I want to report a problem I found. This is not related to 1.22 specifically, it's a problem that was ALWAYS present, even in previous versions.
Basically,
the absorption node does not read the model's UVs.
Here's some example:
This is how the model looks when I use an RGB color in the absorption node, and it's correct.
This is how the model looks when I use a checker texture in the transmission node, and it's correct.
However, if I put the checker texture in the absorption node, this is what I see
I tried different textures, with colors, and it seems the the absorption node is reading the texture but it's ignoring the UVs. Also, the new 1.21 mapping features are ignored as well (and, for some reason, the preview sphere is different, although is not important).
Again, this problem was present also in previews versions, but I was hoping to see it fixed in the new one.