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Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 1:31 pm
by radiance
Hi,

Since nobody's posting any renders but only bugs of beta2 i decided to render some myself ;)

I've been working on this model since a few weeks,
i did'nt model it, but i received it in a horrible old .max format,
with all materials removed and no subsurfs.

So after a few evenings here and there during the last weeks,
i cleaned it up in blender, added catmull clark subsurf modifiers,
assigned materials and today, I used my little easter holiday from coding to make the renders.

I loaded the model into beta2 for windows x64 this morning,
and rendered using one Quadro FX3800 card with 1024MB Vram.

It's not a very fast card, it's slower than my GTX260, i think it's about %80 the speed of a GTX260b.

The first import had approx 7 million triangles, which fit just into my GPU's ram at 988 MB,
but that did'nt work as i needed to add textures and render at a high output resolution,
so i went back to blender and reduced the levels of a few subsurf modifiers and ended up with just over 5 million polygons, weighing in at about 800MB, so that gave enough room for a large render film and a few float textures for bump maps etc...

All images were rendered with daylight system, no HDRI's or anything.

I loaded up the model this morning and it took me approx 30 minutes to tune all the materials, then i started rendering shots from various angles.
I'm amazed by the stability (for me at least ;P) of beta2, i've done all these renders since this morning with the same octane process, i've relinked the geometry with open/closed doors 3-4 times, keeping materials intact, switched back and forth between 1024x512 and 3072x1536 for finals and everything's gone smooth, not a single crash. This is with the 197.03 drivers for quadro.

Each render cooked approximately 25 to 45 minutes depending on the shot, and I used hotpixels on the large format images, then downscaled in photoshop to 1600 px wide and did some auto curves.

I'm still cooking more renders, i'll add those later today.
interior_closed.png
rightfront_closed.png
leftside_front_open.png
interior_open.png
rightside_open.png
Radiance

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 1:39 pm
by pedrofelipe
In a word, awesome!

Could you talk more about the environment? Looks just perfect!

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 1:47 pm
by radiance
it's a glossy floor and a dark grey diffuse dome.
the lighting is just the beta2 daylight/sun system.
env.png
Radiance

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 1:48 pm
by andrian
pedrofelipe wrote:In a word, awesome!

Could you talk more about the environment? Looks just perfect!
He said is just a daylight system, no HDRI
I still see some noise :roll:
Very good work on the model. And rendering itself its classy, congrats.
Where can i read more about relinking geometry workflow? I have non success so far relinking an object to octane and see the changes I made. Except close and reopen the octane scene. Any hint about that.

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 1:51 pm
by pedrofelipe
andrian wrote:
pedrofelipe wrote:In a word, awesome!

Could you talk more about the environment? Looks just perfect!
He said is just a daylight system, no HDRI
I still see some noise :roll:
Very good work on the model. And rendering itself its classy, congrats.
Where can i read more about relinking geometry workflow? I have non success so far relinking an object to octane and see the changes I made. Except close and reopen the octane scene. Any hint about that.
Environment meaning 'studio' geometry. Anyways, Radiance got what I asked :)

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 2:10 pm
by radiance
andrian wrote:
pedrofelipe wrote:In a word, awesome!

Could you talk more about the environment? Looks just perfect!
He said is just a daylight system, no HDRI
I still see some noise :roll:
Very good work on the model. And rendering itself its classy, congrats.
Where can i read more about relinking geometry workflow? I have non success so far relinking an object to octane and see the changes I made. Except close and reopen the octane scene. Any hint about that.
click on the button on the meshnode.
it's at the bottom, like like reloading a different image on a image texture node.

Radiance

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 2:29 pm
by n1k
I like last one the most. If you can fix that large burned area on the hood it would look even better.

P.S. If you have spare room/RAM for textures you should add one on disc brakes for extra realism:)

Cheers,
n1k

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 2:59 pm
by andrian
radiance wrote: click on the button on the meshnode.
it's at the bottom, like like reloading a different image on a image texture node.

Radiance
found it :)
can you move it on the right side below or above preview render node button, or at least in the beginning of this endless scroll list? Just the reload button for easy access, I got a lot of delay sometimes in order octane to open all the materials and scroll down, its a pain in the a... :)

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 3:02 pm
by andrian
pedrofelipe wrote:
Environment meaning 'studio' geometry. Anyways, Radiance got what I asked :)

Yeah. sorry :roll:

Re: Lamborghini Murcielago Roadster high-poly w/beta2 x64

Posted: Mon Apr 05, 2010 3:03 pm
by mlody47
Was waiting for this one , and You didnt dissapoint :) tottaly cool shot with interior.