This is a maintenance update for version 2, fixing bugs and issues reported on the forum.
Changes since version 2.04:
- Exposure is now independent of the gamma. I.e. changing gamma does not change the whitepoint anymore.
- Fixed shading artifacts on objects with a lot of deformation motion blur with heavily rotating triangles, like waving flags.
- Fixed a rounded edges issue with the vertex order of triangles.
- Fixed incorrect update of emitter data, causing the kernels to crash in some cases.
- Disabled implicit enabling of all devices when all devices got disabled. Which also means that you can disable all devices now (of course it doesn't render then anymore).
- Lua produces an error when you try to change a read-only property.
- Reverted the change in the gamma behavior of the imager node, because there has been too much critic and confusion about the change. I.e. the default gamma is 1.0, which means gamma of ~2.2 when a response curve is used and gamma 1.0 if no response curve is used. As in 2.04 and before.
- Fixed a crash bug in the displacement compilation (see http://render.otoy.com/forum/viewtopic. ... 32#p197032).
- Fixed incorrect gamma in material preview.
- Fixed binding of properties to a table (see
octane.gui.bind()
).
Windows
- 32-bit installer
- 64-bit installer
Mac OS X
- 64-bit installer image
Linux
- 64-bit archive
Happy rendering,
Your OTOY NZ Team