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Speed

Octane Render uses the untapped muscle of the modern GPU compared to traditional, CPU based engines. With current GPU technology, Octane Render can produce final images 10 to 50 times faster than CPU unbiased render engines, or even more with multiple GPUs (depending on the GPU(s) used)

Octane Render provides a true WYSIWYG (What You See Is What You Get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete.

The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know immediately how the result looks.

Quality

Octane Render not only provides incredible speed on a single computer, but does so with uncompromising quality. Browsing the website gallery and user forums easily demonstrates this fact.

Our customers regularly use Octane Render to produce images and animations for clients in a fraction of the time capable with other render engines without compromising on quality. Octane Render frees the user from being tied to lengthy rendering process and allows them to spend time focusing on their art or creating more satisfied clients.

With the ability to export final renders in LDR and HDR formats, Octane Render can easily be incorporated into many different pipelines and workflows.

Flexibility

Octane Render not only provides incredible speed on a single computer, but does so with quality. This quality is easily apparent by browsing the website gallery and user forums. Our customers regularly use Octane Render to produce images and animations for clients in a fraction of the time capable with other render engines without compromising on quality.

Octane Render is not tied to just a few modeling packages but instead utilizes common scene formats. This allows users from just about every modeling package to use Octane Render, even when no plugin is available, using the Wavefront OBJ file format.

Materials

Materials can make or break a render. Octane Render allows full control over materials and with its real-time engine takes the guesswork out of tweaking materials. The changes can be seen right away.

Users can use the Node Editor to create complex materials utilizing procedural textures, colors and images mapped to the many different material parameters for complete control. Octane Render supports Subsurface Light Scattering (SSS), Complex IOR, Chromatic Dispersion, and absorption to create some of the best looking materials in the industry.

Octane Render also allows users to access the OctaneLive material database allowing them to quickly add community submitted materials to their scenes without having to leave the Octane Render user interface.

Lighting

Just as in photography, the lighting of the scene is crucial. Whether it's using an HDRI file, mesh emitters, IES files, or a sun/sky system, lighting in Octane Render allows for complete control.

Adjust the position of the sun to perfectly place the shadows in a room, not by guessing, but by fine tuning the lighting in real-time with direct visual feedback. Control the daylight system with calendar and global position parameters also.

Turn any object into a mesh light by enabling the emission property of the material. It's color can be controlled by a blackbody spectra or a texture. You can even load IES files to achieve even more realistic lighting patterns.

Rotate an HDRI file to position it to compliment your scene in seconds. Adjust the powers of lights and see the results immediately.

Real-time User Interface

Octane Octane Render provides a true WYSIWYG (What You See Is What You Get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete.

The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know how the result will look.

Spectral/Unbiased Quality

Octane Render is a fully physically based, unbiased render engine. It cuts no corners and all computations are done at the same accuracy as traditional CPU unbiased render engines.

Octane Render simulates light not as RGB colors but as an electromagnetic wave. Since it is based on the physics of light, it captures all light interactions in the scene just as in reality. It does it in minutes instead of hours as with traditional CPU based unbiased render engines.

Alternatively, users who want an even faster rendering experience can use Direct Lighting / Ambient Occlusion modes in Octane Render to produce traditional ray traced renders in seconds.

GPU Based, Not Hybrid

Octane Octane Render uses the untapped muscle of the modern GPU compared to traditional, CPU based engines.

With current GPU technology, Octane Render can produce final images multiple times faster than CPU unbiased render engines.

Octane Render is a true GPU based engine, not a hybrid CPU/GPU, nor a CPU based engine that was modified with GPU acceleration. Since a CPU adds a negligible speedup to the total rendering speed, having your CPU free for other tasks while rendering with Octane Render allows you to use your system for other tasks while rendering.

Octane Render was developed from the ground up to run on a GPU, making it much faster than traditional engines that have been updated with GPU acceleration.

Real-time Material Changes

Fine-tuning materials in Octane render allows the user to focus on results without guessing on what the final appearance will be.

Adjust the bump depth and know that it's the right level without having to wait for a render to be sure.

Scale image textures, adjust the index or refraction, tweak the specularity: It's all updated in real-time which allows the user to quickly set-up their materials with confidence.

Since Octane Render utilizes physically correct reflection models (BRDFs), you know that the results are accurate and realistic.

This interactive gallery requires the Flash Player plugin and a web browser with JavaScript enabled.

Geometry Instances

Octane Render allows for re-use of geometry, altering only specifics such as scale, orientation, location and material settings. This saves video memory as only one copy of the instanced geometry is stored, and also allows for high numbers of geometry copies for grass, hair, forests etc.

Fully Integrated Plugins

Fully integrated Octane Render plugins make using Octane Render even easier. These allow you to modify Octane Render specific material and scene settings in the host modeller and view the render output directly. Changes are updated in real-time, just as you would get from Octane Render standalone.

