ROUBAL wrote:
Thank you very much Roeland.
So far, my workstation is very busy, computing a fluid simulation and I can't render an animation for testing purpose right now. The interface is also not enough responsive for testing all features. However, I have been able to load a scene and I can tell you already that the image in the 3D viewport is still affected by a jitter when scrolling with the mouse wheel in the Shutter interval field.
It is 23:17 here in France, and I will do a real animation test tomorrow when the current task will be completed and the computer fully available.
Could you give us some simple test scene or at least some screenshots that describe the "jitter"? We are still not sure what exactly you are talking about. Thanks a lot.
@ abstrax :
I have given these two videos as example in the 1.36 thread for a while :
I simplified the scene to save export and render time in the shaky shot. With the shaky camera, the poor dolphin looks like a chilly penguin !
The same effect can be seen in real time in the 3D viewport when scrolling with the Mouse wheel in the shutter value field, when an alembic animation file is loaded.
The animation below, rendered inside Blender with the plugin shows a correct behavior with same setup :
My Workstation is now available, but it is 02:15 and I have to sleep ! I will try to make a simple animation with a cube and animated camera and export it to alembic file tomorrow (well, today in fact).