OctaneRender™ Standalone 1.22

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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

Zay wrote:Found a bug. Octane doesn't read the .MTL files specular (Ks) values. Setting the .MTL file to (Ks 1.0 1.0 1.0) or (Ks 0.01 0.01 0.01) doesn't changes the specular value at all.
Once an OBJ file is loaded into Octane, reloading will only reload the geometry, not the materials. So you don't lose your material setup in Octane if you want to reload the geometry.

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Roeland
Zay
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Joined: Sun Jan 17, 2010 2:53 am

roeland wrote:Once an OBJ file is loaded into Octane, reloading will only reload the geometry, not the materials. So you don't lose your material setup in Octane if you want to reload the geometry.
I'm not talking about reloading. But simply opening an OBJ the first time. Everything is looking like chrome now. In 1.20 this could be fixed by editing the MTL file before loading the OBJ. In 1.22 you can't which add 100 times more work to fix all materials. So a fix is needed.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

I want to report a problem I found. This is not related to 1.22 specifically, it's a problem that was ALWAYS present, even in previous versions.

Basically, the absorption node does not read the model's UVs.

Here's some example:

This is how the model looks when I use an RGB color in the absorption node, and it's correct.

Image

This is how the model looks when I use a checker texture in the transmission node, and it's correct.

Image

However, if I put the checker texture in the absorption node, this is what I see

Image

I tried different textures, with colors, and it seems the the absorption node is reading the texture but it's ignoring the UVs. Also, the new 1.21 mapping features are ignored as well (and, for some reason, the preview sphere is different, although is not important).
Again, this problem was present also in previews versions, but I was hoping to see it fixed in the new one.
Rikk The Gaijin
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Location: Japan

I forgot to say, that the reason why I want to use a texture in the absorption node, is to add subtle variations in the sub-dermis layer of the skin, such as veins, capillaries, etc. Having a limitation of being able to put just one flat color is a bit frustrating. :(
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

The mapping features for absorption were disabled in version 1.20 so overlapping volumes could be implemented. It is quite hard to put this back in without degrading performance too much.

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Roeland
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Zay wrote:
roeland wrote:Once an OBJ file is loaded into Octane, reloading will only reload the geometry, not the materials. So you don't lose your material setup in Octane if you want to reload the geometry.
I'm not talking about reloading. But simply opening an OBJ the first time. Everything is looking like chrome now. In 1.20 this could be fixed by editing the MTL file before loading the OBJ. In 1.22 you can't which add 100 times more work to fix all materials. So a fix is needed.
OK, I see the problem. It will be fixed in the next release.

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Roeland
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

roeland wrote:The mapping features for absorption were disabled in version 1.20 so overlapping volumes could be implemented. It is quite hard to put this back in without degrading performance too much.

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Roeland
This is a really bad news. In other words, this won't be fixed? :?
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:Octane preferences -

I see now we have a 'preferences_v2' file. I guess we an delete the previous preferences file now? Hope so cos I did. :P
If you intent to use only versions >= 1.21, then yes, you can delete the old prefs file. Be aware that most of the preferences are not stored in OctaneLive anymore.
I note that v2 has a different order. The 'recently used' list is now in the middle whereas it used to be at the end.
This makes it even more inconvenient to edit in the event that the file location has changed or it has been deleted altogether.
Something I have asked for for several years now is to automatically remove a file from the list if it cant be found.
Its kind of annoying to have redundant file names in the list. Please can we tackle that sometime just as a user friendly little nicety. ;)
We added a MRU file list cleanup to the Octane start up. It will be available with the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
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smicha wrote:
manalokos wrote:The program indicates always that memory is 100% occupied 3072/3072 MB but it renders. So memory monitor is not working correctly.
I confirm that too. MSI afterburner shows correct values of varm usage while Octane hits incorrect 100%.
Does it happen all the time? If yes, what exactly does the memory usage say (all 3 numbers) and what is reported in the CUDA device tab of the preferences dialog?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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MRU cleanup... in the next release
Wow! Really? Gosh.... :o well that makes my year, plus last year and the year before. :arrow: :D
What a Merry Little Octane Xmas this is becoming.
Thanks so much guys! Woot!! 8-)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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