Currently there are fully integrated plugins for 3ds Max, Maya, Cinema 4D, Smith Micro's Poser, Daz3D, ArchiCAD, Lightwave, Revit and more are planned for the future.

Click on a section to expand / mouse wheel to scroll

2.0 ENGINE

  • Physically based / Spectral Light Transport
  • Unbiased and Direct Lighting / Ambient Occlusion
  • Custom Sampling Algorithm (Custom MLT-like implementation)
  • Multiple GPU Support
  • Geometry Instances
  • Object Visibility Options (On/Off for shadow casting and camera visibility)
  • Displacement Mapping *
  • Object Motion Blur *
  • Hair/Fur primitives *
  • OpenSubDiv surfaces *
  • Region Rendering *
  • Network Rendering *
  • HDRI + Sun Environment *
  • Packaging to .orbx file (compressed archive of all scene data/resources)
  • Standalone Edition animation support via Alembic format
  • Pause / Resume render
  • Built-in Firefly removal tool
  • "Deep Channel" kernel mode to provide renders for geometric normals, shading normals, z-depth, material ID, UV co-ordinates
* => 2.0 FEATURE

SPECTRA

  • Supports multiple colour spaces
  • RGB colours
  • Gaussian spectra
  • Blackbody spectra

FILE FORMATS

  • Alembic import (including animation)
  • OTOY custom .orbx package (compressed archive of geometry, textures etc)
  • Import of Wavefront OBJ format with parameters and material import
  • Import supplied vertex normals or calculate them via supplied smooth groups

TEXTURES

  • Image textures include support for loading over 40 different formats
  • HDR, Canon RAW, and OpenEXR HDRI image textures
  • Output of real-time GPU tone-mapped images
  • Output of raw HDR images (exr)
  • Texture projection control (UV/Box/Cylindrical/Flat/Spherical)
  • Texture transformations (scale, rotation, translation)

LIGHTS

  • Spectral Sun / Sky daylight with real-time location / date control system
  • Spectrum or HDRI environment lighting
  • Customizable texture and blackbody spectra emissions from geometry with controls for temperature, power (watts), distribution, efficiency
  • Support for IES light files

MATERIALS

  • Physically based material models
  • Bump and normal mapping
  • Opacity / Alpha mapping
  • Transmission, absorption and scattering
  • Mappable Thin Film Coatings
  • Matte material option for shadow capture
  • Null material and mix/stacking of materials and layers
  • IOR and Chromatic dispersion for specular materials
  • Access to LiveDB Material Database to quickly add community submitted materials to current scene

LUA SCRIPTING (Standalone Edition)

  • Manipulate nodes and their data
  • Control rendering functions (start, stop, save etc)
  • Create UI elements (to control your scripts input data etc)
  • Easy access to scripts with a default script folder (scripts in this folder will be displayed as items on the scripts menu)

TONE-MAPPING

  • Full GPU based real-time tone-mapping pipeline
  • A selection of measured camera response curves
  • Simulated camera controls for exposure, F-stop, ISO
  • Controls for gamma, saturation, vignetting
  • Thin lens perspective with true DOF
  • Realtime 3D Anaglyphic Stereo Rendering
  • Real-time control of DOF
  • Lens Shift
  • Interactive focal-length adjustment (specified distance or auto)

USER INTERFACE (UI)

  • Real-time interactive editing, monitoring and rendering of scene
  • Flexible nodegraph based user interface
  • Time slider for animation frame control (Animated Alembic scenes)
  • Build complex procedural objects and materials by connecting nodes
  • Sharing of material, texture and emitter macros using the LiveDB
  • Executable command line parameters for automation of rendering
  • Customisable toolbars, add, remove and re-arrange items

PLATFORMS (Standalone Edition)

  • Microsoft® Windows® 32 and 64 bit
  • Linux® 64 bit
  • Mac® OS X® 10.5+

FULLY INTEGRATED PLUGINS (Additional Licensed Products)

  • GRAPHISOFT® ArchiCAD® *
  • Autodesk® 3ds Max® *
  • Autodesk® Maya®
  • CINEMA 4D®
  • LightWave®
  • Rhinoceros® *
  • POSER® *
  • MODO® (open, licensed beta) *
  • Autodesk® AutoCAD® (open, licensed beta) *
  • Blender (open, licensed beta)
  • DAZ® Studio (open, licensed beta)
  • Autodesk® Inventor® (open, licensed beta) *
  • Autodesk® Revit® (open, licensed beta) *
  • Autodesk® Softimage® (open, licensed beta)
  • SketchUp® (open, licensed beta) *
  • DAZ® Carrara (in development)
* => 2.0 available (others soon to follow)
Please check the shop page of the plugin for supported operating systems.
Not all plugins are available for all operating systems.

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