

Octane Render uses the untapped muscle of the modern GPU compared to
traditional, CPU based engines. With current GPU technology, Octane
Render can produce final images 10 to 50 times faster than CPU unbiased
render engines, or even more with multiple GPUs (depending on the
GPU(s) used)
Octane Render provides a true WYSIWYG (What You See
Is What You Get) rendering environment that allows the user to focus on
creating stunning images without bouncing back and forth between a
modeling view and then waiting for a render to complete.
The viewport on the screen IS the final render. Any
changes to the scene are instantly updated on the screen allowing the
user to tweak any setting and know immediately how the result looks.
Octane
Render not only provides incredible speed on a single computer, but
does so with uncompromising quality. Browsing the website gallery and user forums easily demonstrates this fact.
Our customers regularly use Octane Render to produce images and
animations for clients in a fraction of the time capable with other
render engines without compromising on quality. Octane Render frees the
user from being tied to lengthy rendering process and allows them to
spend time focusing on their art or creating more satisfied clients.
With the ability to export final renders in LDR and
HDR formats, Octane Render can easily be incorporated into many
different pipelines and workflows.
Octane Render not only provides incredible speed on a single computer, but does so with quality. This quality is easily apparent by browsing the website gallery and user forums. Our customers regularly use Octane Render to produce images and animations for clients in a fraction of the time capable with other render engines without compromising on quality.
Octane Render is not tied to just a few modeling packages but instead utilizes common scene formats. This allows users from just about every modeling package to use Octane Render, even when no plugin is available, using the Wavefront OBJ file format.
Materials
can make or break a render. Octane Render allows full control over
materials and with its real-time engine takes the guesswork out of
tweaking materials. The changes can be seen right away.
Users can use the Node Editor to create complex
materials utilizing procedural textures, colors and images mapped to
the many different material parameters for complete control. Octane
Render supports Subsurface Light Scattering (SSS), Complex IOR,
Chromatic Dispersion, and absorption to create some of the best looking
materials in the industry.
Octane Render also allows users to access the
OctaneLive material database allowing them to quickly add community
submitted materials to their scenes without having to leave the Octane
Render user interface.
Just
as in photography, the lighting of the scene is crucial. Whether it's
using an HDRI file, mesh emitters, IES files, or a sun/sky system,
lighting in Octane Render allows for complete control.
Adjust the position of the sun to perfectly place the
shadows in a room, not by guessing, but by fine tuning the lighting in
real-time with direct visual feedback. Control the daylight system with
calendar and global position parameters also.
Turn any object into a mesh light by enabling the
emission property of the material. It's color can be controlled by a
blackbody spectra or a texture. You can even load IES files to achieve
even more realistic lighting patterns.
Rotate an HDRI file to position it to compliment your
scene in seconds. Adjust the powers of lights and see the results
immediately.
Octane
Octane Render provides a true WYSIWYG (What You See Is What You Get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete.
The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know how the result will look.
Octane Render is a fully physically based, unbiased render engine. It cuts no corners and all computations are done at the same accuracy as traditional CPU unbiased render engines.
Octane Render simulates light not as RGB colors but as an electromagnetic wave. Since it is based on the physics of light, it captures all light interactions in the scene just as in reality. It does it in minutes instead of hours as with traditional CPU based unbiased render engines.
Alternatively, users who want an even faster rendering experience can use Direct Lighting / Ambient Occlusion modes in Octane Render to produce traditional ray traced renders in seconds.
Octane Octane Render uses the untapped muscle of the modern GPU compared to traditional, CPU based engines.
With current GPU technology, Octane Render can produce final images multiple times faster than CPU unbiased render engines.
Octane Render is a true GPU based engine, not a hybrid CPU/GPU, nor a CPU based engine that was modified with GPU acceleration. Since a CPU adds a negligible speedup to the total rendering speed, having your CPU free for other tasks while rendering with Octane Render allows you to use your system for other tasks while rendering.
Octane Render was developed from the ground up to run on a GPU, making it much faster than traditional engines that have been updated with GPU acceleration.
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Fine-tuning materials in Octane render allows the user to focus on results without guessing on what the final appearance will be.
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Octane Render allows for re-use of geometry, altering only specifics such as scale, orientation, location and material settings. This saves video memory as only one copy of the instanced geometry is stored, and also allows for high numbers of geometry copies for grass, hair, forests etc.
Fully integrated Octane Render plugins make using Octane Render even easier.
These allow you to modify Octane Render specific material and scene settings in the host modeller and view the render output
directly. Changes are updated in real-time, just as you would get from Octane Render standalone.
Currently there are fully integrated plugins for 3ds Max, Maya and Smith Micro's Poser. Coming soon are Daz3D, Autodesk Softimage XSI and more are planned for the future.
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