OctaneRender™ Standalone 2.13

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Rikk The Gaijin
Licensed Customer
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

stratified wrote: I will have a look at it at work tomorrow. The sun is setting in NZ and the GPU in my laptop isn't playing nice with me. This feature wasn't even available 2 hours ago...
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Seekerfinder
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Joined: Tue Jan 04, 2011 11:34 am

glimpse wrote:Thanks for an update! & those few lines in the beginning. Understanding how things are going gives a bit of perspective, that some users are very thankful for!
Could not agree more! But this poses more questions for me. Perhaps for another post...

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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bepeg4d
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Hi Marcus,
great work as always, but something is missing in the osx version, seems like is not possible to create the boolean node, see the attached images:
Schermata 2014-11-18 alle 10.07.38.jpg
Schermata 2014-11-18 alle 10.07.49.jpg
Schermata 2014-11-18 alle 10.08.43.jpg
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

bepeg4d wrote:Hi Marcus,
great work as always, but something is missing in the osx version, seems like is not possible to create the boolean node, see the attached images:
Schermata 2014-11-18 alle 10.07.38.jpg
Schermata 2014-11-18 alle 10.07.49.jpg
Schermata 2014-11-18 alle 10.08.43.jpg
Thanks for the report. We switched from cmake to Xcode, and that may have introduced some issues. This should be an easy fix and we will hopefully get an update out tomorrow.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Mackraft
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Posts: 85
Joined: Sat Sep 25, 2010 1:24 pm

Congratulations for your work. Octane is always growing. :D
gordonrobb
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Joined: Sat Mar 16, 2013 9:08 am

Thanks for this.

Does "Fixed displacement "cracks" (see viewtopic.php?f=81&t=43228)." affect the problem we're finding with cracks when using displacement images form ZBrush?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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rappet
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Congrats with this new version and thanx again.
(I just got a 5% drop on renderspeed from 2.12 to 2.13 with gtx580 using becnhmark scene.)
greetz,

4090+3089ti & Quad 1080ti
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niuq.cam
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Same speed here. Anyway, Octane rocks.
marek
Licensed Customer
Posts: 44
Joined: Tue Nov 11, 2014 2:57 pm

[quote="abstrax"]
[*] Switched to CUDA 6.5.
[*] Improved performance of Maxwell 2 GPUs (GTX 970 and GTX 980).

I can't believe it!
Just asked about my GTX 980 couple of days ago and here you go!

You are guys quick as a flash!

Thank you,
Marek
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Have you, or are you going to fix the 19 million poly limit? I'm using 3dsmax and I still can't open scenes which opened up fine in v1.5.

Appreciate some feedback as it stand v2 is not working for me.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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