Help for indoor choice Kernel
Posted: Mon Nov 07, 2011 5:57 pm
Hello, i have a little question
I need a make indoor office simulation, i have many geometrie light in celling , i have small windows
I think use low geometrie for light object and portal for windows
I have no need a pfect physic accurate result
I need a speed solution resolution but no ao technique
I want help for choice between kernel directlight diffuse, patracing , pmc
Directlighing diffuse it is more speed other kernel ?
And with direct lighting diffuse portal work ?
Pmc or pathtracing when you use many geometrie light ?
Best regard
Philippe beau
I need a make indoor office simulation, i have many geometrie light in celling , i have small windows
I think use low geometrie for light object and portal for windows
I have no need a pfect physic accurate result
I need a speed solution resolution but no ao technique
I want help for choice between kernel directlight diffuse, patracing , pmc
Directlighing diffuse it is more speed other kernel ?
And with direct lighting diffuse portal work ?
Pmc or pathtracing when you use many geometrie light ?
Best regard
Philippe beau