When launching the animation process with the new 3.02 version, it doesn't compute animation....
I hope it will be fixed because this new version is very interesting ( no more this 'pop-up' window for each frame when rendering animations... )
Tested plugins v 1.17 and 1.19: same results on blender 2.63.22...
Thank you per advance, Lionnel
New 3.02 rending animation problem: it doesn't work
This is probably due to the file format changes although in theory it should still work. What exactly happens?vipvip wrote:When launching the animation process with the new 3.02 version, it doesn't compute animation....
I hope it will be fixed because this new version is very interesting ( no more this 'pop-up' window for each frame when rendering animations... )
Tested plugins v 1.17 and 1.19: same results on blender 2.63.22...
Thank you per advance, Lionnel
Yoyoz, feel free to PM me if you need more information about the changes.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Sorry, I don't know where the Blender scripts are flying around. The issue you describe doesn't seem to be related to the file format though.vipvip wrote:it stops afer frame 1 ( stills are working, as far as i tested ).
Do you know where i can download the 1.20 script version ( i only tried with 1.19 ), i can't find it on forum
Thanks
Cheer,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Here's a solution:
open the file <your Blender installation>/2.63/scripts/addons/octanerender/engine.py
and change the line 364 from:
to:
(or search for this line if it's not exactly there in your version)
It works for me. Blender 2.64 RC2, Octane 302, export script v1.17
open the file <your Blender installation>/2.63/scripts/addons/octanerender/engine.py
and change the line 364 from:
Code: Select all
self.end_result(result)
Code: Select all
self.end_result(result, False)
It works for me. Blender 2.64 RC2, Octane 302, export script v1.17
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Maybe the plugin changes some values in the ocs file.
After a change of the fileformal, it should doesn´t work...
face
After a change of the fileformal, it should doesn´t work...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578