoR wrote:A number of refinements:aLeXXtoR wrote:Animation Rendering script doesn't seem to work properly...
Thanks!
- the "Start file numbering at" option is always ignored;
- script doesn't overwrite already existing files if it "uses multi-layer EXR";
- script overwrites all existing files if it doesn't use multi-layer EXR and "saves all rendered passes" (if this option is turned off see previous issue);
- automatic numeration in filenames starts from "1", but alembic sequence frame numbering starts from "0" — this is a little bit confusing: for example I must set "Start frame" to 10 and "Start file numbering at" to 11 to ger proper results (but currently it doesn't matter because of the issue #1).
cheers,
Thomas
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
I was hoping that it separated roughness values of the diffuse and spec in a glossy material (so you could more easily make a rough metallic base with a high gloss coating) but alas, this doesn't seem to be the case. It looks like it just softens the fall off of lighting in a diffuse material.gordonrobb wrote:The ability to do double sided will be very useful.
What's duffuse roughness?

Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
Any ideas? I've 780 TI card and latest drivers, running at windows 8.Dmi3ryd wrote:It is not the first time the computer hangs when rendering so you have to restart. It happends very often ((
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Практически каждый раз, когда я импортирую геометрию в октан или же работаю с откомпиленным исходником из октана в модо, буквально через несколько минут компьютер виснет причем так, что ничего не работает. Вот вчера 2 раза было, лечится только ресетом.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Hey Guys =) it's not Russian forum, please keep comments in English,
for the sake to take advantage of any toughs for all users. Cheers!
for the sake to take advantage of any toughs for all users. Cheers!