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RIB compliance

Posted: Sun Apr 04, 2010 3:57 pm
by Tensor Studios
Hi!

First off, I'm deeply impressed with this renderer; definitely thinking about using it in our production pipeline in coming months!

I have a quick question re: RIB compliance, either currently supported or projected. Exactly how deep does it go? I'm thinking mostly along the lines of RiCurves, RiPatches, CSGs and RIBBoxes, but any other RIB-compliant geometry, too. Our current projected pipeline is RIB-compliant, and I wonder how much we might lose or have to find workarounds for if we switch to Octane (nothing deal-breaking here, just wondering!)

Also, I know volumetrics is on the cards for future releases... are we looking at 2.0 here... again, nothing terribly dealbusting, but it's on the wish-list!

Thanks for a great product and keep up the astounding, astonishing work, guys!