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house at dusk
Posted: Fri Nov 11, 2011 11:03 pm
by jp_vas
Hi, this is a house i designed and i wanted to try night ilumitation in octane. this is my second render in octane, so far i think the software is awsome

feel free to comment.
JP
Re: house at dusk
Posted: Fri Nov 11, 2011 11:59 pm
by t_3
jp_vas wrote:Hi, this is a house i designed and i wanted to try night ilumitation in octane. this is my second render in octane, so far i think the software is awsome

feel free to comment.
JP
i think the image is awesome - well done

Re: house at dusk
Posted: Sat Nov 12, 2011 12:12 am
by face
Not bad, realy not bad
The only criticism i have, is the wall tiling on the doors and windows.
face
Re: house at dusk
Posted: Sat Nov 12, 2011 1:24 am
by jp_vas
thanks for your nice commnents guys.
face, about the tilling what are you seeing there? what i am not liking is the sharp corners in the masonry.
Re: house at dusk
Posted: Sat Nov 12, 2011 3:34 am
by t_3
jp_vas wrote:thanks for your nice commnents guys.
face, about the tilling what are you seeing there? what i am not liking is the sharp corners in the masonry.
had to look twice, but now i see what he means: the stones break/are offset at the edges - if there were real stones, you should see the cutted side-face

(in other words "profile") along the edges...
Re: house at dusk
Posted: Sat Nov 12, 2011 8:36 am
by face
Correct, that´s what i mean
face
Re: house at dusk
Posted: Sat Nov 12, 2011 9:16 am
by ribrahomedesign
stunning .
Rico
Re: house at dusk
Posted: Sat Nov 12, 2011 1:05 pm
by ROUBAL
Very nice scene. Same remark though, about the UV mapping of the stones in the corners. It is a common flaw I often see in renders everywhere.
Re: house at dusk
Posted: Sat Nov 12, 2011 5:40 pm
by bedslouki
Amazing !! Very Nice Job JP
Re: house at dusk
Posted: Sat Nov 12, 2011 9:00 pm
by jp_vas
thx. for the comments.
ok i think y understand what you mean now... since english is not my native language some times it takes time until i can understand some paragraphs.
so.. this corner issue i could fix with these technics:
-use a diferent uv map for each face of the wall.
-model some rocks for the corners
-or use photoshop to create the profile.
right?
i think i will use the third option

its faster...