OctaneRender™ Standalone 2.14

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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BorisGoreta
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Polygon side ! Fantastic !
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aLeXXtoR
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aLeXXtoR wrote:Animation Rendering script doesn't seem to work properly...
A number of refinements:
  • the "Start file numbering at" option is always ignored;
  • script doesn't overwrite already existing files if it "uses multi-layer EXR";
  • script overwrites all existing files if it doesn't use multi-layer EXR and "saves all rendered passes" (if this option is turned off see previous issue);
  • automatic numeration in filenames starts from "1", but alembic sequence frame numbering starts from "0" — this is a little bit confusing: for example I must set "Start frame" to 10 and "Start file numbering at" to 11 to ger proper results (but currently it doesn't matter because of the issue #1).
Thanks!
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vipvip
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thanks for this new release, interesting features indeed...
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stratified
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aLeXXtoR wrote:
aLeXXtoR wrote:Animation Rendering script doesn't seem to work properly...
A number of refinements:
  • the "Start file numbering at" option is always ignored;
  • script doesn't overwrite already existing files if it "uses multi-layer EXR";
  • script overwrites all existing files if it doesn't use multi-layer EXR and "saves all rendered passes" (if this option is turned off see previous issue);
  • automatic numeration in filenames starts from "1", but alembic sequence frame numbering starts from "0" — this is a little bit confusing: for example I must set "Start frame" to 10 and "Start file numbering at" to 11 to ger proper results (but currently it doesn't matter because of the issue #1).
Thanks!
Thanks for the detailed report. We will look into this.

cheers,
Thomas
itsallgoode9
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gordonrobb wrote:The ability to do double sided will be very useful.

What's duffuse roughness?
I was hoping that it separated roughness values of the diffuse and spec in a glossy material (so you could more easily make a rough metallic base with a high gloss coating) but alas, this doesn't seem to be the case. It looks like it just softens the fall off of lighting in a diffuse material. :cry:
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Dmi3ryd
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Dmi3ryd wrote:It is not the first time the computer hangs when rendering so you have to restart. It happends very often ((
Any ideas? I've 780 TI card and latest drivers, running at windows 8.
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aLeXXtoR
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Dmi3ryd wrote:Any ideas?
А можешь подробнее описать?
(Could you please provide more details?)
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Dmi3ryd
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Практически каждый раз, когда я импортирую геометрию в октан или же работаю с откомпиленным исходником из октана в модо, буквально через несколько минут компьютер виснет причем так, что ничего не работает. Вот вчера 2 раза было, лечится только ресетом.
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aLeXXtoR
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Ни разу не сталкивался. Возможно, проблема в конкретной сцене — стоит скинуть ее разработчикам.
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glimpse
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Hey Guys =) it's not Russian forum, please keep comments in English,
for the sake to take advantage of any toughs for all users. Cheers!
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