NEW: OctaneRender 2.1 Released

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win
OctaneRender Team
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Joined: Mon May 27, 2013 10:35 pm

September 25th, 2014

OTOY releases OctaneRender™ 2.1 with community-requested features and scriptable nodes for developers to go beyond graphics Lighting layers, Undo function, and improved sampling make the best GPU renderer even better

LOS ANGELES, Calif. – September 25, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender™ 2.1, the latest version of its advanced real-time rendering software with several improvements and community-requested features. Previewed at the NVIDIA GPU Technology Conference and 2014 NAB Show, the new version includes:

> Render pass output for lighting layers – Enabling greater fine-tuning of lighting settings following rendering, this feature allows users to produce images for each render pass that constitutes an image such as reflections, refractions, normal, direct and indirect lighting, among others.
Render-Layers.jpg
> Undo system – A new Undo system allows for improved workflow during scene setup, letting users backtrack to an earlier state prior to the latest setting applied.

> Improved sampling – A new sampling method is used to efficiently reduce the noise for Direct Lighting and Path Tracing kernels together with a new “coherent mode” resulting in many scenes rendering 30 percent faster or more.

> Scriptable node graph SDK for developers – For developers, new scriptable nodes within OctaneRender™ remove the barriers to what the program can be used to create. Using LUA-based scripting, OctaneRender™ can have practical applications beyond graphics, such as incorporating physics engines like Pixelux’s Digital Molecular Matter(DMM) or interactive engines like Epic’s Unreal Engine.
lua_nodegraph2.png
OctaneRender™ 2.1 can be downloaded now with updated plugins rolling out over the next few weeks.

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit http://www.otoy.com.


Additional Resources:

> Get more information about OctaneRender™ on the OTOY website here.

> Follow OTOY on Facebook and Twitter.

> Download the OTOY logo here.

> Get more images rendered using OTOY software here.
itsallgoode9
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did you guys forget to put a download link anywhere, or is it just not up yet?
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abstrax
OctaneRender Team
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itsallgoode9 wrote:did you guys forget to put a download link anywhere, or is it just not up yet?
http://render.otoy.com/forum/viewtopic.php?f=33&t=42564
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Rikk The Gaijin
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Image
RealityFox
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The speed increase is great news! And the passes are going to be a blessing. Thank you for all of your hard work!
dsyee
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Will 2.1 read ORBX files exported from a 2.06 plugin (Maya)?
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
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abstrax
OctaneRender Team
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dsyee wrote:Will 2.1 read ORBX files exported from a 2.06 plugin (Maya)?
Sure.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Vue2Octane
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great news! But no integrated scattertool yet... not even mScatter...not even tiny little mScatter :cry:
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glimpse
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Vue2Octane wrote:great news! But no integrated scattertool yet... not even mScatter...not even tiny little mScatter :cry:
Phantom Scatter is 20EU - for that price it's really nice & powerful tool =)
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JJTTBB
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I am very happy to see that I made the right choise when I bought Octane... Thank you guys for such a nice product and a great support and development!
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
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