OTOY & Oculus: Render the Metaverse  Contest Gallery

Back to Competition Homepage Total Submissions: 218


 
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educational channel
By: simmono
educational channel - learning anatomy Education is an important component in the metaverse . Information can be conveyed in great detail . In this lesson the human anatomy is studied .


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Integration - daylight
By: VISUALIMPRESSION
this picture is the daylight version of the picture "Integration" - i uploaded before... This Picture is inspired by the vision of strange Lifeforms - the decendants of todays trees, which will exist in distance future on our planet. Contrary to human behaviour, these intelligent networks integrate into Nature in a symbiotic relationship. www.visualimpression.de Stefan Haberkorn


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Black Salt
By: _ZOa_



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Splash-Warp The Metaverse
By: sohara20
" Donnie and Val here know better than anybody that some tools are vastly more powerful than others. Whether it's warping through the infinite landscapes of the metaverse or defending themselves from the bush-men, you need the right tool for the right job. The Splash-Warps cover just about all of this, they also make great leaf blowers! " It gives me great pleasure to share this piece with the otoy/oculus community, and say the competion has been fantastic. Expect a lower noise version and breakdowns making-of's !


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Integration
By: VISUALIMPRESSION
This Picture is inspired by the vision of strange Lifeforms - the decendants of todays trees, which will exist in distance future on our planet. Contrary to human behaviour, these intelligent networks integrate into Nature in a symbiotic relationship. www.visualimpression.de Stefan Haberkorn


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The Metaverse Club (Final)
By: Zaptruder
The Metaverse is an interconnected shared community VR space. It's a wild and wooly place full of clashing ideas, fantasy, impossibilities. So you get a mix of flying whales, flying ships, futuristic spaceships, flying islands with a mix of architecture. These places are all connected by nodes of light - signfying that users can teleport from one location to another. Islands are grouped by themes. You stand in the middle of a social VR space called 'The Metaverse Club' - and the idea is that it's impossible architecture that's got a mix of what you know (to ground you with expectations) and what you know can't happen (to blow away those expectations). I think social VR will be a big important part of VR in the future - and it'll be made more enticing if users commune in visually interesting and attractive spaces. Some of those spaces can be calming without been sedate. There are already places like this in VR; VR Chat, Altspace, etc. So it's kinda inspired by some of that. Would be cool to come into a space like this and watch TV with friends, listen to music, or even just read a book. I imagine you could easily transition between more social activities like playing a board game and simply seeking some refuge from the bustle, without even changing the space you're in. -------------------------- Caught some issues with the previous submission. Please use this as the final submission. IPD setting by default was set at 15cm. Difficult to catch without access to a Gear VR. Also faced considerable challenge fixing firefly issue - managed to do so by rendering at double resolution... then manually cutting and pasting render faces in a manner that allowed me to reduce artifacts at the borders due to photoshops resize algorithm. Challenging and fun competition - first time using Octane, and only had a weekend with it to figure it out. But amazing render speed... will keep coming back. Good luck all.


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The Frog and the Firefly
By: Balvarez
Oh dear frog you'll never catch the firefly!


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ISS Cupola
By: dotcommer
My submission after three months of off-and-on work. I wanted to try and create an intimate space for the viewer. Something that felt cozy, but had a great view. I'm also an avid space/NASA fan. The ISS Cupola is a real place, its on the International Space Station. This is my rough approximation of that space. It serves as a kind of control tower for astronauts to manage the Canadarm, and bring in arriving space craft. I'm not a modeler. Or a texture artist. Or even a lighter. I'm a graphic designer. But for this project I had to step out of my comfort zone and learn how to be all of those. I'm glad I had a compelling reason to expand my abilities and I have learned so much from working on this project. I hope you enjoy it as much as I have enjoyed working on it.


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Cloud City
By: radsaf
Welcome to the city between two worlds.


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Origin
By: mooses
I'd love to build a fully interactive experience around this. Hand tracking, piping in environment sounds through a low pass filter and all of it inside a floatation tank :-)


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